How can ai nation be 40 000 in debt???

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Spacehamster

Miniature Gigant Space Hamster
9 Badges
Mar 8, 2007
1.828
95
  • Crusader Kings II
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis IV: Pre-order
Just checked If can call Ottomans to war, nope they are over 40k in debt. I cant imagine how ai can get this much debt? Especially stronk empire like Otto. Any ideas?
Well they took loans probably...

50k is honestly a bit extreme. Worst I've seen is about 4000 for Russia. Surprised they didn't go bankrupt before that. I've seen Ming bankrupt so I wonder how much they must have had.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Pretty easy to rack up that debt. The Ottomans have a large income so each individual loan will be bigger, if they have taken economic they will get the national bank event which could allow them to take loans at 24x monthly income so assuming a standard Ottoblob income of 150 ducats makes for 3600 loans. If they are then losing wars and shelling out on mercs with large chunks of their country occupied 11 loans doesn't seem like that much.

Now of course a player rather than go that heavily into debt would try and get out of a war quickly for minimal concessions if it was clear they were going to lose. However, the AI probably can't see when a war is essentially lost and will go balls to the wall in a futile effort. So really what we are talking about here is getting the AI to clear its debts more efficiently whilst at the same time trying to avoid getting declared on. Humans do this by firing advisors, keeping a large standing army but at 0 maintenance, mothballing their heavy fleet (if they have one), mothballing their forts and making alliances for protection, I can't say what the AI does but its not very good at clearing debt.
 

Canute VII

Field Marshal
33 Badges
Jul 3, 2015
3.231
2.207
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Knights of Pen and Paper 2
  • Surviving Mars
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
Pretty easy to rack up that debt. The Ottomans have a large income so each individual loan will be bigger, if they have taken economic they will get the national bank event which could allow them to take loans at 24x monthly income so assuming a standard Ottoblob income of 150 ducats makes for 3600 loans. If they are then losing wars and shelling out on mercs with large chunks of their country occupied 11 loans doesn't seem like that much.

Now of course a player rather than go that heavily into debt would try and get out of a war quickly for minimal concessions if it was clear they were going to lose. However, the AI probably can't see when a war is essentially lost and will go balls to the wall in a futile effort. So really what we are talking about here is getting the AI to clear its debts more efficiently whilst at the same time trying to avoid getting declared on. Humans do this by firing advisors, keeping a large standing army but at 0 maintenance, mothballing their heavy fleet (if they have one), mothballing their forts and making alliances for protection, I can't say what the AI does but its not very good at clearing debt.
A player loosing a war might try to peace out as early as possible, if he is willing to give up on what the AI demands. Player assumes agency and largely determines when and to which conditions the peace deal will take place. That also means a player winning a war will not let the AI out until total victory and maximim warscore is reached. While player assumes all agency, AI is heavily confined and will always be at the mercy of the player to accept peace deals.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
A player loosing a war might try to peace out as early as possible, if he is willing to give up on what the AI demands. Player assumes agency and largely determines when and to which conditions the peace deal will take place. That also means a player winning a war will not let the AI out until total victory and maximim warscore is reached. While player assumes all agency, AI is heavily confined and will always be at the mercy of the player to accept peace deals.
True but an Ottoman 40k debt wont be the result of one lost war with the player, this would be the result of some pretty heavy dogpiling initiated either by the player or the Commonwealth.
 

Chaingun

Field Marshal
47 Badges
Jul 15, 2002
3.796
2.513
  • Knights of Honor
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • War of the Vikings
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
Humans do this by firing advisors, keeping a large standing army but at 0 maintenance, mothballing their heavy fleet (if they have one), mothballing their forts and making alliances for protection, I can't say what the AI does but its not very good at clearing debt.

