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unmerged(33958)

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What do I have to do to hard code the WW1 creshendo of events into the 1836 scenario so that it fires like the Crimean War does as long as certain countries exist of course...

Do I just have to take the events from the 1914 scenario and paste each one to each country?

How do I make a master event for the Assassination for Arch Duke Ferdinand which sets these events into motion??


The reason I want to do this is because I want to use the DD converter, but I hate the results I get from the 1836 scenario. I know that adding the WW1 scenario would help because each game should have a Soviet Union, split up balkin states, spin off Poland, and a have distinctive axis power.
 

unmerged(50629)

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Atilla1 said:
What do I have to do to hard code the WW1 creshendo of events into the 1836 scenario so that it fires like the Crimean War does as long as certain countries exist of course...

Do I just have to take the events from the 1914 scenario and paste each one to each country?

How do I make a master event for the Assassination for Arch Duke Ferdinand which sets these events into motion??


The reason I want to do this is because I want to use the DD converter, but I hate the results I get from the 1836 scenario. I know that adding the WW1 scenario would help because each game should have a Soviet Union, split up balkin states, spin off Poland, and a have distinctive axis power.

Why do it by events? Just form the alliances you would like to see fight it out, then take over one of those nations and do it yourself. Once the war ends, release a few nations you want to see, release their satellite status, and go from there. It can all be done from the game file.

I guess the real questions is, why do you feel compelled to have a WW1, if nothing realisticly would lead to it?
 

sirsri

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It depends on what you think are the important events that led to WW1. I would argue the unification of germany was it, everything else followed from there more or less.

All you need to do is make events that start creating alliances, either based on some criteria or based on date. I would create a france/russia alliance, then a France UK alliance, then a german austrian alliance. Then you have an event that is like serbia allies with russia (the problem is that serbia may not exist, while there are events to encourage this with some russian stuff, depending, they may not actually succeed), and then an event that fires war with serbia and austria.

An actual historical creation of the start of WW1 isn't really possible, since there was some diplomatic manouvering after the assassination, and then the austrians DoW'd serbia about 4 weeks after the assassination, 3 or 4 days later Russia DoW'd Austria, the germans sending some ultimatium about this DoW'd Russia about a day later (aug 1st), Germany realizing the alliance Btwn Russian and France meant a two front war, attacked/DoW'd belgium on Aug 3/4ish (who were guaranteed neutral), bringing the UK into the war on the side of belgium.

The independence of beligum goes back to what is the first major event most european nations face: the treaty of london (historically 1839, but effectively 1836/37ish).

The time delay is probably not possible, nor particularly necessary to simulate. Simply creating the alliances, and then having a DoW by russia on austria (even if serbia doesn't exist, one could, argue russia intervening on behalf of the serbians, whether they constitute a nation or not). Though forcing germany to DoW belgium if it is at war with France and russia is a bit tough, you have to choose to violate belgian neutrality, moreover, while creating the event itself is fairly easy, deciding when this effect comes into being would be where I strugge.

Germany and the ottomans tend towards an alliance through events anyway, and maybe a second event after the german railroad in baghdad would probably be the best way to make that alliance.


I think the 1914 scenario event files deal more with the post war reconstruction than the start of the war, since the scenario starts aug 5 1914, which is just after the UK entered the war, so they wouldn't help creating it much
 

Ges

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These are the events I use to get somekind of WWI for 1836 scenario in V:R. I just put this hastilly together for myself so they need some polishing.

another problem with 1836 scenario and WWI comes along if you decide to use 1914 events as well: There is those lost war commands in events files that needs to be commented out (does anybody got any better idea what to do?) if you want your WWI to go longer than few months.

Code:
event = { 
	id = 160010
	random = no
	country = AUS
	
	trigger = {	exists = SER 
		}

        
	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria decides to declare war on Serbia"
	style = 0
	date = { day = 28 month = july year = 1914 } 

 	action_a = { 
		name = "ACTWAR"
		command = { type = war which = SER }
		command = { type = relation  which = ENG value = -100 }
		command = { type = relation  which = RUS value = -100 }  
		command = { type = relation  which = TUR value = -20 } 
		command = { type = relation  which = FRA value = -100 }
		command = { type = pop_consciousness which = officers value = -1 }
		command = { type = pop_consciousness which = aristocrats value = -1 }
		command = { type = pop_consciousness which = clerks value = -1 }
		command = { type = pop_militancy which = officers value = -1 }
		command = { type = pop_militancy which = aristocrats value = -1 }
		command = { type = pop_militancy which = clerks value = -1 }
		command = { type = pop_dominant_issue which = 5 value = jingoism } 
		command = { type = prestige value = 15 } #Was 50! to compensate somewhat for the cost of DOW
		ai_chance = 95
	}

