How can so many major game aspects be broken?

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AlanC9

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  • The resource trade UI menu bug! This is almost *constant* and turns attempting to trade resources into a new chaotic minigame. Half the time, the expanding menus of resource buttons will oscillate between expanded and collapsed, meaning that to select a resource you have to try and click the flickering mass of bars and get lucky. Restarting fixes this but it comes back within a few trades. I almost forgot about this one due to how ubiquitous it is now.
Anyone have a vid of this? Never seen it; sounds awful.
 

Amyntas

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When does Paradox come back from their holiday break? This forum is clearly pretty enraged, and I'd like to think that if they were here they'd have addressed it by now.
 

VerKer

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it seems like vast pockets of regular-play content just do not function

For me the AI is the worst part. It completely fails to properly use the economic system. Love the update mechanically, but honestly it's a mess.

It was an Open Beta release

The current state of the game is...Frustrating
The ai is a shocker

Because that's what we seem to have right now. A half baked DLC that's not finished.

A lot of people here are pissed because the DLC they bought is a mess. A lot of people here are pissed because the patch is a mess.

When does Paradox come back from their holiday break? This forum is clearly pretty enraged

PDX, do your hear us? For a game so long out since release, that is quite hard to bear with, even for loyal PDX players.

Personally, what i would expect from the new man in charge for stellaris, is a clear statement, that they acknowledge that the current state of the game is a mess, and that they are devoting all possible resources to it, so that 2.2 can be cleaned up as fast as possible. I would furthermore recommend, that they put additional content on hold, until at least the major issues named nowadays (AI foremost) have been fixed (then again i wrote that after release as well).
 

VerKer

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How do I know how much money PDX made out of Stellris or Megacrop DLC?

At least they didnt get money from me (not bought megacorp dlc). Over the last two years i felt pissed with this high potential franchise time and time again, so over time you learn and get it, that buying their DLCs when they come out is basically the worst tactics from a players / consumers point of view. This time i decided to wait and see how it works out before buying. Given that PDX DLCs are in general quite pricey given their average content, it als pays off to wait for the next discounts. And yes i like to support further stellaris development by buying their DLCs, hey i did that over roughly 2 years, however they did not manage to make this a playable / working / challenging game they way i expected them to. Plus i will never forgive them the cancellation of various means of FTL, because a) that was one of the main announcement features that hooked me on stellaris and b) they took it away to make war / gameplay / tactics versus AI etc better and more interesting, but honestly that didnt work out either.

Bummer, wallet closed for the time being.
 

Mikhail_Mengsk

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buying their DLCs when they come out is basically the worst tactics from a players / consumers point of view.

Giving the state of the videogame industry of the last few years, buying ANYTHING at day one is a bad move.

Bad, bad move.

But people still do that, so the industry can keep releasing problematic products.
 
S

Spyhawk

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PDX, do your hear us? For a game so long out since release, that is quite hard to bear with, even for loyal PDX players.

Personally, what i would expect from the new man in charge for stellaris, is a clear statement, that they acknowledge that the current state of the game is a mess, and that they are devoting all possible resources to it, so that 2.2 can be cleaned up as fast as possible. I would furthermore recommend, that they put additional content on hold, until at least the major issues named nowadays (AI foremost) have been fixed (then again i wrote that after release as well).

You mean, like what they did the other times? The 2.2 mess isn't anything new. It's a pattern that keeps repeating regularly, if not at each and every major patch. The promise to do better (if they've given some, I'm not sure they actually did) are empty.

No need to push on the devs though, I see them as the working sheeps that do their best given the contraints they're given. It's clearly a management/budget issue, but I doubt they'll ever act on it if money keeps flowing in. And when the flow stops, they might end the product life cycle and focus on their next to-be-released soon product.
 

Korruna

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It was an Open Beta release (like basically all their GTS game DLC releases), Paradox merely doesn't brand their releases as such because of PR reasons.

Where has Paradox stated this? Or is just what you are choosing to believe? Other releases with Stellaris DLC haven't been perfect, but none have been nearly as bad as 2.2 and Megacorp.
 

Arnovitz

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Paradox continues to give the excuse that they don't do beta testing because they get too many low quality bug reports. Well, good luck sorting through the Bug Forum three weeks after releasing your rushed DLC / patch. This was clearly pushed out the door for sales and wasn't ready. There are even "TODO" sections written in the code itself! By all standards this should have been an early access release at best.

I am a big fan of the new pop changes in this patch, Stellaris in general, and I actively mod the game for thousands of subscribers. But I am absolutely tired of being treated like this as a customer. To essentially turn over basic upkeep of the game to a modder like Glavius who, in my opinion, has made the game functionally playable over the holiday season is shameful.

