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Orm

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There is no way in-game to create an aristocrat. The only way you can destroy a capitalist or aristocrat is to over-tax the rich class, but that will destroy all capitalists and aristocrats, not just one.
 

unmerged(17791)

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If the capitalist or aristocrat is at the top of the POP list when you 'view population' of the province... then he'll be the first one to revolt due to nationalism (it starts from the top). So, give the province to your enemy (for a HEFTY RANSOM *touches extended pinky finger to corner of wily grin*), then declare war, take the province back (along with many others), and there should be some nationalism revolt risk associated with the province now. If you want, you can fire it up even more by editing the save file a bit, should the % get too low. Then the aristo/capi will keep revolting, and you slaughter them mercilessly. Meanwhile, nothing else in the province is ever disturbed.

See, that's Jagdmaus... ALWAYS thinking out of the box, baby.

There's nothing like slaughtering the aristocracy in newly conquered foreign lands. Obviously they are not welcome. And the capis... pah. All the factories are closed, the people are put back in the fields/mines/uniform, so the fat men are obviously no longer useful. STRIKE THEM DOWN...!!
 

RELee

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Just overtax 'em. Downgrade the pops into another class and make money at the same time. A win-win for you.
 

SeedSnatcher

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Jagdmaus said:
If the capitalist or aristocrat is at the top of the POP list when you 'view population' of the province... then he'll be the first one to revolt due to nationalism (it starts from the top). So, give the province to your enemy (for a HEFTY RANSOM *touches extended pinky finger to corner of wily grin*), then declare war, take the province back (along with many others), and there should be some nationalism revolt risk associated with the province now. If you want, you can fire it up even more by editing the save file a bit, should the % get too low. Then the aristo/capi will keep revolting, and you slaughter them mercilessly. Meanwhile, nothing else in the province is ever disturbed.

See, that's Jagdmaus... ALWAYS thinking out of the box, baby.

There's nothing like slaughtering the aristocracy in newly conquered foreign lands. Obviously they are not welcome. And the capis... pah. All the factories are closed, the people are put back in the fields/mines/uniform, so the fat men are obviously no longer useful. STRIKE THEM DOWN...!!
Dammit, I was going to suggest making the rich revolt and then killing them that way before I read your post! :mad:
 

unmerged(74032)

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Destroying an aristocrat/capitalist is not possible ingame but with MS-Pad or some other texteditor you can just alter your savegame quite easily.
And I wouldn't call outright cheating because there is no possibility by any means you could remove those PoPs. There are no events like massexecution and the like.
 

JoeGiavani

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orimazd said:
Why would you want to get rid of capitalists?
Quite often in the GC playing as European countries, you start off with very small Capitalist POPs, that really don't make much money at all. So once my 30,000 POP captialist is up and running, the other one is just redundant and annoying.
 

unmerged(76730)

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May 21, 2007
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Or the are situations where conquered province has 2-3 POPs and 2 of them are [e.g.] 90K Capitalist/Aristocrat POPs. You just want to scream. :mad: Thankfully saved game is very easy to modify. :)

Treppe said:
There are no events like massexecution and the like.
But you can create new or modify existing ones. I modified last 3 for commerce to convert steadily Aristocrats or Clergy (useful if still in Dark Ages of Moralism ;) ) into Caps/Clerks + small part Craft/Workers
 

unmerged(17791)

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orimazd said:
Why would you want to get rid of capitalists?

Not everyone is playing Ricky. If I conquer lands and put all the POPs there in the fields, mines, and military... I have no use for the fat dudes. If anything, they are a reminder to the people of what they've lost. All remnants of the former societal structure need to be purged, as they all break their backs in the mines, and die gloriously on the field of battle.

Besides, capitalists tend to be rich. I can't be having a bunch of foreign nationals controlling a lot of wealth. Bad karma. They might be secretly funding some kind of insurrection...
 

unmerged(74032)

Count of Cayenne
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ypsylon said:
But you can create new or modify existing ones. I modified last 3 for commerce to convert steadily Aristocrats or Clergy (useful if still in Dark Ages of Moralism ;) ) into Caps/Clerks + small part Craft/Workers

I know. But that doesn't solve the problem if you want to get rid of them completly and not just want them to convert to another POP type. The only way to do this is modding the savegame...