	action_b = { 
		name = "ACTNOWAR"
		command = { type = pop_consciousness which = officers value = 1 }
		command = { type = pop_consciousness which = aristocrats value = 1 }
		command = { type = pop_consciousness which = clerks value = 1 }
		command = { type = pop_militancy which = officers value = 1 }
		command = { type = pop_militancy which = aristocrats value = 1 }
		command = { type = pop_militancy which = clerks value = 1 }
		command = { type = pop_dominant_issue which = 5 value = jingoism }
		command = { type = prestige value = -50 } 
		ai_chance = 5
	}
             
}

event = {
	id = 160011 
	random = no
	country = RUS

	trigger = {	exists = SER 
		}

	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria starts to behave more aggressive on Serbia. It's in our interests to guarantee Serbian right to exist."

	style = 0
	date = { day = 5 month = january year = 1914 } 

	action_a = {
		name = "ACTGOOD"
		command = { type = guarantee which = SER }
		command = { type = relation  which = SER value = 200 }
		
		}
}


event = {
	id = 160012 
	random = no
	country = GER

	trigger = {
		event = 160011 
		event = 160010
		war = { country = AUS country = RUS }
		}


	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria starts to behave more aggressive on Serbia. It's in our interests to guarantee Austrian rights in Balkan against Serbia and Russia."

	style = 0
	date = { day = 15 month = january year = 1914 }
	offset = 10
	deathdate = { day = 15 month = september year = 1915 }


	action_a = {
		name = "ACTGOOD"
		command = { type = alliance which = AUS value = 0 }
		command = { type = relation  which = ENG value = -100 }
		command = { type = relation  which = RUS value = -100 }  
		command = { type = relation  which = FRA value = -100 }
		command = { type = relation  which = AUS value = 200 }
		}
}

event = {
	id = 160013 
	random = no
	country = PRU

	trigger = {
		event = 160011 
		event = 160010
		}


	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria starts to behave more aggressive on Serbia. It's in our interests to guarantee Austrian rights in Balkan against Serbia and Russia."

	style = 0
	date = { day = 15 month = january year = 1914 }
	offset = 10
	deathdate = { day = 15 month = september year = 1915 }


	action_a = {
		name = "ACTGOOD"
		command = { type = alliance which = AUS value = 0 }
		command = { type = relation  which = ENG value = -100 }
		command = { type = relation  which = RUS value = -100 }  
		command = { type = relation  which = FRA value = -100 }
		command = { type = relation  which = AUS value = 200 }
		}
}

event = {
	id = 160014 
	random = no
	country = FRA

	trigger = {
		OR = {
		event = 160012 
		event = 160013
		}
		}


	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria declared war on Serbia. Russia has decided to fight along their southern brothers. Germans are sticking together in this. We have to confront german conquering in east and south. We have to fight in this war!"

	style = 0
	date = { day = 15 month = january year = 1914 }
	offset = 10
	deathdate = { day = 15 month = september year = 1915 }


	action_a = {
		name = "ACTGOOD"
		command = { type = war which = PRU }
		command = { type = war which = GER }
		command = { type = relation  which = RUS value = 100 }  
		command = { type = relation  which = SER value = 100 }
		}
}

event = {
	id = 160015
	random = no
	country = ENG

	trigger = {
		OR = {
		event = 160012 
		event = 160013
		}
		}


	name = "Another Balkan war?"
	desc = "After several serbian provocations against Austrian presence in Balkan Austria declared war on Serbia. Russia has decided to fight along their southern brothers. Germans are sticking together in this. Do we have to take part in this conflict?"

