How Class Divisions can be added to Stellaris

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Zoston

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So I posted this in the latest Dev Diary thread, but it seemed worthy of a thread on its own.

Based on what we've seen so far, it looks like POPs will have the following 'stats': Size, Species, Ethics and Traits, and Happiness.

Size looks like it will normally be maxed out at 50/50. So a POP's size will be mostly irrelevant. Instead the size of a planet's population will be based on the number of (50/50) POPs that are living there. And the number of POPs on a planet will be limited based on the amount of tiles for POPs to live and work on. To a seeming maximum of 25 POPs on a fully developed planet of the maximum size of 25 tiles.

I'm mostly fine with this. But what I'm missing is class divisions. It seems like POPs will differ on traits and ethics, but not on whether they are lower, middle, or upper class. Which greatly weakens the breadth of the societal simulation.

While Ethics and Traits makes for a somewhat complex societal simulation, what the removal of 'class' does is that it removes the economic aspect of societal division. Basically, it seems like there won't be any distinction between poor and rich people in Stellaris. The closest things will be the overall development of the planets people are living on, but that obviously is not the same.

Meanwhile, we are seeing today that this division has actually become more prominent with technological advances, and is still at the core of the majority of our societal issues today. Removing it really makes it likely Stellaris' population simulation will not feel in any way like representing a real society, which is a shame. From a gameplay point of view, POPs will be more like CK2 vassals than actual masses of people. (As much as I love the CK2 system.)

But, I think this can be fixed without any rigorous upheaval of the current system. You do this by taking a page out of Civ 4's system and its use of specialists.

How it would work is that first you add a lower-middle-upper class division to POPs, so every POP is always one of the three.

At its root, a planet can support one Middle Class POP for each available tile, and Middle Class POPs are always tile-bound. So Middle Class POPs would basically just be the POP system as it looks like it is now.

But through policies or other means, you can switch some Middle Class POPs to Lower Class POPs (which are also tile-bound) and in return for every two Lower Class POPs the planet gets one 'specialist' Upper Class POP which is not bound to any tiles.

These specialist Upper Class POPs then provide additional benefits like increased research or resources or production. Of course, the downside is that lower class POPs are less happy and more likely to support more egalitarian ethics.

In addition, for extra complexity you could expand it beyond just a local planet-based system: you could have certain empire-wide policies which trade extra lower class POPs in distant worlds for extra Upper Class POPs in your core worlds. This would create a source of conflict, but also a great incentive for you to keep unproductive periphery worlds in your empire. Because they'll give you extra Upper Class POPs in your maxed out hyper-productive core worlds.

The more I think about it the more I like it, though I guess Paradox has already chosen otherwise. Though even if it's not in the base game, it might always end up in a DLC :)
 
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valergain

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I seem to the only one who doesn't mind that pops aren't as detailed as Vicky 2.
 
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joshau-k

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What do you suppose this symbol is above the Ethics?
upload_2015-11-19_17-9-16.png
 
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RoboticManiac

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I wouldn't give up hope quite yet. We literally have single picture from a pre (?) alpha.

The thought behind the display could just be a condensed window to show a summary, and isn't comprehensive if a population.
 
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keytium

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What do you suppose this symbol is above the Ethics?
View attachment 143259
I hadn't put much thought into that university cap until now. Thank you for pointing it out.

The other three symbols are clearly the same as the ones we saw in the Ethos diary, although strangely there isn't a symbol to represent their views on the collectivist/individualist spectrum. Either means they are moderates or ambivalent.

The cap isn't one of the known Ethos. It is also separated from the Ethos, on a different row. It could be that it is a genetic trait, they have confirmed that some POPs of the same species can have different genetic traits, or it could indicate the class of the POP. An intelligentsia POP type would be by guess if that is the case.

If it were POP types then I would think that someone at paradox would have spoken out to calm all the disappointed posters.
 
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I am not so sure there will be socio-economic class divisions in the future. I remember the Ijon Tichy story where he found a planet filled with cities that were utterly beautiful, but unpopulated. Every street and building was made of polished stones, arranged in geometric patterns and maintained by robots. The original inhabitants had successfully automated their workforce, which naturally meant that everyone became unemployed. Eventually, even the superwealthy spent all of their money and had no way to earn more. So they died of starvation with the stores still full of groceries. The robots recycled their corpses into decorative stones and bedazzled the cities as a monument to their colossally moronic creators, who could not even innovate into a shoplifting based economy.

I can never decide whether Lem was making fun of capitalism or communism there.
 
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Meraun

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As i said before, cool your sticks and wait for more Information before you suggest something you dont even know if its already existes..

Srsly guyse, this get really annyoing, it like the 4th tread like this.
 
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CptWilly

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As a proponent of as much complexity and detail as POPs can possibly have, I have to say that I'm not a big fan of taking a science fiction population (which may often times not even be a human civilization) and trying to impose a 19th/20th century class structure. I have very little interest in seeing the proletarian revolution hard-coded into my futuristic space empire, and no interest at all in seeing it hard-coded into my futuristic space empire of zealous arthropod thralls and their sacred God-queen.

