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Zepheyr

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There is a certain child I intend to appoint as the heir to a prince-archbishopric, and for roleplay reasons I need him to grow up and be a Mastermind Theologian. I've saved the game right before he turns 15, and reloaded probably 40 or 50 times because he keeps getting lower levels of education. He's being educated by a Mastermind Theologian as well.

I'm getting tired of the game insisting this particular character not become a master religious scholar. So what can I do to force the education trait I want on him?
 

richvh

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Open console (`/~ key)
Showinfo 0
Select the character, find id from tooltip
character = { id = number you just found }
trait = mastermind_theologian

That should do it.
 

Zepheyr

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At least not typing it literally as you did.

I got the character ID # and then typed that into the console.

So, 1000092630 trait = mastermind_theologian

Also tried character = 1000092630 trait = mastermind_theologian

Also switched over to his character and tried it.

I assume I'm not typing it correctly but I'm trying my best from what you described.
 

richvh

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Did you try character = { id = 1000092630 } trait = mastermind_theologian (with spaces on each side of each = and brace)?
 

Velorian

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For things like this I usually just open the save file and search for the character id, then just type in the trait under the character stats. If you wait until after he has gotten the wrong trait, you can just look at his trait list and remove the one that is a number under 20 (all numbers under 20 are education traits), and replace it with 20 (mastermind theologian).

Actually haven't tried that console cheat before, can it also be used to remove the wrong trait he'll get on turning 16?
 

richvh

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For that you'd need to use remove_trait = trait_name, I believe.
 

richvh

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Then try id = 1000092630 trait = mastermind_theologian
 

Korbah

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I tried this also.

"Unknown command"

Create a new text file called whatever you want in CK2\Events.
In there write;
Code:
namespace = zepheyr

character_event = {
	id = zepheyr.1
	desc = "Mastermind Theologian"
	picture = "GFX_evt_child_play"
	
	is_triggered_only = yes
	
	option = {
		name = "Ping!"
		add_trait = mastermind_theologian
		remove_trait = scholarly_theologian
		remove_trait = martial_cleric
		remove_trait = detached_priest
	}
}

Save, and ingame, type "event zepheyr.1 #" replacing # with the charid, and obviously without the "". If that doesn't work (I'm not sure if firing events will accept a character id), switch to the character and use the event on him that way.
 

Tsar Monarchist

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There were already questions about adding traits through the console (in Cheats thread and not only), though answer is still only one - you can't!

If you really want to change it, you can only:
1) change his skill level (learning) through console (sorry, I don't know what's the command, you have to find it HERE, it has to be somewhere between posts...)
2) edit save file - as said, check your character's ID by console, then open your save file in notepad or similar, find your character. After that it gets harder, as traits doesn't show as names but numbers, and some mods change those numbers by adding new traits. Vanilla list can also be found in Cheats thread. But in vanilla, education traits are 1 to 20, and 17-20 are scholatic (Mastermind is the last one). So check for 1-19 trait and change it to 20.
 

Korbah

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There were already questions about adding traits through the console (in Cheats thread and not only), though answer is still only one - you can't!

If you really want to change it, you can only:
1) change his skill level (learning) through console (sorry, I don't know what's the command, you have to find it HERE, it has to be somewhere between posts...)
2) edit save file - as said, check your character's ID by console, then open your save file in notepad or similar, find your character. After that it gets harder, as traits doesn't show as names but numbers, and some mods change those numbers by adding new traits. Vanilla list can also be found in Cheats thread. But in vanilla, education traits are 1 to 20, and 17-20 are scholatic (Mastermind is the last one). So check for 1-19 trait and change it to 20.

Or...use the event I posted to get the specific trait you want and remove the traits you don't want?
Not sure why people need to rehash something that's technically...solved :p
 

Tsar Monarchist

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Or...use the event I posted to get the specific trait you want and remove the traits you don't want?
Not sure why people need to rehash something that's technically...solved :p

I have just started answering while you added your post, so I couldn't see it.
And adding new events is sort of problem - to do it, you need to edit game files. Doing it in vanilla files or making a new mod - checksum will change.
 

richvh

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Save game, edit in custom event (or enable mod with custom event), load game, fire event, save game, delete custom event (or disable mod), load game... checksum back to normal.
 

Zepheyr

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Create a new text file called whatever you want in CK2\Events.
In there write;
Code:
namespace = zepheyr

character_event = {
	id = zepheyr.1
	desc = "Mastermind Theologian"
	picture = "GFX_evt_child_play"
	
	is_triggered_only = yes
	
	option = {
		name = "Ping!"
		add_trait = mastermind_theologian
		remove_trait = scholarly_theologian
		remove_trait = martial_cleric
		remove_trait = detached_priest
	}
}

Save, and ingame, type "event zepheyr.1 #" replacing # with the charid, and obviously without the "". If that doesn't work (I'm not sure if firing events will accept a character id), switch to the character and use the event on him that way.

It worked! It really worked!

I see that you can also use this magic code to apply any education trait you desire to anyone in the game, simply by replacing the education traits in the code with the ones you want. This is just marvelous. :laugh:

Thank you very much for all the helpful replies, it is much appreciated. I'm glad we all found a method that works. No wikis or cheat code sites on the entire internet could provide an answer to this question, but here we have one at last.