	style = 0
	date = { day = 15 month = january year = 1914 }
	offset = 10
	deathdate = { day = 15 month = september year = 1915 }


	action_a = {
		name = "ACTGOOD"
		command = { type = alliance which = FRA value = 0 }
		command = { type = relation  which = RUS value = 150 }  
		command = { type = relation  which = SER value = 150 }
		command = { type = relation  which = FRA value = 150 }
		ai_chance = 95
	}

	action_b = { 
		name = "ACTNOWAR"
		command = { type = pop_consciousness which = officers value = 1 }
		command = { type = pop_consciousness which = aristocrats value = 1 }
		command = { type = pop_consciousness which = clerks value = 1 }
		command = { type = pop_militancy which = officers value = 1 }
		command = { type = pop_militancy which = aristocrats value = 1 }
		command = { type = pop_militancy which = clerks value = 1 }
		command = { type = pop_dominant_issue which = 5 value = jingoism }
		command = { type = prestige value = -10 } 
		ai_chance = 5
	}
}
 

Crimson

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I totally agree with Sirsri. The creation of Germany but more important Kaiser Wilhelm's "A Place Under The Sun" politic, meaning the creation of German colonies, the dramatic increase of its naval spending and probably most important Kaiser Wilhelms complete disability concerning foreign politics, led ultimatly to World War I. While the assassination of Arch Duke Ferdinand was definitly the trigger for WWI, there were other diplomatic events earlier which nearly led to the outbreak of a world wide war, for example in 1908 the "Bosnia-Crisis".

The most basic possibility to include the postwar events would be to add that they only fire when the Treaty of Versailles took place. And that could for example happen when Germany looses any war against the UK between 1914-1918.
 

EUnderhill

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You may also want to include some Crimean War fix-it events, as France and sometimes UK will take provinces if given the chance to so do. It might be a little odd to see an alliance under such circumstances.
 

EUnderhill

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Atilla1 said:
fix it events like what?


I think that you could code the event so that the Arch Duke dies in the Balkins, but not necessarily in Serbia. That way you could have the WWI event even if Serbia isnt around.

Events so that Russia gives some money and France no longer owns Sevastopol or the provinces in Bessarabia nor the UK own provinces in Finland. I'm not sure what more I can offer to help. It seems to me that if you want freaky results, start in 1836, if you don't, start in 1914. By all means give the events posted a try, but I would suggest the 1885 scenario as a point at off of which to start. Before the unifications of Italy and Germany there is so much that is unsettled that to expect the hardcoded events to make sense most of the time. Whatever you decide to do have fun and let us here on the boards know how it turned out.
 
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Atilla1 said:
so that my dd converted game has a real comintern power and a real axis power.

Why not simply play the 1914 scenario, then? It's much more likely to give you a more historical outcome. To me, the whole point about the GC is to get an alternative history, and it would seem rather pointless to play through the whole thing if I knew it's inevitably going to lead to the real historical outcome. Then again, I don't have HoI2, so what do I know...
 
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Crimson said:
Also many people not planning to convert to DD miss the most important event which happened during and ended the victorian era.

Well, if I want to experience WW1, I'll play the WW1 scenario. But each to their own.

The further you get in the GC, the more problematic it becomes to find the balance between historical accuracy and predetermination, as the game takes an increasingly different course compared to real history. This is probably the reason why scripted events, for most countries, anyway, become few and far between as you move on to the 20th century. In fact, are there ANY events, apart from flavor events, perhaps, after 1920? I'm not sure I've had any in all the VR games I've played so far.
 

Hamza

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I've always found it amazing that people on this forum claim WW1's causes were too complex to have happened in a standard scenario. In fact, almost every major historian agrees that WW1 was inevitable after Germany's unification, and that it was only by the incredible diplomatic efforts of people like Bismarck, Queen Victoria and Metternich that it did not occur earlier. I suppose that legendary times make legendary leaders, but regardless, WW1 was the natural and inevitable end to more than 100 years of colonial policy. The house of cards would've fallen one day, if not another.

But screw all that. Everyone: THIS IS MY 100TH POST!!!!!!!!!!!!!!!!


:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:​
 

Dysken

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I agree with the balance of great powers being based on the fact that they all should gear up for war. War was of course inevitable.

Congrats Second Lieutenant.
 

unmerged(33958)

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Agreed...WWI was unavoidable given Germany's massive industrial explosion causing friction with neibors for raw materials, along with the alliance system, the lack of any serious wars with all the new technology that was around since the Crimean War, and their massive arms build up.

Good leadership did prevent WWI from occuring sooner. Terrible leadership and profound miscalculation from all sides, particularly the bafoonish Kaisar Wilhelm caused a then manageable crisis to escalate to WWI.

