how can I make a major country to fight against?

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delta180

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hello all, I am currently doing an achievement run as GB, where I try and take over the world, as you can see, I have defeated every other major nation by now, everyone in my faction is my vassal
1600699963744.png

I generally did not want so many puppets but had to when communist France (who was my ally in WW2) satellited a bunch of factions at the end of the war, I in turn satellited them after defeating France because I had no warscore against them and didn't want to make wargoals
1600700371342.png

the USSR invaded Poland and annexed it, so I released Germany to get the USSR to give up western Poland, which is why Germany is also my puppet, I also puppeted China and Russia in an attempt to make mopping up the terrible attrition areas in Asia, Europe and Japan easier
every great power is now my puppet and since Japan lost to the Raj, I cannot get quick wargoals but I still have about 30 countries left and most countries I could have released to fight are my puppets, I even tried to make Canada invade the US by taking the US army away, but Canada didn't even advance on the US when it was undefended

Is there a way to release puppets? Or just a way to make a country a major? Or maybe just a country that would count as a major if I did release it?

just in case you had not noticed already, I don't have any DLC, just the base game

edit: Italy is also my puppet if your wondering, the french puppeted them from Zara, so no luck there
 
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Anaraxes

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A "major" nation is defined as one of the 7 nations with the most factories, plus any other countries with at least 70% of the average number of factories among the top 7. So, the requirements for being major, and which countries are on that list, change during a game as countries get annexed.

So, find a country with a high enough factory count, and it will be major when you release it. To make a nation a major, you'll have to build factories there until it gets above that 70% of the top 7 threshold. Then you could release it as a major.

Puppets generally work to release themselves by increasing their autonomy and then spending their PP to move up an autonomy level. This takes a while, though you can speed it up by doing things that increase subject autonomy (trading at advantageous rates, using their manpower in your division, calling them to help you in wars and letting them rack up some warscore). If you really want to speed up the process, you can immediately release them by clicking the "Occupied Territories" button in your own diplomacy window (click the flag in the upper right). You'll get a list of releasable nations; as long as you have TfV, when you release a nation, you get a checkbox to "release as puppet".
 
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delta180

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Puppets generally work to release themselves by increasing their autonomy and then spending their PP to move up an autonomy level. This takes a while, though you can speed it up by doing things that increase subject autonomy (trading at advantageous rates, using their manpower in your division, calling them to help you in wars and letting them rack up some warscore). If you really want to speed up the process, you can immediately release them by clicking the "Occupied Territories" button in your own diplomacy window (click the flag in the upper right). You'll get a list of releasable nations; as long as you have TfV, when you release a nation, you get a checkbox to "release as puppet".
just in case you had not noticed already, I don't have any DLC, just the base game
sadly that won't work for me
A "major" nation is defined as one of the 7 nations with the most factories, plus any other countries with at least 70% of the average number of factories among the top 7. So, the requirements for being major, and which countries are on that list, change during a game as countries get annexed.

So, find a country with a high enough factory count, and it will be major when you release it. To make a nation a major, you'll have to build factories there until it gets above that 70% of the top 7 threshold. Then you could release it as a major.
well the top 7 countries are probably all my vassals sadly (Russia, Germany, America, Raj, Yugoslavia, China and myself) but I might be able to build up and release Spain but it is 1946 and most of my vassals have crazy amounts of factories and Spain barely has any
 

Anaraxes

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One alternative might be to annex those high-factory puppets. The majors are the seven countries that still exist, plus peers, so one way to knock that down to the minors is to make sure there are no big countries left. There's certainly a lot of good reasons to prefer puppets to annexed territories, but at this point you're just hunting the achievement, or just going for completeness, right?

(People doing world conquest often prefer to convert their government to fascist just to make it easier to declare war on all those minors.)
 

delta180

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One alternative might be to annex those high-factory puppets. The majors are the seven countries that still exist, plus peers, so one way to knock that down to the minors is to make sure there are no big countries left. There's certainly a lot of good reasons to prefer puppets to annexed territories, but at this point you're just hunting the achievement, or just going for completeness, right?

(People doing world conquest often prefer to convert their government to fascist just to make it easier to declare war on all those minors.)
I have done it now, as I said before I didn't have any DLC. Thanks for the help, I was of course fascist and picked up new world order as well, I have to say, world conquests do become a bit of a formality at the end
I only worked out too late that the achievement did not require you to take over the world as Britain, just have everyone in your faction, I could have saved myself a war with Peru, but all's well that ends well regardless