I don't necessarily blame the team working behind the scenes on Stellaris, but whoever is in charge of the project now (Daniel?) needs to set a precedent that the core features of the game, including previously paid for content, should never ship in this broken state ever again. I've had enough of the excuses.
 

BlackholePD

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Anyone have a vid of this? Never seen it; sounds awful.

Gotcha.


Restarting fixes this, but it will usually appear again with in a few trades. Ironically the lag from recording this actually made the glitch more manageable; usually it oscillates much faster, and over a much small area, to the extent where clicking boxes is a complete crapshoot (you can't even read them, really). It most often happens on the right side of the trade screen, but can happen on the left as well, often with both sides doing it at once.
 

BlackholePD

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As a bonus, here's the bizarre appearance of Contingency transport fleets.

upload_2019-1-5_20-1-25.png
 

korodikrisz

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TheBromgrev

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Came here to add that the Ketlings event is bugged if you claim their systems. The anomaly will appear, but when completed nothing happens. Previous version of the game would have an event pop-up describing the Ketlings, regardless of whether you claimed the system or not (different bugs would happen if you claimed the system).

What surprises me the most is the sheer number of regressions. Things that used to work that supposedly had nothing to do with the scope of the 2.2 changes are now broken. Stuff like an anomaly event text and tooltip saying 6 engineering resources will be added to an asteroid, but only 3 get added. Heck, I even reported it during one of the pre-release streams and it still isn't fixed: https://forum.paradoxplaza.com/foru...troid-by-anomaly-event.1124444/#post-24938625
 

DarwinPon_y

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As a fellow player I feel your frustration, try to understand that with such big changes introduced in 2.2, it's going to take some time for the devs to fix every detail. Also, I think the holidays are not over yet in Sweden, so...

I'm gonna try and address some of the issues you raise, see if this helps:
  • The contingency not taking any worlds could be because they lack armies. This is not unique to 2.2, it's been around for a long time and I don't think it's a bug. I find it a very effective way of stalling the contingency by picking off its transport ships, and when they've lost their transports, their fleets are forced to idle around planets until the next wave of reinforcements come in.
  • I've experienced the trade UI bug, but not quite as often. It is still possible to click those buttons though, just harder XD sometimes reopening diplomacy or the trading interface helps. Try manually expanding and collapsing the menu a few times, there should be a good chance to stop the twitching.
  • I have not crashed to desktop once since the update, granted I haven't reached the end game yet.
  • I thought diplomatic trades are applied directly to your income and not taken from the stockpile? Did they change that? Regardless, I don't use the market monthly trade anyways since I could usually get much better deals by instant purchases.
  • The ringworld bug has been around since... well... since we had ringworlds... It's not a problem of 2.2 just a problem of Stellaris in general XD I guess you just didn't build enough ringworlds to realize this.
  • Ships routing through enemy territory is not a bug, they are military fleets so they are supposed to pass through hostile systems anyway. If there is a system you don't want your ships to pass through by mistake, you can declare that system as restricted, this is the standard way of managing your rallying and routing ships. Also it's not that bad to reroute your ships, just be sure they reach the main fleet then the fleet designer should be happy.
  • I guess the AI is wealthy enough to do so? Big red light for you, cuz if they can spam habitats, then you better believe they can spam warships!
  • I have literally never had my research canceled. Try reassigning the leader, it might help.
  • I think the alloy system is fine, it's a good non-forced way of stopping spam. Before, in 1.9 and later, you had players doomstacking 100+k fleets, and before that, a battle of 10+M fleets are just casual gameplay. If you feel the crisis is too strong, you can manually adjust it to be weaker. The alloy system requires your empire to have very strong economy and industry before fighting major battles, this here is the core issue. I would recommend building habitats and ecumenopoli into forge worlds, to build up strong military industry.
I hope this helps you cope with the current issues you're facing, and remember, if it bothers you too much, you could always choose to revert to an older version.
 

