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Strategyking

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I've heard rome is buggy and unbalanced right now so i've been holding off on buying it. Is it as bad as they say?
Maybe i've just gotten spoiled with europa 3: NA.

Please help me!
 

unmerged(18701)

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The worst bugs were definitely cleared up in the latest patch, imo, and the game is perfectly playable now.

The game is very unbalanced, but that's kind of the point, I suppose. It wouldn't make much sense if one of the gallic tribes, for instance, rivalled Rome from the start of the game, would it? :)

Edit: Although I agree with the people who think that religion is unbalanced. However, that's a minor issue as far as I'm concerned.
 

baris30

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well i also agree religion maybe can be little balanced but as i played as macadonia to the end,the problem is less factions especially on the barbarian front.The game can get really easy cause there is not so much nations to deal with.so you can expand(bad boy doesnt matter so much).maybe it is the design decision,but as there is little bit less diplomotic options and less factions( europa univesalis 3)you are more free go and expand.(you dont feel like eu3 not stressed and dont feel the huge world)
well i suggest a little bit more factions playable(as added in1.2 patch added a faction,so it is possible)and event chain on traits or other things.but apart from that game is balanced and good.
 

jalapen0

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It's very playable but it's a snoozer. Hopefully they will address that. Really, nothing happens except war. Peace is so boring, you'll start a war just to have something to do.
 

unmerged(7192)

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It's not buggy, but some parts are unbalanced like people say.

It doesn't prevent me from having fun though. There aren't any crash-to-desktop bugs or menus that don't work, etc.

The greek religion is too strong right now, and also the Seleucid Empire is too strong. Colonization is too easy. This makes it tough for Rome to expand to its historical extent.

There need to be a few things added like auto-assigning governors.
 

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Strategyking said:
I've heard rome is buggy and unbalanced right now so i've been holding off on buying it. Is it as bad as they say?
Maybe i've just gotten spoiled with europa 3: NA.

Please help me!
Very unbalanced. 200 years into the game, neither Carthage nor Rome will have expanded more than 2-3 provinces, because Masillia, Maccedonia and Bosporeans have built great colonial empires.
 

baris30

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SonofWinter said:
Very unbalanced. 200 years into the game, neither Carthage nor Rome will have expanded more than 2-3 provinces, because Masillia, Maccedonia and Bosporeans have built great colonial empires.

exactly that is the problem,nature of their positions(too much open space),it must be balanced by adding nations to the barbaric region.it will limit their colonization capacity.
 

SonofWinter

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baris30 said:
exactly that is the problem,nature of their positions(too much open space),it must be balanced by adding nations to the barbaric region.it will limit their colonization capacity.
Nope, that doesn't need to happen. We need areas to colonize and adding nations will only mean that Macedonia and Bosporeans will conquer them all.

What we need is a population requirements to build colonies or maybe a pricetag to build them. A nation with no population wasn't likely to be colonizing half of Europe. Another problem is that vassal states or tributaries are allowed to do anything and everything they want and their masters in Rome and Carthage, can't do anything to stop them. I assure you that Rome made sure that Masillia was not allowed to colonize the region by direction of the Senate of Rome, the same went for Nubia, when it came to Carthage's ruling government.
 

unmerged(6582)

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I'm not sure adding nations is the best solution. I've seen Rome conquer most of Gaul very early (they went to war with one of the tribes as soon as they had a common frontier with them, other tribes joined the war, and rome seized a sizeable number of provinces that way)

Civilisation spreads way too fast in vanilla, and this is one of the reasons why the colonization goes so fast. There are mods that change this, or you can change the values in the define.txt file
 

whosthebestcop

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SonofWinter said:
Very unbalanced. 200 years into the game, neither Carthage nor Rome will have expanded more than 2-3 provinces, because Masillia, Maccedonia and Bosporeans have built great colonial empires.


I hope after 200 years the player has already conquered Rome, Masillia, Carthage and Macedonia.
 

whosthebestcop

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Strategyking said:
I've heard rome is buggy and unbalanced right now so i've been holding off on buying it. Is it as bad as they say?
Maybe i've just gotten spoiled with europa 3: NA.

Please help me!

