Thanks to @Wouter Weges and his thread https://forum.paradoxplaza.com/foru...oi-4-ask-any-questions-about-the-game.940427/ we have screenshots of division designer but so far we haven't been able to get how division armor and armor piercing are calculated for a division:
For example :
1936 motorized division has 0 armor and 4 piercing
1934 heavy tank has 70 armor and 35 piercing
But if we combine them into (1 mot,1 h tank) division we get following values:
45.5 armor 25.7 piercing while the average values would be 35 and 19.5
If we add one more motorized division it gets even stranger:
37.3 armor and 22.5 piercing
Another examples we have:
4 mot and 1 heavy = 30.5 armor and 20.1 piercing
4 mot and 2 heavy = 37.3 armor and 22.5 piercing
It looks a bit like each unit with given value of armor gives diminishing returns.
For example :
1936 motorized division has 0 armor and 4 piercing
1934 heavy tank has 70 armor and 35 piercing
But if we combine them into (1 mot,1 h tank) division we get following values:
45.5 armor 25.7 piercing while the average values would be 35 and 19.5
If we add one more motorized division it gets even stranger:
37.3 armor and 22.5 piercing
Another examples we have:
4 mot and 1 heavy = 30.5 armor and 20.1 piercing
4 mot and 2 heavy = 37.3 armor and 22.5 piercing
It looks a bit like each unit with given value of armor gives diminishing returns.
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