I've been on hiatus from CK2 since conclave dropped... partly because the generally interweb view seemed to be that it made the game worse, so I didn't both getting it. As things have no doubt moved on by now, I was wondering if people could enlighten me on a few issues. (Ideally in a reasonably calm and rational way... I have faith in this forum
).
Specifically:
1 - Defensive pacts seemed to be rather unpopular. Was this simply because they limited rapid expansion? (I'm an EU1 vet who rather liked the infamy mechanic... so expansion inhibitors I am totally happy with). Was there more to it that this?
2 - Shattered retreat some people seemed really unhappy with. Since I've been back and had a look they seem fairly benign... enemy retreats four or five provinces, wars drag on a little bit more.... is there more to the displeasure with this that I am missing?
3 - The council mechanics. My fear was that this just seemed like extra busywork for not much extra gameplay experience. For those who use the council, how much busywork is involved? (I'm really not keen on busywork). I'm assuming in some way the councils acts to constrain action much like a regent does? I'm okay with some additional constraint as to me at adds some additional gameplay challenge.
Apologies is this has been debated before (I imagine it has). If a similar thread exists, feel free to point me towards it.
P.S. I'm aware all of the above is optional... I'm just seeking the collective enlightenment of this forum as to pros and cons of each aspect.
Specifically:
1 - Defensive pacts seemed to be rather unpopular. Was this simply because they limited rapid expansion? (I'm an EU1 vet who rather liked the infamy mechanic... so expansion inhibitors I am totally happy with). Was there more to it that this?
2 - Shattered retreat some people seemed really unhappy with. Since I've been back and had a look they seem fairly benign... enemy retreats four or five provinces, wars drag on a little bit more.... is there more to the displeasure with this that I am missing?
3 - The council mechanics. My fear was that this just seemed like extra busywork for not much extra gameplay experience. For those who use the council, how much busywork is involved? (I'm really not keen on busywork). I'm assuming in some way the councils acts to constrain action much like a regent does? I'm okay with some additional constraint as to me at adds some additional gameplay challenge.
Apologies is this has been debated before (I imagine it has). If a similar thread exists, feel free to point me towards it.
P.S. I'm aware all of the above is optional... I'm just seeking the collective enlightenment of this forum as to pros and cons of each aspect.
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