Humans do this by firing advisors, keeping a large standing army but at 0 maintenance, mothballing their heavy fleet (if they have one), mothballing their forts and making alliances for protection, I can't say what the AI does but its not very good at clearing debt.
The primary problem is the AI can't sufficiently assess how far in the chicken race of not keeping an army/navy/forts it could go. A human can assume his alliance will reliably protect him, that he will grow enough to pay a greater debt than he could repay at current income, or that he will simply be lucky to avoid a war (should he be incorrect, he can probably restart the game). Another fairly big problem is that the AI absolutely will keep spending troops (potentially going over force limit to fight a losing war, again it boils down to incredibly complex evaluations that humans learn by experience but that can't be hand coded into computer logic in any reasonable amount of time.
I worked specifically on its repayment logic and it's way better than in 1.14 (in my subjective opinion) where lots of AI countries would be completely disabled by debt. You can always dig up *some* case during a campaign where an AI country dies due to debt, but that's not a bad thing (in fact the opposite for flavor reasons) as long as it's sufficiently rare. Where I should still attempt to tweak further is how AI spends its money during wars and how much to avoid racking up debt for poor reasons, as there is better use of time than repaying debt for lost wars. However, it's extremely easy to get it wrong and there are already frequent enough "AI gave up too easily/without a fight" complaints.
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