The free update of the base game had all the changes with 2.2. So, the review bombing found the right target.True.
But i don't understand revbombing Stellaris base game this much. It's the Megacorp DLC that should be revbombed, imho.
The free update of the base game had all the changes with 2.2. So, the review bombing found the right target.True.
But i don't understand revbombing Stellaris base game this much. It's the Megacorp DLC that should be revbombed, imho.
True.
But i don't understand revbombing Stellaris base game this much. It's the Megacorp DLC that should be revbombed, imho.
If you buy the Stellaris main game without the Megacorp DLC will your performance actually be acceptable? Will your AI win Nobel prizes? Will your Prethoryn actually purge?
I think the problem goes much deeper: I do not think that the DLC system established in CK2 and EU4 works well with Stellaris and HOI4, because CK2 and EU4 are much less depended on balance and AI performance.
One reason is, that CK2 and EU4 are much more asymmetric games. In CK2 and EU4, you can always pick a smaller nation to have a more difficult experience, without giving the AI artificial boni. Therefor, the AI performance is less important.Furthermore, it does not matter that much if a character trait in CK2 is to strong, if a national idea in EU4 is very weak. It also does not matter that if a patch is changing the balance of the game.
In contrast to that, HOI4 needs a historical balance between the Allies, Axis and Comintern. Also, since you are fighting only one large war, the AI performance is extremely important. In Stellaris is a very symmetric game. Generally, all nations have a very similar starting conditions. Therefor, the AI must be good enough to compete with a human player. Balance is also a larger concern, especially since, in contrast to CK2, there is no real incentive to play inefficiently. In CK2 the player is encouraged to make strategically suboptimal decision. Having a bad character trait can lead to some interesting or funny events/developments. In Stellaris, picking a bad civic like "Warrior Culture" does not provide you with any interesting events etc. It is just a bad civic, which some player might pick for role-play purpose.
This has consequences for the development of DLC. In EU4, you could bring new national ideas or a new mechanic for a specific religion without rebalancing everything or being overly concerned about the AI performance. Also, this type of new content requires very little time in play testing (in case of new national ideas) giving more time to test the stronger mechanical changes. In contrast to that, the new planetary management in Stellaris affects basically every other aspect of the game: New and different technologies are required, their cost must be balanced, all traditions must be changed, the cost of ships is now different etc., additional to the huge balance and AI application. This requires a different amount of people, a different distribution of skill sets etc. The formula which is working for CK2 and EU4 might therefor not work for Stellaris or HOI4.
They should never give up their complexity for their games. I dont know if you know the Total War franchise, they started to casualize their games 10 years ago and lost many many of their old playerbase on the new games. Just compare "Rome Total War" with "Total War: Rome 2". For me, as a strategist, the old one is still more fun to play even with the old graphics from 2003.
Factorio, one of the best rated games on steam, plays completely without 3D graphics. Great gameplay, an awesome and fast dev-team with daily fixes after major patches and an outstanding modding community and compability. I mention this because their dev-team has roughly the same size as the stellaris team...
You just have to look at EU4 to get an eye opener regarding Paradox's policies. They literally said that they care only about sales figures and not about reviews, which they see as a vocal minority. So you can complain however much you like, Paradox doesn't care about that.The steam forums are on fire, and given that's the only place you can voice your opinion on this game without fear of repercussions I'd say that combined with the huge spike in negative reviews is a true picture of the mood in the room.
Could you provide a link, please?You just have to look at EU4 to get an eye opener regarding Paradox's policies. They literally said that they care only about sales figures and not about reviews, which they see as a vocal minority. So you can complain however much you like, Paradox doesn't care about that.
You just have to look at EU4 to get an eye opener regarding Paradox's policies. They literally said that they care only about sales figures and not about reviews, which they see as a vocal minority. So you can complain however much you like, Paradox doesn't care about that.
You just have to look at EU4 to get an eye opener regarding Paradox's policies. They literally said that they care only about sales figures and not about reviews, which they see as a vocal minority. So you can complain however much you like, Paradox doesn't care about that.
https://forum.paradoxplaza.com/foru...elopment-diary-18th-of-december-2018.1137741/Could you provide a link, please?
Factorio, one of the best rated games on steam, plays completely without 3D graphics. Great gameplay, an awesome and fast dev-team with daily fixes after major patches and an outstanding modding community and compability. I mention this because their dev-team has roughly the same size as the stellaris team...
Now the honest truth here from my perspective is that reviews weigh ounces while sales weigh pounds. One cannot put food on the table with a good review, but they can with good sales. If I was asked if I want a release to sell well or I want it to review well, I'll ask for both, but if I may only have one, I'll take the sales numbers. I'm telling you that not (only) because I am a terribly greedy individual, but because that is how we weigh up success and I'd rather be clear with you on that than give some fuzzy, corporate response.
My friend and I are no game devs and we quite enjoy Factorio.Factorio is way simplier than Stellaris with fewer features and game mechanisms by a very large margin.
I doubt they could be that responsive if the game was as complex as Stellaris is...
That's all the genious of Factorio : simple concepts and game mechanisms, infinite possibilities. But the game is for a very small niche of player (basically I still have to find one non dev player that really enjoy it).
But that still should be a good teaching for PDS : do less thing, but do them well, think them hard and rework all that can be related to them ; that could avoid all this mess...
They should never give up their complexity for their games. I dont know if you know the Total War franchise, they started to casualize their games 10 years ago and lost many many of their old playerbase on the new games. Just compare "Rome Total War" with "Total War: Rome 2". For me, as a strategist, the old one is still more fun to play even with the old graphics from 2003.
Factorio, one of the best rated games on steam, plays completely without 3D graphics. Great gameplay, an awesome and fast dev-team with daily fixes after major patches and an outstanding modding community and compability. I mention this because their dev-team has roughly the same size as the stellaris team...