Lederzwerg

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Hi,

  • Contingency ship and starbase models rendering with a placeholder model instead of any actual model.
  • The Contingency don't seem to be able to purge pops/take over worlds, so their fleets will just hang around above my planets indefinitely.
  • The resource trade UI menu bug! This is almost *constant* and turns attempting to trade resources into a new chaotic minigame. Half the time, the expanding menus of resource buttons will oscillate between expanded and collapsed, meaning that to select a resource you have to try and click the flickering mass of bars and get lucky. Restarting fixes this but it comes back within a few trades. I almost forgot about this one due to how ubiquitous it is now.
  • The Desanu Consonance L-Gate outcome still tells me that I'll be granted "unique strategic resources", but these no longer exist. I am given an empire modifier that does absolutely nothing.
  • I have crashed to desktop several times since I started playing 2.2; this didn't really happen before.
  • Awoken empires fielding multiple Colossi. Is this meant to happen? I don't even know if it's a bug, but it seems like one.
  • Market monthly trades and outgoing diplomatic trades will calculate *before* the month's income is calculated, meaning that even if I am getting +1000 of a resource a month I will be forced out of a trade deal if I overspent and didn't leave enough of a "pool" of resources for it to draw from, incurring massive diplomatic penalties in some cases.
  • Performance issues aren't as bad for me as some other people, but it is still pretty jarring in the late game.
  • Various dialogue options still refer to the grid planet layout...
  • In my previous game (still 2.2) I repaired a ringworld section, and the repaired section spawned in the wrong way round and awkwardly clipped with the existing sections.
  • A whole host of weird bugs where I will take over systems but the game won't regard them as explored. At one point I repaired an entire megastructure to working order, before one of my science ships entered the system and declared that it had "discovered" the broken megastructure I'd already repaired.
  • Ships will routinely route through systems belonging to hostile empires that I'm at war with, causing all my reinforcements to throw themselves lemming-like at starbases and die. I can't manually reroute them without messing up my fleet loadouts.
    • The AI in general makes terrible decisions, which means that I have to micromanage everything. Sectors are tiny, highly expensive, don't seem seem to generate their own resources, and so I have to micromanage hundreds of different worlds solo.
  • The AI in a neighbouring empire went crazy and ended up building habitats around almost every body within their empire, half of which it didn't even bother to colonize.
  • At one point the game refused to acknowledge that I had a scientist assigned to lead research, which seemingly lead to the game getting confused and cancelling an ongoing research assignment on load.
  • Generally, the balance of the game is really weird now. The alloy construction chain I like, but it makes all major constructions twice as expensive, and nothing else has been adjusted to compensate. The game can take an absurdly long time now as I wait for my empire to accrue enough alloys to grow fleets large enough to take down crisis fleets. I still haven't managed to get enough fleet power to take on a Contingency machine world, and it's well past the year 2500 at this point. (Granted, this game is going slower than normal because I was stalled by a War in Heaven early on, but regardless).

this is the perfect summary of my gameplay experience.
 

Amyntas

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Paradox should just hire Glavius from the AI mod. I just looked at his changelog and it is absolutely stunning how much work he has had to do to get this game even close to playable.

And it still looks like there are quite a few bugs that are beyond even him -- such as the performance.
 

Lederzwerg

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Hi,

Paradox should just hire Glavius from the AI mod. I just looked at his changelog and it is absolutely stunning how much work he has had to do to get this game even close to playable.

they steal ideas anyway. But they should increase the performance of the game which is bad since the beginning in 2016.
 

Alblaka

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Where has Paradox stated this? Or is just what you are choosing to believe? Other releases with Stellaris DLC haven't been perfect, but none have been nearly as bad as 2.2 and Megacorp.

You can either choose to believe that the guys who made this game are beyond incompetent and blind and didn't realize all those bugs were there,
or you can choose to believe they released the update despite knowing it would take a couple more patches to iron out.

If you release software that you know has a lot of bugs and issues, but you intend on fixing those after/while receiving user feedback, it's called a beta.

Since this beta was accessible to everyone, it's an Open Beta.


It doesn't matter whether they brand it as such, it doesn't matter whether they state it, it wouldn't even matter if they were entirely incompetent and didn't know it themselves:
2.2 was an Open Beta.

(And this is a thing that occurs frequently with PDX games, not just Stellaris. And it's something I approve of, because it's Agile Software Developement. The only issue is new players being unaware of how the releases operate, and expecting a fully smoothed out release, because PDX isn't explicitely warning them, or doing the sensible thing of putting the releases on seperate Steam branches, THEN fixing them and THEN rolling them out to the main branch.)
 

TheAtreides84

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Not enough time and bugdet put towards increased quality before release, that's how.

Despite a blatant flaw in the management model, players keep buying, so I don't see why management would change anything 'that works' in their business model. Stellaris is very successful from a financial point of view.

Because you can't pull that trick forever. It's going to bite you in the ass sooner or later.
 

nuyu

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Player keep buying it because there is no game like Stellaris in market currently. My first playthrough ruined due to Gaia terraforming bug, yet I start new game because this is the only space sim game that available for me. Bit tired to complain so I just post it in bug report section and leave it there. If Dev have time they will see it and fix it.