The primary problem is the AI can't sufficiently assess how far in the chicken race of not keeping an army/navy/forts it could go. A human can assume his alliance will reliably protect him, that he will grow enough to pay a greater debt than he could repay at current income, or that he will simply be lucky to avoid a war (should he be incorrect, he can probably restart the game). Another fairly big problem is that the AI absolutely will keep spending troops (potentially going over force limit to fight a losing war, again it boils down to incredibly complex evaluations that humans learn by experience but that can't be hand coded into computer logic in any reasonable amount of time.

I worked specifically on its repayment logic and it's way better than in 1.14 (in my subjective opinion) where lots of AI countries would be completely disabled by debt. You can always dig up *some* case during a campaign where an AI country dies due to debt, but that's not a bad thing (in fact the opposite for flavor reasons) as long as it's sufficiently rare. Where I should still attempt to tweak further is how AI spends its money during wars and how much to avoid racking up debt for poor reasons, as there is better use of time than repaying debt for lost wars. However, it's extremely easy to get it wrong and there are already frequent enough "AI gave up too easily/without a fight" complaints.
 
  • 17
  • 7
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
The primary problem is the AI can't sufficiently assess how far in the chicken race of not keeping an army/navy/forts it could go. A human can assume his alliance will reliably protect him, that he will grow enough to pay a greater debt than he could repay at current income, or that he will simply be lucky to avoid a war (should he be incorrect, he can probably restart the game). Another fairly big problem is that the AI absolutely will keep spending troops (potentially going over force limit to fight a losing war, again it boils down to incredibly complex evaluations that humans learn by experience but that can't be hand coded into computer logic in any reasonable amount of time.

I worked specifically on its repayment logic and it's way better than in 1.14 (in my subjective opinion) where lots of AI countries would be completely disabled by debt. You can always dig up *some* case during a campaign where an AI country dies due to debt, but that's not a bad thing (in fact the opposite for flavor reasons) as long as it's sufficiently rare. Where I should still attempt to tweak further is how AI spends its money during wars and how much to avoid racking up debt for poor reasons, as there is better use of time than repaying debt for lost wars. However, it's extremely easy to get it wrong and there are already frequent enough "AI gave up too easily/without a fight" complaints.
Sorry I didn't mean to be overly critical I was mostly interested in what measures the AI takes to get out of a debt spiral. One pertinent one with the Ottomans, in my current game I saw them at 15k of debt, would be are they firing advisors? Their monthly income would certainly allow them to hire lvl 2-3 but this is the easiest measure to take to clear a deficit. Of course an issue here would be an AI falling behind in MP gain particularly in mil which would probably leave them more exposed. I can certainly sympathise trying to come up with a set of logical rules to follow with so many variables and a heavy dose of intuition required :)
 
  • 2
Reactions:

Chewy Yui

Cutest Twi'lek
82 Badges
Jan 27, 2013
909
755
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Island Bound
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
The problem I have is, the AI will get into massive debt, but then declare stupid offensive wars that cost them considerably more...
 
  • 2
Reactions:

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
The primary problem is the AI can't sufficiently assess how far in the chicken race of not keeping an army/navy/forts it could go. A human can assume his alliance will reliably protect him, that he will grow enough to pay a greater debt than he could repay at current income, or that he will simply be lucky to avoid a war (should he be incorrect, he can probably restart the game). Another fairly big problem is that the AI absolutely will keep spending troops (potentially going over force limit to fight a losing war, again it boils down to incredibly complex evaluations that humans learn by experience but that can't be hand coded into computer logic in any reasonable amount of time.

I worked specifically on its repayment logic and it's way better than in 1.14 (in my subjective opinion) where lots of AI countries would be completely disabled by debt. You can always dig up *some* case during a campaign where an AI country dies due to debt, but that's not a bad thing (in fact the opposite for flavor reasons) as long as it's sufficiently rare. Where I should still attempt to tweak further is how AI spends its money during wars and how much to avoid racking up debt for poor reasons, as there is better use of time than repaying debt for lost wars. However, it's extremely easy to get it wrong and there are already frequent enough "AI gave up too easily/without a fight" complaints.

I clear debt by going to the ledger, seeing who has the most money, and going to war.
 
