The difference is shocking.
Take Kaiserreich for example, from 1917 the point of divergence begins, but everything that is in the game as a continuation from that 1917 point is perfectly accurate: the leaders you're supposed to have, the correct parties & ideologies, the cores you're supposed to have, etc.
Where as Hearts of Iron 4 is a mess in the history department. On the historical path.
I mean yes, if you look at the broadest picture possible "Nazi Germany fought UK, USA and USSR" that's accurate. But below that level, the game is such a historical mess.
And I wonder, how is that possible? How is it possible to be so wrong on so many levels when it comes to history?
The team's lack of history knowledge? they can always hire just 1 historian specialized in World War II to fact-check their game.
Lack of care? I see posts like "why is this here, this is wrong" on the forums all the time. The community cares about historical accuracy.
Investing in historical accuracy makes no further money? I don't want to sound cynical but it sounds like a possibiity.
Why is Hearts of Iron 4 so historically inaccurate?
And I get the game needs "simplication", but there is a far differece between "simplification" and "plain wrong". You could argue that Romania going fascist instead of non-aligned under Ion Antonescu is a simplification, but you could not argue that Ukraine having core on Southern Bessarabia is a simplification because that's just plain wrong. Or the Transylvanian core on West Banat.
Whether the alt-history paths are "too alt-history" or "not enough alt-history" that's another discussion, but I think we can all agree that the historical path should be.... historical.
I don't expect a doccumentary, but when I see so many historical inaccuracies in a World War II game it just breaks immersion for me, to the point where I'm asking "is this even trying to simulate World War II?", to the point where I should have known less World War II history to enjoy the game better.
Take Kaiserreich for example, from 1917 the point of divergence begins, but everything that is in the game as a continuation from that 1917 point is perfectly accurate: the leaders you're supposed to have, the correct parties & ideologies, the cores you're supposed to have, etc.
Where as Hearts of Iron 4 is a mess in the history department. On the historical path.
I mean yes, if you look at the broadest picture possible "Nazi Germany fought UK, USA and USSR" that's accurate. But below that level, the game is such a historical mess.
And I wonder, how is that possible? How is it possible to be so wrong on so many levels when it comes to history?
The team's lack of history knowledge? they can always hire just 1 historian specialized in World War II to fact-check their game.
Lack of care? I see posts like "why is this here, this is wrong" on the forums all the time. The community cares about historical accuracy.
Investing in historical accuracy makes no further money? I don't want to sound cynical but it sounds like a possibiity.
Why is Hearts of Iron 4 so historically inaccurate?
And I get the game needs "simplication", but there is a far differece between "simplification" and "plain wrong". You could argue that Romania going fascist instead of non-aligned under Ion Antonescu is a simplification, but you could not argue that Ukraine having core on Southern Bessarabia is a simplification because that's just plain wrong. Or the Transylvanian core on West Banat.
Whether the alt-history paths are "too alt-history" or "not enough alt-history" that's another discussion, but I think we can all agree that the historical path should be.... historical.
I don't expect a doccumentary, but when I see so many historical inaccuracies in a World War II game it just breaks immersion for me, to the point where I'm asking "is this even trying to simulate World War II?", to the point where I should have known less World War II history to enjoy the game better.
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