So let me start this off by saying that I really enjoy the AI in EU4, especially ally behaviour in war. Not perfect, mind you, but so much better than it was in previous editions, and a lot of fun to play with - and against.
But here's the thing, I think the AI is now way too selfless for its own good, constantly helping out players for almost nothing in return.
I think there are some things that could be done to change this, and make the AI much less of a dufus - and more of a self-interested ally.
1. Make it so that in peace deals, you can negotiate war reparations, concede defeat, trade power and all that non-territorial stuff for your allies as well as yourself.
2. If you're the warleader and peace out, you get to keep the first province, or the first 20% warscore to yourself without your allies being pissed.
3. If you take more than that, you have to share the spoils with your allies. If they're not interested in provinces (and that's the big difference to now), you have to give them something else. Reparations, trade power, prestige. A token for throwing away thousands of their young men for your nation's glory, don't you think?
4. If you don't share the spoils with your allies, then first it'll start to act defensively in wars you call them into. This mimicks the extremely common player behaviour of "sure, I help with strength of the alliance, but otherwise you're on your own, buddie".
5. If you still don't share the spoils, the AI cancels the alliance.
6. Not quite the same logic, but still: If the AI's basetax is more than 5 times the player's, it takes a big malus to considering player alliance proposals on the grounds of "why would I want to bother myself with some chickenshit backwater like yours?"
Any thoughts?
But here's the thing, I think the AI is now way too selfless for its own good, constantly helping out players for almost nothing in return.
I think there are some things that could be done to change this, and make the AI much less of a dufus - and more of a self-interested ally.
1. Make it so that in peace deals, you can negotiate war reparations, concede defeat, trade power and all that non-territorial stuff for your allies as well as yourself.
2. If you're the warleader and peace out, you get to keep the first province, or the first 20% warscore to yourself without your allies being pissed.
3. If you take more than that, you have to share the spoils with your allies. If they're not interested in provinces (and that's the big difference to now), you have to give them something else. Reparations, trade power, prestige. A token for throwing away thousands of their young men for your nation's glory, don't you think?
4. If you don't share the spoils with your allies, then first it'll start to act defensively in wars you call them into. This mimicks the extremely common player behaviour of "sure, I help with strength of the alliance, but otherwise you're on your own, buddie".
5. If you still don't share the spoils, the AI cancels the alliance.
6. Not quite the same logic, but still: If the AI's basetax is more than 5 times the player's, it takes a big malus to considering player alliance proposals on the grounds of "why would I want to bother myself with some chickenshit backwater like yours?"
Any thoughts?