  • 1
  • 1
Reactions:

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
The primary problem is the AI can't sufficiently assess how far in the chicken race of not keeping an army/navy/forts it could go. A human can assume his alliance will reliably protect him, that he will grow enough to pay a greater debt than he could repay at current income, or that he will simply be lucky to avoid a war (should he be incorrect, he can probably restart the game). Another fairly big problem is that the AI absolutely will keep spending troops (potentially going over force limit to fight a losing war, again it boils down to incredibly complex evaluations that humans learn by experience but that can't be hand coded into computer logic in any reasonable amount of time.

I worked specifically on its repayment logic and it's way better than in 1.14 (in my subjective opinion) where lots of AI countries would be completely disabled by debt. You can always dig up *some* case during a campaign where an AI country dies due to debt, but that's not a bad thing (in fact the opposite for flavor reasons) as long as it's sufficiently rare. Where I should still attempt to tweak further is how AI spends its money during wars and how much to avoid racking up debt for poor reasons, as there is better use of time than repaying debt for lost wars. However, it's extremely easy to get it wrong and there are already frequent enough "AI gave up too easily/without a fight" complaints.
The biggest issue I have is not the utterly-crippling mega-debts, but the medium-size debts that AI goes into pretty much 3/4 of the time. Such as 2k debt for France, or 0.5k debt for a HRE minor.

Then again, the issue is less debt management and more AI going all-out in every single war. Would be nice for AI to send as much of it's forces as proportional to what it wants from the war and make favors paid for aid in wars scale with the amount of aid you ask for.
 

raikaria

Field Marshal
42 Badges
Dec 20, 2014
2.748
1.319
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
Size of each loan is based on your economic income; and Ottomans have one of the highest.

You go bankrupt when you cannot even pay off the monthly interest with a loan, so for Ottomans; 40,000 total debt without bankruptcy isn't too farfetched, although they must be close.
 

Chaingun

Field Marshal
47 Badges
Jul 15, 2002
3.796
2.513
  • Knights of Honor
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • War of the Vikings
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
I clear debt by going to the ledger, seeing who has the most money, and going to war.

That works for a human but again, AI doesn't automatically reason about such relationships. If the programmer didn't hand code it in, the AI won't see it. Before you say "add it", please think about the possible responses I might make. :) I will certainly consider it, but it's nothing that I could make a promise about.

Would be nice for AI to send as much of it's forces as proportional to what it wants from the war and make favors paid for aid in wars scale with the amount of aid you ask for.

The AI does not have much of an intent with wars. It's more like "how much do I want this war; is it above some threshold, and is it the most wanted war?" It does not aim to achieve a specific result when starting it (with few exceptions). It categorizes wars into two types: "we are comfortably winning" or "we need to put everything into winning!" based on military strength, the latter is probably what players are complaining about.
 
  • 10
Reactions:

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
That works for a human but again, AI doesn't automatically reason about such relationships. If the programmer didn't hand code it in, the AI won't see it. Before you say "add it", please think about the possible responses I might make. :)


The AI does not have much of an intent with wars. It's more like "how much do I want this war; is it above some threshold, and is it the most wanted war?" It does not aim to achieve a specific result when starting it (with few exceptions).

You would struggle to find any post where I advocate improving the AI because...skynet.
 
  • 2
  • 1
Reactions:

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
The AI does not have much of an intent with wars. It's more like "how much do I want this war; is it above some threshold, and is it the most wanted war?" It does not aim to achieve a specific result when starting it (with few exceptions). It categorizes wars into two types: "are we comfortably winning?" or "we need to put everything into winning!", the latter is probably what players are complaining about.
Would it be possible to allow the AI to limit it's involvement though?
 

Chaingun

Field Marshal
47 Badges
Jul 15, 2002
3.796
2.513
  • Knights of Honor
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • War of the Vikings
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
You would struggle to find any post where I advocate improving the AI because...skynet.

Haha true, if it didn't have these deficiencies we would certainly be its slaves already.

Would it be possible to allow the AI to limit it's involvement though?