My argument is that in the 1836 scenario, if the Crimean War can be avoided if certain events occur, then so too should the WWI scenario. IE...if you code this right, and if Germany never forms because of a French Victory in 1871, then the series of events that lead to WWI wont be in place.

This is much like if Russia takes over the Balkins before or during the Crimean War, then the Ottoman Empire collapses, and certain other events do not fire.

The reason I think the WWI event needs to be coded in the 1836 scenario is because I love that scenario, along with the ability to build up a country from 1836. My problem with the 1914 scenario is you dont end up with enough play time in V:R, a game which I love.

The other reason I feel it is a must to code the WWI events into the 1836 scenario is because I want to extend play via the converter into DD, but the games I am getting are absolutely terrible. I am ending up with games which are aimless without any major conflict between three distinct sides...

The main problem is that in the 1836---->DD game is that you lose the friction generated from all the events from a distinct axis power and a distrinct commintern power. A WWI hardcoded event would solve this.
 

sirsri

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Atilla1 said:
Agreed...WWI was unavoidable given Germany's massive industrial explosion causing friction with neibors for raw materials, along with the alliance system, the lack of any serious wars with all the new technology that was around since the Crimean War, and their massive arms build up.

Good leadership did prevent WWI from occuring sooner. Terrible leadership and profound miscalculation from all sides, particularly the bafoonish Kaisar Wilhelm caused a then manageable crisis to escalate to WWI.

My argument is that in the 1836 scenario, if the Crimean War can be avoided if certain events occur, then so too should the WWI scenario. IE...if you code this right, and if Germany never forms because of a French Victory in 1871, then the series of events that lead to WWI wont be in place.

This is much like if Russia takes over the Balkins before or during the Crimean War, then the Ottoman Empire collapses, and certain other events do not fire.

The reason I think the WWI event needs to be coded in the 1836 scenario is because I love that scenario, along with the ability to build up a country from 1836. My problem with the 1914 scenario is you dont end up with enough play time in V:R, a game which I love.

The other reason I feel it is a must to code the WWI events into the 1836 scenario is because I want to extend play via the converter into DD, but the games I am getting are absolutely terrible. I am ending up with games which are aimless without any major conflict between three distinct sides...

The main problem is that in the 1836---->DD game is that you lose the friction generated from all the events from a distinct axis power and a distrinct commintern power. A WWI hardcoded event would solve this.

While I agree that historically germany may not have formed had they lost to france in 1871, the game (for practical reasons mostly as far as I understand) creates a unified germany. And I would argue that ANY unified germany, even a democratic (and) pansy one, poses a threat to france and russia.

Part of the problem is the political system isn't keen on making alliances, I'm not really sure why that is. Maybe something can be tweaked to make nations more inclined towards alliances.

One thing I do recommend people try out (because I see more alliances and more interesting things from it) is to add diplomatic efficiency to various events (I add them to railroad techs, and aircraft), say 25% per tech or even more. This makes a HUGE difference because the AI has enough time to actually build up relations with someone, some AI nations still do nothing with their diplo points but some of them can make some really interesting things happen (denmark allied with parma in a war against sicily who is allied with portugal kind of strange).
 

Crimson

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sirsri said:
And I would argue that ANY unified germany, even a democratic (and) pansy one, poses a threat to france and russia.

Most likely a democratic Germany would not have posed a threat to Russia and the UK, because democratic countries tend to not be imperialistic. And we should not forget that Kaiser Wilhelm's (his grandmother was Queen Victoria, the Tsarhis cousin) underlings, especially the chancellor did not renew a contract with Russia which guaranteed Russia's neutrality in case of a German-French war. Before 1880 an alliance between the UK and Germany was quite more likely to occure than the later Entente.

But I agree, there should also be the possibilty that the WWI won't occure, like in the Crimean War event.
 

unmerged(33958)

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Sep 4, 2004
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agreed...there should be a chance, like the Crimean War, that a hard coded WWI event wont occur.

Another Question:

How do you make it so that if Germany wins, that it can claim some random French+British African colonies? Same if Japan enters on the Allies side, how can they take some random German colonies in China post Boxer rebellion??
 

OHgamer

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Moved to Scenarios & Modifications forum, since this is more about creating modifications to the game rather than actual gameplay.