How can so many major game aspects be broken?

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BlackholePD

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The further I get into my current 2.2 game the more obvious holes start opening up in the game left right and center. I'm just about muddling through despite it all for now, but it's seriously immersion breaking.

It's not like these are all minor, edge-case issues either, it seems like vast pockets of regular-play content just do not function.

So far I have experienced:

  • Contingency ship and starbase models rendering with a placeholder model instead of any actual model.
  • The Contingency don't seem to be able to purge pops/take over worlds, so their fleets will just hang around above my planets indefinitely.
  • The resource trade UI menu bug! This is almost *constant* and turns attempting to trade resources into a new chaotic minigame. Half the time, the expanding menus of resource buttons will oscillate between expanded and collapsed, meaning that to select a resource you have to try and click the flickering mass of bars and get lucky. Restarting fixes this but it comes back within a few trades. I almost forgot about this one due to how ubiquitous it is now.
  • The Desanu Consonance L-Gate outcome still tells me that I'll be granted "unique strategic resources", but these no longer exist. I am given an empire modifier that does absolutely nothing.
  • I have crashed to desktop several times since I started playing 2.2; this didn't really happen before.
  • Awoken empires fielding multiple Colossi. Is this meant to happen? I don't even know if it's a bug, but it seems like one.
  • Market monthly trades and outgoing diplomatic trades will calculate *before* the month's income is calculated, meaning that even if I am getting +1000 of a resource a month I will be forced out of a trade deal if I overspent and didn't leave enough of a "pool" of resources for it to draw from, incurring massive diplomatic penalties in some cases.
  • Performance issues aren't as bad for me as some other people, but it is still pretty jarring in the late game.
  • Various dialogue options still refer to the grid planet layout...
  • In my previous game (still 2.2) I repaired a ringworld section, and the repaired section spawned in the wrong way round and awkwardly clipped with the existing sections.
  • A whole host of weird bugs where I will take over systems but the game won't regard them as explored. At one point I repaired an entire megastructure to working order, before one of my science ships entered the system and declared that it had "discovered" the broken megastructure I'd already repaired.
  • Ships will routinely route through systems belonging to hostile empires that I'm at war with, causing all my reinforcements to throw themselves lemming-like at starbases and die. I can't manually reroute them without messing up my fleet loadouts.
    • The AI in general makes terrible decisions, which means that I have to micromanage everything. Sectors are tiny, highly expensive, don't seem seem to generate their own resources, and so I have to micromanage hundreds of different worlds solo.
  • The AI in a neighbouring empire went crazy and ended up building habitats around almost every body within their empire, half of which it didn't even bother to colonize.
  • At one point the game refused to acknowledge that I had a scientist assigned to lead research, which seemingly lead to the game getting confused and cancelling an ongoing research assignment on load.
  • Generally, the balance of the game is really weird now. The alloy construction chain I like, but it makes all major constructions twice as expensive, and nothing else has been adjusted to compensate. The game can take an absurdly long time now as I wait for my empire to accrue enough alloys to grow fleets large enough to take down crisis fleets. I still haven't managed to get enough fleet power to take on a Contingency machine world, and it's well past the year 2500 at this point. (Granted, this game is going slower than normal because I was stalled by a War in Heaven early on, but regardless).
(I know I could bug-report all of these, but a lot of people are already doing so, and I don't really want to type up a dozen individual reports...)

I could talk a lot more about the game's balance, mechanical issues and so on, but at this point that's just me griping about things, and my main point are some of the extremely severe bugs up there. I've only played two games on 2.2, and so I haven't even scratched the surface of the possible routes/event paths, so lord knows what other gamebreaking issues are lurking out there.

I love the new 2.2 features, but (and I know that I am preaching to the choir here, but I wanted to say it myself), the sheer quantity of broken major features really makes me think that this one needed a fair bit longer in the oven. I really appreciate what Paradox do, and don't want to sound entitled (although I have sunk a fair bit of money into this game at this point...), but I really hope there's a plan to address these things instead of pushing ahead past them. I think the game needs a fairly comprehensive period of bug-fixing updates, because at the moment it's really hard to play a game through without having immersion broken, or some feature not working correctly in a way that sabotages part of the game. I really want to get deep into the game, but something always knocks me back, and that's... not great.
 

maxp779

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They should just move to an early access model.

If this was an early access DLC then it wouldn't be so bad because you're paying for half finished game features. But its not. And here we are. With the mess that is 2.2.
 
S

Spyhawk

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Not enough time and bugdet put towards increased quality before release, that's how.

Despite a blatant flaw in the management model, players keep buying, so I don't see why management would change anything 'that works' in their business model. Stellaris is very successful from a financial point of view.
 

Leon12

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For me the AI is the worst part. It completely fails to properly use the economic system.

Love the update mechanically, but honestly it's a mess.
 

Kryndude

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Not enough time and bugdet put towards increased quality before release, that's how.

Despite a blatant flaw in the management model, players keep buying, so I don't see why management would change anything 'that works' in their business model. Stellaris is very successful from a financial point of view.

