• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jos Theelen

C.U.T.
4 Badges
Apr 6, 2001
1.926
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
One of the goals of the game is making your dynasty as powerful as possible. I assume you want to have for each member of your dynasty as many children as possible. An example: with a lot of children you get a lot of RM's.

Because the game runs over 4 centuries, you could say there are roughly 16 generations in the game. But if you double each generation (4 kids for each 2 parents), you get around 65000 members of your dynasty. That is too much for my poor brain
:wacko:
 

Murmurandus

Crusader for Fun and Profit
84 Badges
Apr 12, 2002
5.876
20
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
You at least half that amount to reflect the fact that some will become priests and won't have any children...;)

And I don't think that each couple would have an average of 4 children... (a lot of kids died young those days...)
 

Jos Theelen

C.U.T.
4 Badges
Apr 6, 2001
1.926
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
Originally posted by Murmurandus
You at least half that amount to reflect the fact that some will become priests and won't have any children...;)

And I don't think that each couple would have an average of 4 children... (a lot of kids died young those days...)

I wonder if priests and popes can have children in the game :D .

But you are right, I exaggerated a bit. But is it correct to assume, that you have to control hundreds of people in your game, certainly in the case when you dynasty is booming?
 

Murmurandus

Crusader for Fun and Profit
84 Badges
Apr 12, 2002
5.876
20
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I suppose you can only 'control' the dynasty leader...
 

unmerged(5630)

Grandmaster
Sep 3, 2001
135
0
Visit site
My impression has also been that big does not always equal good in this game. It sounds like there will be pressure and incentives to invest your children with land and titles in the game, thus possibly causing the loss of more royal demesne (sp?). Also, the more children had means more chance of dynastic conflict over who gets the throne (heck, just look at the three sons of Henry II).
 

unmerged(8915)

User #8915
Apr 26, 2002
2.207
0
from what i gather from the previews, CK will simulate the medieval world to an unprecedented level. and if you have 6 children, there's always a lot of bikcering IRL, now add the possibility of these kids raising armies and you'll see that in a feudal world, the line between a familty too large and too small if often precarious.
 

Jos Theelen

C.U.T.
4 Badges
Apr 6, 2001
1.926
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
I have the idea, that it is good for your dynasty, when you have a lot of daughters. You can let them marry with some vassals, and in that way "binding" those vassals to your dynasty.

With boys it seems different. With a lot of sons, you can get trouble in the family. But you want a excellent son as future leader of the dynasty, so more sons means more chances on a bright future.

So I would still think that you need to have as many children as possible. But ofcourse, it is just guessing.
 

unmerged(5630)

Grandmaster
Sep 3, 2001
135
0
Visit site
Originally posted by Jos Theelen
I have the idea, that it is good for your dynasty, when you have a lot of daughters. You can let them marry with some vassals, and in that way "binding" those vassals to your dynasty.


Dowries. Normally in land. Also still the potential for dynastic conflict depending on Salic law vs other modes of inheritance.

With boys it seems different. With a lot of sons, you can get trouble in the family. But you want a excellent son as future leader of the dynasty, so more sons means more chances on a bright future.

So I would still think that you need to have as many children as possible. But ofcourse, it is just guessing.

Not necessarily.
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.314
3.020
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
Usually, the youngest sons were kept the closest possible from the King's household. Since they cannot realisticly become spares to the throne unless their older brothers become extinguished they'd be much more eager to try to find a situation on their own by caressing adventures, revolts or simply candidacies to foreign crowns. In other words, youngest sons are big problems to Monarchs : neither heir nor spare.

Monarchs usually try their best to give them a satisfying situation as sons of monarchs, while not keeping them too far away to prevent "independent" desires. Also, they try to find good marriages occasion with foreign princesses, especially if they can bring a crown as dowry.

D.
 

Jos Theelen

C.U.T.
4 Badges
Apr 6, 2001
1.926
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
It depends how it is implemented in the game. I assume as a leader of the dynasty, you decides who will be the next, when the old king/ruler dies. You also know from the information of the game, which son is probably the best to rule. In that case you could as player choose the youngest son, because he is the best.

In reality, the oldest son has the most rights and will be choosen most often, but I don't know how that is implemented in the game. Some loss of prestige, if you don't choose the oldest?
 

Murmurandus

Crusader for Fun and Profit
84 Badges
Apr 12, 2002
5.876
20
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Originally posted by Jos Theelen
...
In reality, the oldest son has the most rights and will be choosen most often, but I don't know how that is implemented in the game. Some loss of prestige, if you don't choose the oldest?

Or just a nice little civil war...:D
 

unmerged(8913)

Megas Domestikos
Apr 25, 2002
1.683
0
Visit site
Originally posted by Jos Theelen
You also know from the information of the game, which son is probably the best to rule.

I had thought that you as the player were not informed of all of the attributes of the characters ingame, since in reality a king would not have necessarily known how good of a ruler each of his sons would potentially be. That way you have to make a decision on succession based on less than the full information about your son's abilities.
 

Havard

Dark Power
49 Badges
Jun 28, 2001
15.686
170
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Originally posted by Jos Theelen
You also know from the information of the game, which son is probably the best to rule. In that case you could as player choose the youngest son, because he is the best.
You could (probably), and that should piss of your legitimate heir, all his supporters, a lot of your vassals and most likely cause a civil war :D


In reality, the oldest son has the most rights and will be choosen most often, but I don't know how that is implemented in the game. Some loss of prestige, if you don't choose the oldest?
See above... ;)
 

Jos Theelen

C.U.T.
4 Badges
Apr 6, 2001
1.926
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
In the FAQ, they write that you know the skills of your descendants, maybe even the possibility that you can educate them.

But it would be a nice thing in the game, deciding to take the best son for the job and at the same time risking troubles with your vassals, because they want the eldest son (a stupid idiot in your eyes).
 

unmerged(8913)

Megas Domestikos
Apr 25, 2002
1.683
0
Visit site
Originally posted by Jos Theelen
In the FAQ, they write that you know the skills of your descendants, maybe even the possibility that you can educate them.

But it would be a nice thing in the game, deciding to take the best son for the job and at the same time risking troubles with your vassals, because they want the eldest son (a stupid idiot in your eyes).

Yeah, I know that's in the FAQ, but I thought somewhere else (one of the old developer's diaries, maybe?) Sergei had said that you'll know some of the traits but others are hidden from view. Wish I could search for it now, but we all know that's been disabled.... ;)
 
Sep 3, 2003
631
0
Visit site
re Priam

My impression has also been that big does not always equal good in this game. It sounds like there will be pressure and incentives to invest your children with land and titles in the game, thus possibly causing the loss of more royal demesne (sp?). Also, the more children had means more chance of dynastic conflict over who gets the throne (heck, just look at the three sons of Henry II).

History of humanity is full of dynastic conflicts caused by too many pretenders to throne. So I would rather prefer one son (if I knew that he won't be dead when his father will die) and many daughters :D
 
Last edited:

unmerged(11633)

Field Marshal
Nov 11, 2002
3.359
0
members.lycos.co.uk
I imagine the laws of inheritance will have a major effect on whether or not big families are good or bad.

For example, if the law is that all the royal land is split on the death of a king, everything you have worked to build up could be squandered as your precious demesne is split between squabbling siblings. Look at what happened to post the Charlemagne Frankish empire- split in three and an easy target for the vikings.

On the other hands, if the law gives it all to the senior son and everyone agrees(unlikely), where's the harm in having a big family?
 
Sep 3, 2003
631
0
Visit site
re Gjerg Kastrioti

On the other hands, if the law gives it all to the senior son and everyone agrees(unlikely), where's the harm in having a big family?

Do you really think that laws were able to prevent wars between sons of a ruler? History says, rather not :D
 

unmerged(11633)

Field Marshal
Nov 11, 2002
3.359
0
members.lycos.co.uk
Do you really think that laws were able to prevent wars between sons of a ruler? History says, rather not

Prevent? Certainly not. But make things easier, definitely.

It will be much easier for the proper son or whatever to regain control with the weight of law and tradition behind him, than when he must brutally murder his relatives in order to gain their lands.

In CK control of Demesne provinces will be very important. I'd rather not have to hand out my provinces to my ungrateful brats, but rather give them the lands of my ungrateful vassals.