Rome is mostly a World Conquest and war game. There is not much to do while not at war or not trying to expand. The only way to expand is by war as there is no diplo annex. Diplomacy and trade are not as in depth as EU3 while at peace so if you are not a warmonger you might be bored.

If you want to constantly wage war Rome is for you. You really do not have to worry about BadBoy in Rome like you did in EU3. Pretty much do not have to worry about stability either. Think in 4 games my stability is always at +3 for 80+% of the game.
 

Strategyking

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these responses are depressing :-(
I was hoping it would be deeper than colonizing and waging war.
anyway, I guess i'll just buy In Nomine.
I'll hold off a little longer on this one.


thanks for the help.
 

Bertouch

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I think it has considerable potential to be more than just a war game. But as yet it needs a lot of tweaking, and traits just don't matter at this point. I can only urge what I did after the 1.1 patch: don't think it's perfect, and don't think its trash. It's a work in progress, just as EU3 was, when it first came out.
 

unmerged(85598)

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JakethX said:

...You haven't been banned yet? No offense, but it's mildly annoying to see threads cluttered by what is functionally spam.

Another problem is that vassal states or tributaries are allowed to do anything and everything they want and their masters in Rome and Carthage, can't do anything to stop them.

The main problem with that is, how does Rome or Carthage really "know" what is in their own best interests? The AI doesn't seem to look very far ahead, and long-term planning is needed for Rome to know whether it ought allow Massilia to undertake a certain action. I assure you, Rome would have loved to see Massilia expanding into Spain, to deny the region to Carthage; likewise, they would likely have disliked seeing Massilia expanding into France and Germany.

Overlords like to see their tributaries grow, so long as it doesn't outpace their own growth, or cut into their own powerbase; the problem is, the AI has little concept of what their powerbase and rate of growth is, and so cannot choose a proper time to apply pressue to their tributaries, even if the mechanisms were in place.

Rome denying Massilia the right to grow at all is more ahistoric, in my opinion, than a Massilia that expands too readily (if the Liguria problem that prevents Rome from expanding at all is resolved, of course); after all, Massilia was a key Roman ally in dealing with Carthage, a fight that could easily have ended in Rome being crushed. Would Rome really cripple a key ally in such perilous times?

And afterwards, Rome owned Spain herself, effectively ending Massilian expansion without the need for blanket declarations of "no colonization".

Now, this isn't the only instance of tributaries, obviously, but it's the one most pressing to your concerns; how would you strike the balance between ensuring the growth of a key ally at the expense of an enemy, while avoiding cutting off your own personal growth? And while representing it in terms that the game can understand. The closest I can come is "Don't expand into territories adjacent to myself". What should AI Rome be encouraging AI Massilia to do? Well, assuming that it all develops according to history, Massilia should be claiming Spain for herself and Rome, and afterwards be attending to internal affairs, excepting times that it raises a military force to participate in the frequent, indecisive wars with Carthage.

But, how do you represent that in the game? And how do you represent this when history is blown off-course?

It's easy to say that tributary behaviour is broken, but it's not an easy question to resolve, and near impossible to accomplish while the AI isn't looking ahead. But let's remember that tributary and overlord aren't (usually) enemies, aye? Draconian pronouncements from the get-go aren't the solution; better to tailor solutions to the most problematic areas first (Liguria going to Massilia completely cutting off Rome), to get a feel for the extent of the problem, and work from there. Because whlie Massilia might be a huge in-game annoyance, we ought remember that they were an ally of Rome before Rome was a superpower, and that Rome would have treated them as such.

...I think I repeated my point about five times in there, but I don't really have the time to rewrite it now ^_^0 . So you're stuck with the results of my ill-timed post :p .

Why should modders solve the fundamental flaws of the game?

...Prestige? Glory?

Having a really fun game at the end?



Look, it's the only decent strategy game with a character system and an event system that I know of outside of Crusader Kings, and CK annoys me a bit too much to play :) . Why shouldn't I dance in it?

these responses are depressing :-(
I was hoping it would be deeper than colonizing and waging war.
anyway, I guess i'll just buy In Nomine.
I'll hold off a little longer on this one.

Come back in two months, and I'll likely have diplmacy and internal politics polished a bit more for you ^_^ .