How do I know how much money PDX made out of Stellris or Megacrop DLC?
 

Alblaka

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It was an Open Beta release (like basically all their GTS game DLC releases), Paradox merely doesn't brand their releases as such because of PR reasons.
 

Alastor

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How do I know how much money PDX made out of Stellris or Megacrop DLC?
You don't. This isn't the movie industry. For better or worse, in my opinion way worse, the video game industry is a very opaque one. And this is the kind of data that can at best be inferred and is very rarely actually shared.
 

Koizumi

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How do I know how much money PDX made out of Stellris or Megacrop DLC?

As far as I know there is no precise way to know, but there are indications that megacorp sold quite well. In fact, it was the most sold steam product in the week of its release, and the 5th most sold the following week.

The source is Rockpapershotgun - they have weekly articles reporting the top 10 sellers on steam.
 

Rillian1980

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The current state of the game is...Frustrating
The ai is a shocker

However I'm wondering how many people play beyond 100 hours. It's only when you have learned the mechanics and you begin to first out pace the ai then consistently steamrole them solo that it becomes apparent.

Additionally how can end game crisis still be broken? I don't think I've seen a war I heaven play out without bugs and the contingency isn't currently working. Frustrating
 

JNF

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The scope and breadth of 2,2 is very grand. Changes are sweeping and radical (for the best). However for execution they get an F for failure. If I put out work that was this shoddy I would be fired in a week.
 

Asuzu

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Well, bugs aside (which are aplenty, to say modest) - the economic swings now are so heavy, I have no idea how AI surviving that.
Building a building in capital and a lvl 5 building on a colony can crash entire empire right away.
Takes me to fully concentrate, pausing every now and then just to balance out the empire so I don't go downspiral.
I have no idea how AI is surviving that. Probably doesn't, and starves itself to death again.

I believe too much pops are working buildings now, so the swing from workers to specialists is ways too severe.
Also, losing, or even acquiring (!!!) a populated planet is a major hit between the legs now, and most likely will crash your economy right away.

Last game I went ahead and conquered 2 primitive planets in a row (from double-Tombworld anomaly), which instantly made 4 unemployed ruler+specialist pops on each planet, introduced insane food and CG shortage and almost killed my perfectly balanced empire.

I feel that reducing amount or people working early buildings will help immensely.
For example, Gene Clinic using 2 workers to launch is ways too brutal early game, same as CG factory, same as Alloy Factory.
Making these early buildings consume only 1 Specialist would resolve much of the early game resource swings.

Early unity buildings usually were my first, easily. Temple/Autochtlon now consume TWO (2) workers to work, not to mention additional Consumer Goods strain, so I basically never build those until very late midgame now. This is not how these early buildings were supposed to work...

The worst is Planetary Administration creating 3 (!!!) work slots on new planet with just 10 (!!!) pops, not to mention useless Enforcer, pulling so heavy on your resource generation your empire basically instacrash if you weren't ready to tank this.
In general, what used to be a direct upgrade, and felt like one, now is dreaded and insane chore to balance out.

Hope this gets tuned over the next patches, as I love the planetary changes, it makes me think hard what to manage, but same time it is incredibly microheavy.

P.S. Oh, also the policies to Hunt/Exterminate primitives don't work at all. They just sit happily inside the planet and not doing anything. Also sometimes steal my stuff.
 
Last edited:
S

Spyhawk

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How do I know how much money PDX made out of Stellris or Megacrop DLC?

You won't find any number, but developers hinted many times that Stellaris is very if not the most successful product they currently have (for example when discussing resizing team, with more members joining). You'll also find some press release about Stellaris breaking PDX records of most sold/fast selling game.

It's safe to say they wouldn't lose money if they allocated a bigger budget towards quality, they just wouldn't earn as much.
 

maxp779

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Except, the issues (at least those mentioned in this post) are from the free patch, that everyone who owns the game gets for free, with the ability to keep playing it or move to a stable previous version until it gets fixed.

We're really splitting hairs when it comes to DLC/patch. A lot of people here are pissed because the DLC they bought is a mess. A lot of people here are pissed because the patch is a mess.

It's essentially the same thing. It can't be ignored that major patches come alongside a DLC. It's for paradox to figure out which part of the recent update is broken, the DLC or the patch or both.
 

Mastikator

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The current state of the game is...Frustrating
The ai is a shocker

However I'm wondering how many people play beyond 100 hours. It's only when you have learned the mechanics and you begin to first out pace the ai then consistently steamrole them solo that it becomes apparent.

Additionally how can end game crisis still be broken? I don't think I've seen a war I heaven play out without bugs and the contingency isn't currently working. Frustrating
TBH it took me 1 game before I learned to steamroll the AI. 100 hours? More like 2. That said the same was the case in 2.1 and 1.9, the AI never made good use of adjacency bonuses and wasted their economy so it's not exactly new that players steamroll AIs. That's just strategy games in general. If you want a strategy game where the AI outplays humans without cheating then you're basically stuck with chess.