Huh, yeah, I was reading that state of AI thread with the dev comments earlier, but going to the url now gives an error. Whole thread trashed
They have been deleting posts overtime since they got back, trying to keep all the issues plaguing the game off the front page to prevent them from being known to possible new players., many of them didnt even get bad.Huh, yeah, I was reading that state of AI thread with the dev comments earlier, but going to the url now gives an error. Whole thread trashed
They have been deleting posts overtime since they got back, trying to keep all the issues plaguing the game off the front page to prevent them from being known to possible new players., many of them didnt even get bad.
Then we must 're-create' the posts so that no one is left out of the 'What really happened..." posts. But it is a slippery slope to delete negative posts regarding a rushed/incomplete bugfilled game. It's like not acknowledging the fact that there IS a problem and if they delete enough posts the problems will go away. Sadly that kind of 'time machine' doesn't work.
well from the post quoted on the previous page where the dev admitted they care more about profit than good reviews, they actually dont think there is a problem, they are a greedy company that just wants to pocket our money, they could care less if their games work.
im personally done with them, bought some of their stuff because of obsidian, but it looks like even they got out of working with paradox, probably because of their policies.
Deleting that thread was shady, that's probably the closest we'll get to an honest apology and a "look it's bad but we're making it better". Goes a long way to calm people down and I think most of his responses were found fairly helpful. But then who knows, maybe it got out of hand like these things do on these forums... On my end as a customer, there will be no further initial releases purchases. Drop in the bucket but hey when Syfy was cancelling The Expanse, I bought it on Amazon and it did get picked up by them, so sometimes enough drops in the bucket make a difference...
You mean this?
First time I've seeing such honest statement.
I'm not a programmer, and no one asked me to say this. It might be worth keeping in mind that the Stellaris team is like 10 people though, so the views of one member (and I am not the only one who feels this way) can have a decent influence on things
Yeah, that took me completely by surprise. Unlike there is a miscommunication (like, 10 people is the amount of programmers, or something like that), it sure seems the team is severely undermanned...
Im not in the gaming industry so correct me if im wrong but isnt pdx a multi million dollar company now? Cant they afford to hire more people for their games?
OK, from AI thread we finally get the answer to this one:
As someone working in IT, I'm absolutely positively sure 10 people isn't enough for a project like Stellaris and even more with a sweeping changes like in 2.2. Even if parts of works are on other team( like Engine-related stuff, or maybe parts of QA). Especially in Sweden, with it's strict laws about working practices, so no crunches or overworking.
It's like Star Wars TLJ reviewed horribly but made a boatload of money. The fans who went to see it and hated it couldn't get their money back, but they sure as hell were done with Star Wars moving forward. Hence Solo flopped and they are putting other movies on hold and there is no buzz for the next trilogy movie either..