The direction the devs seem to be going, that ethics and beliefs of your POPs will cause conflict and demands as it relates to how you are viewed by your POPs seems much more fitting to me. Though we haven't seen whether the complexity is there in sufficient quantity to make this interesting or not, at the very least the infrastructure will be there to mod in as robust a representation of POPs beliefs as possible withough needing class as a crutch.
 
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I am not so sure there will be socio-economic class divisions in the future. I remember the Ijon Tichy story where he found a planet filled with cities that were utterly beautiful, but unpopulated. Every street and building was made of polished stones, arranged in geometric patterns and maintained by robots. The original inhabitants had successfully automated their workforce, which naturally meant that everyone became unemployed. Eventually, even the superwealthy spent all of their money and had no way to earn more. So they died of starvation with the stores still full of groceries. The robots recycled their corpses into decorative stones and bedazzled the cities as a monument to their colossally moronic creators, who could not even innovate into a shoplifting based economy.

I can never decide whether Lem was making fun of capitalism or communism there.

No offense to you (you didn't write that story after all), but this doesn't hold for 1/10th of a second. Where does the money people spend to buy stuff go? Even if everything goes to one super-rich person, at some point that person should realize there is a problem before everyone else is literally dead of starvation. I know "trickle down economics" are a myth in that the effect is negligible compared to many other effects, but you have to consider the fact that money doesn't outright vanish.
 
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No offense to you (you didn't write that story after all), but this doesn't hold for 1/10th of a second. Where does the money people spend to buy stuff go? Even if everything goes to one super-rich person, at some point that person should realize there is a problem before everyone else is literally dead of starvation. I know "trickle down economics" are a myth in that the effect is negligible compared to many other effects, but you have to consider the fact that money doesn't outright vanish.
If all is totally automatic, there wouldn't be a use for money anymore.
The story is illogical on more than one level.
 
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As a proponent of as much complexity and detail as POPs can possibly have, I have to say that I'm not a big fan of taking a science fiction population (which may often times not even be a human civilization) and trying to impose a 19th/20th century class structure. I have very little interest in seeing the proletarian revolution hard-coded into my futuristic space empire, and no interest at all in seeing it hard-coded into my futuristic space empire of zealous arthropod thralls and their sacred God-queen.

The direction the devs seem to be going, that ethics and beliefs of your POPs will cause conflict and demands as it relates to how you are viewed by your POPs seems much more fitting to me. Though we haven't seen whether the complexity is there in sufficient quantity to make this interesting or not, at the very least the infrastructure will be there to mod in as robust a representation of POPs beliefs as possible withough needing class as a crutch.

Very good point, we cant just use our system on aliens
 
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Subbak

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If all is totally automatic, there wouldn't be a use for money anymore.
The story is illogical on more than one level.
Yes, but you could potentially get bogged in endless arguments about whether society would recognize soon enough that money is useless or whatever. I feel my argument carries more weight.
 
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Kuschelflummi

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Yes, but you could potentially get bogged in endless arguments about whether society would recognize soon enough that money is useless or whatever. I feel my argument carries more weight.
Depends on how stupid the society is.

So, I feel my argument carrys more purr :3
 

Zoston

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To just respond to the three main arguments I'm seeing here:

1) Paradox has written about what defines POPs on many occasions, and on none of those occasions was anything that could point at class distinction mentioned. It is entirely reasonable for people to assume class distinction is not in the game as is currently planned, and we are completely in our right to respectfully talk about what this means for Stellaris. If Paradox did not want us to discuss the game they would've made this forum read-only.

2) I think it was clear that I am not arguing against simplification or wanting complexity for complexity sakes. Nor am I talking about the workings of larger economic and societal systems that we have no clear context for. I'm talking about one specific aspect of POPs, class distinction, that as far as we can see has been removed. I am saying class divisions is a vital, vibrant, and meaningful part of the ordering of society, and that its inclusion both enhances immersion and enriches gameplay.

3) The people arguing that 'there will be no class distinction in the future' are being completely irrelevant. If we're arguing about what is a realistic expectation of our future I can make half a dozen points that make the entire premise of a Space game like Stellaris nonsensical. This game is a science-fiction game, and class division has been a part of almost 90% of all science fiction ever written. It is an incredibly specific subset of science fiction that portrays post-scarcity classless societies like The Culture or the United Federation of Planets. And even in those settings the classless societies are always complemented by others where class divisions are strongly present. Which is also what I'm suggesting, there's nothing in my proposal that prevents a society with the right ethics from having an all middle-class society, and thus a classless society. I'm simply saying I think the game becomes better if being classless is a feature of specific cultures with appropriate ethos, not something assumed for all.
 
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sammy boy

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As the Posadists have long pointed out, any spacefaring civilisation will obviously be communist, having eliminated their bourgeoisie. Hence economic classes will not be present. ;)