It might be possible to come up with some rules to further prevent it from going into all out spending mode when not needed. (Or even be more flexible than two modes, but that's more involved.)
 
  • 11
Reactions:

dragoon9105

General
76 Badges
Mar 14, 2012
2.116
2.194
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Crusader Kings II
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Well doesn't the AI tend to overcommit with Mercenaries and such becuase it assumes any war it fights must be a total war? I noticed France and the Ottomans love to spam Mercenaries like crazy if they happened to lose a battle or two at start, and the proceed to sit on said Mercenaries for years even if the tide turns. I suppose its like that becuase of Multiplayer concerns but its a bit silly.
 
  • 1
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Well doesn't the AI tend to overcommit with Mercenaries and such becuase it assumes any war it fights must be a total war? I noticed France and the Ottomans love to spam Mercenaries like crazy if they happened to lose a battle or two at start, and the proceed to sit on said Mercenaries for years even if the tide turns. I suppose its like that becuase of Multiplayer concerns but its a bit silly.
The AI goes balls to the wall every war because it has no concept of a limited war or a war where there is little scope for territorial gain. As a consequence the AI has to be programmed to go into total war mode in every war to ensure that it can win a war full stop.
 

SVKblitz

Corporal
5 Badges
Sep 1, 2014
26
27
  • Crusader Kings II
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome
I played as the Mamluks yesterday. I managed to conquer minor nations in anatolia before ottomans could do it. Ottomans won defensive war against Venice and their allies. According to ledger ottomans had 31k troops and around 8k manpower. I had 35k troops and max 31k manpower so I decided its right time to strike against ottomans together with poland,lithuania and moldavia. War went quite good...I defeated ottomans in anatolia and drained all their manpower.After this ottomans build ridiculous ammount of mercenaries and they managed to defeat poland and sign white peace with them so I stayed against ottomans alone. Their mercenari army killed 30k of my troops and I had to hire mercenaries too. Huge revolts started in balkan and their loans started to mount. Ottomans ignored this and they send more mercenaries against me. When I destroyed their last 25k stack they finally agreed with my peace offer.

Ottomans are effectively out of game now. All their manpower is drained, they have huuuge loans, ankara and some provinces around lost to mamluks, rebels liberate bulgaria, lot of rebels in greece. I dont understand why AI keep fighting in lost wars and fuck up whole country forever.

Edit: ottomans were 10k over limit all the time
 
Last edited:
  • 1
Reactions:

Canute VII

Field Marshal
33 Badges
Jul 3, 2015
3.231
2.207
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Knights of Pen and Paper 2
  • Surviving Mars
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
I played as the Mamluks yesterday. I managed to conquer minor nations in anatolia before ottomans could do it. Ottomans won defensive war against Venice and their allies. According to ledger ottomans had 31k troops and around 8k manpower. I had 35k troops and max 31k manpower so I decided its right time to strike against ottomans together with poland,lithuania and moldavia. War went quite good...I defeated ottomans in anatolia and drained all their manpower.After this ottomans build ridiculous ammount of mercenaries and they managed to defeat poland and sign white peace with them so I stayed against ottomans alone. Their mercenari army killed 30k of my troops and I had to hire mercenaries too. Huge revolts started in balkan and their loans started to mount. Ottomans ignored this and they send more mercenaries against me. When I destroyed their last 25k stack they finally agreed with my peace offer.

Ottomans are effectively out of game now. All their manpower is drained, they have huuuge loans, ankara and some provinces around lost to mamluks, rebels liberate bulgaria, lot of rebels in greece. I dont understand why AI keep fighting in lost wars and fuck up whole country forever.

Edit: ottomans were 10k over limit all the time
1. If they managed to defeat one or more of your allies, that should really give you extra war exhaustion / premature "call for peace" (PDX should add this).

2. The question for me is not so much why ottos tried to turn the tide, but more why you didn't offer them a suitable peace deal earlier, one that they would accept.
 
  • 4
Reactions: