How are you dealing with the wait?

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Colwolf77

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Dealing with it by watching the Blorg streams over and over again, rocking back and forth whilst chanting 'Stellaris is my friend... Stellaris is my friend... '. I haven't washed in weeks and I'm living off pot noodles made with rain water.

Ok maybe I'm not dealing with it that well :oops:
 
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-Hiki-

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What's it on ? When must you give it in ?

I have till august, and mine is on the future of R&D organisations. As in structure, processes and R&D managers. I am on the interview stage now, I've completed my literature study.
I was planning to finalize it end of may, beginning of June. However last week I met some great people at a conference I helped in organizing who could assist me with the thesis.
 
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InsaneEsper

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Playing Spore, Dawn of War Dark Crusade and Soulstorm (as Necrons), Dawn of War 2 Retribution (as Tyranids), Stories: The Path of Destinies, Soul Nomad (Demon Path ^^), Mass Effect, X: Rebirth, Devil Survivor 2 Record Breaker...

...I just can't stay focused on one thing >.<
 

Quetzocoa

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Still playing CK 2...
 
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Chaos_TLW

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I'm not quite sure whether to felicitate or commiserate, dear future colleague. ;)

Myself, I'm practically living on the forums whenever Uni and work allow it...
You know, honestly the part that kinda worries me the most right now isn't exacty the med school itself, it is the moving 500km north from a not-big-city to an even-less-big-city part.

unlike Bugthesda games that are filled with little small stories everywhere (even tho the main story is terrible),
Honestly, I haven't had a chance to play FO4 yet, so I'll comment just from FO3: I can't praise this part in that game, at all. It feels like a giant theme park, not an actual world. You go to a place, complete a 10-minute-quest, then never come back nor ever feel the actual repercussions of your work except for a comment here and there from Three Dog. In FNV what you do in the small factions dotting the map also isn't exactly felt right away, but it always ends up neatly tied together in the ending slides, which I personally really enjoy.
 
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nicochrish

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Swapping between staring at the countdown clock...and Youtube.

Is there an official countdown somewhere, or did you make your own?
 

Red_warning

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Alcohol

20160420_163844.jpg
 
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Baldwin XI

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Roflstomping samurai with Portuguese pike and shot in Total War: Shogun 2.
 
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Chaos_TLW

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Where you live and going to study ? 500 km seems a lot, is it Scandinavia or the US ?
Brazil.
I'm actually not even leaving my state :p
 

nicochrish

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allzweck

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Trying to get back into EU4, which actually took longer than many other games I played through...
 

moglus

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Honestly, I haven't had a chance to play FO4 yet, so I'll comment just from FO3: I can't praise this part in that game, at all. It feels like a giant theme park, not an actual world. You go to a place, complete a 10-minute-quest, then never come back nor ever feel the actual repercussions of your work except for a comment here and there from Three Dog. In FNV what you do in the small factions dotting the map also isn't exactly felt right away, but it always ends up neatly tied together in the ending slides, which I personally really enjoy.

It's more that in Fallout 3 and 4 you can find all these journals and terminal entries with all these little background stories that make the world feel much more alive, in one buildings in fallout 4 you can find correspondence from before the war between 2 employees (the dude trying to get the secretary to go out with him) and it's kinda pathetic, but then you read the last entry and it indicate that the secretary suddenly "disappeared", and in the boss's terminal you find an entry from a day where she accidently spilled coffee all over her boss's suit and he writes that if she ever does it again he would "stab her in the fucking neck with my pen"... and if you go to the warehouse level of the office you can find a skeleton hidden behind some crates with a pen laying next to it's neck...

It's all those tiny little stories spread all over the world that make their game worlds feel alive, and obsidian just never goes through the effort of making stuff like that unless it's for a side quest.
 
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Ifreann

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Been rewatching SG-1. Playing various games in 20 minute bursts and then losing interest because they're not Stellaris.
 
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Chaos_TLW

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It's more that in Fallout 3 and 4 you can find all these journals and terminal entries with all these little background stories that make the world feel much more alive, in one buildings in fallout 4 you can find correspondence from before the war between 2 employees (the dude trying to get the secretary to go out with him) and it's kinda pathetic, but then you read the last entry and it indicate that the secretary suddenly "disappeared", and in the boss's terminal you find an entry from a day where she accidently spilled coffee all over her boss's suit and he writes that if she ever does it again he would "stab her in the fucking neck with my pen"... and if you go to the warehouse level of the office you can find a skeleton hidden behind some crates with a pen laying next to it's neck...

It's all those tiny little stories spread all over the world that make their game worlds feel alive, and obsidian just never goes through the effort of making stuff like that unless it's for a side quest.
Hm, well, I concede your point then.
(also: what the shit, that guy needs anger management classes)