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Mar 14, 2004
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How and Why Faction Wars Are Broken: A Demonstration

I happen to really like the faction system in the abstract. This one change in the game made holding large empires together challenging. This is something the game really needed. Before the faction system, I always got bored once I formed a massive empire because the game turned into a game of properly timing war declarations and title revocations so as to mercilessly stomp each neighbor again and again. I always quit before I finished a game.

But that doesn't mean the system doesn't need major changes. Very serious changes. I wanted to use my latest game as the Russian Empire to provide a quick example of what's wrong with factions and how to fix it. Factions made this game fun enough to continue much later than I normally would. But ultimately it just turned too absurd to deal with. What killed the game for me was the following independence war.

THE SETTING

This is my Russian Empire of the early 1300's.



I really haven't expanded my border much since I wiped the Mongols in the mid 1200s. Instead I devoted the last half century not to expanding my borders by eliminating every single landholder in my Empire who was not my dynasty and culture. Just because I'm obsessive like that. Leaving the nation the same size for a long time just happened to provided a great comparison as to how faction wars were working.

THE WAR

My king has been on the throne for about a decade. We fought a big independence war on coming to the throne, and since have bought off most plotters. But eventually a group decided to revolt. They almost all love me. Most of them are +40 relations or better. Yet independence they want.

Lesson One: When we talking about factions, we're really only talking about one faction -- Independence. Normal factions don't revolt unless they can reach about 90% of your power. Independence doesn't work that they. They almost always revolt around 30%. But they can and do revolt at any level. They can revolt at only 10%. (This group was in the low 20s, which I figured was low enough to keep them quiet but was wrong.) Not that it matters. They get free troops. A revolt at 5% of your power is as dangerous to you as one at 50% because the free troops they get will dwarf their personal troops regardless.

This is the map of the revolters.



This is hardly a threat in itself. But this also happens.



The free troop event hits. This revolt got three stacks of about 60K each for 180k. These troops get no attrition. They are also much more elite than regular levies. They include a lot of heavy infantry instead of light infantry and archers.

Now, that's a war.

Lesson Two: The free troop event is keyed to the maximum size of your retinue. My retinue had a cap of about 200k at this point, which I spent on 75k heavy infantry cultural levies and 25k cavalry, split into 5 groups of 20k total each. But having not expanded my border for a while, I watched the free troop event over time. As my retinue expanded in size due to tech increases, the free revolted troops also increased to always just about equal my cap. The size of my realm or my realm levies didn't matter at all.

Lesson Three: It doesn't matter how many people are in the independence faction. If anyone revolts, you will likely fight free non-attrition troops equal to your retinue. And if even one vassal is unhappy, you can get an independence revolt. One revolter or 20 really isn't much different to you -- the threat is the free troops. So you really shouldn't stress too much about stopping people from joining the faction because they will no matter what you do -- you can't keep everybody in the nation over 80 all the time -- and any revolt of any size is always about the same to you on the battlefield.

FIGHTING THE WAR

As soon as the war broke out, I immediately called up my realm levies. I grouped them into small stacks of about 5-10k. And I sent my retinue out to meet the doomstacks. The levies immediately sent out to play whack a mole with all the tiny little armies all over the map.

Why? Because this is how warscore works during independence revolts:



(This is a different war, but it makes the same point)

The revolters get between 5-10 percent PER HOLDING that they take. You get about half a percent per holding that you take. You need about 30 percent to white peace. If they get 100 percent, they win. Do the math.

To get 30 percent warscore by taking holdings means taking 90. 90 holdings, or about 30 counties. They need around a dozen holdings. Or about 5 counties. If you let them take 5 counties anywhere, you lose. And you definitely won't get a white peace if you let them take even ONE holding anywhere.

Lesson Four: Independence wars are like fighting three genetically engineered super-bears in a field of killer bunnies. You have to kill the bears, and fast. But if you ignore any of those bunnies, you lose. You have to kill every single one of them, because if any gets behind your lines and steals a county you're in a world of hurt. So you have to have to play whack a mole with this swarm of little armies while your main force goes against the doomstacks. There's no point in taking his holdings. They're not worth anything. There's only a point in stopping him from taking any of yours.

WHY I LOST

This is how the war went.

The AI started with a 10k army in Kwarazim, which it immediately marched up the edge of the map assaulting holdings. The doomstacks also immediately started assaulting holdings.



By the time I formed up my levies into groups, I noticed the army on the map edge and had a group race towards it. As other groups raced towards every other little gnat army that might grab something -- a group tried way up in Norway. And my retinue was racing towards the doomstacks. He quickly took 5 counties. I lost, while I was waiting for the timer to allow me to assault back one of the Kwarazim steals.



The travel distances in Russia are just too slow.

Here is the thing: I didn't really get beat. I lost the war without fighting. My retinue was still racing towards his free troops when I lost. I also didn't lose strategically. I have over 1100 holdings. I lost 5 free backwater counties, all of which I could easily take back. At the same time, I had been knocking around all his other armies and destroying him. Given time, there is no doubt I would have won.

Yet according to the clock, I lost. And in fact, there was no way I could have won.

WHAT IS MESSED UP

Here's what's messed up about this situation:

1. I shouldn't have had a revolt in the first place. All my vassals love me. The revolters were almost all with positive relations. And few of them had any reason to get free.

2. In big empires, independence wars like this are constant and inevitable. They can fire at any level of support. When you have dozens of vassals, you can't keep them all happy. Somebody is going to be ambitious. Somebody you can't bribe enough. So at this stage of the game, they come every few years no matter how nice you are to your vassals or what you do. You just figured it into the game plan.

3. The warscore system for independence wars is way out of whack. Why is the AI getting up to 10 percent PER HOLDING when the player gets less than 1 percent? In big empires, it makes them drag on forever. A white peace if the best you can do with this kind of scoring, and only when you've really had close to a complete victory.

A win for taking 5 counties when you have hundreds is insane, especially when the math doesn't work the other way.

4. The free troop event needs work. 180k men para-dropped by aliens ever five years, again and again? For a big empire, this is facing a Mongol invasion again and again, every five years, without stop. There's nothing you can really do to stop these revolts. Making a massive invasion like this a regular occurance just gets tedious. Yes, I can beat them. But do I really want to, again?

WHAT NEEDS TO HAPPEN

I'm glad factions are in the game. I even like the free troops in concept. When the event doesn't fire, they're really too easy to beat. But a few serious things need to get tweaked.

1. Vassals with positive relations who are de jure to your nation shouldn't be joining independence wars. Ever. People who hate you? Fine. People no de jure to your realm? Sometimes.

I have seen a one county bishop outside of Moscow with plus 50 relations join an independence war. A bishop? Who likes the Tsar? And who is seated two counties from the royal demense? What reason can he possibly have, and what can he possibly hope to gain. If that can happen, and it can, the system is broken.

2. The warscore system needs to get adjusted. Badly. Maybe it makes sense for kingdom-sized wars. For empires it's just a ticking clock that has no relation to the state of the war. The AI can assault a few counties with it's free attrition-less doomstacks and it wins before you can even move troops into the area to fight. Bad design.

3. The free troop event is far too generous. 180k elite troops dropped out the sky for a standard independence war? I appreciate the desire to make these a fair fight. But that's ridiculous. No matter the size of your army, nobody should have to fight Mongol invasions every five years. It's just boring and tedious. You're no longer able to play your game because it becomes a constant mega-war.

What makes it really bad is that these guys are elite troops and face no attrition. If they were levies, and split up into normal sized stacks, it might be more reasonable.

FINAL NOTE

I don't want factions out of the game. And I actually think every faction other than independence works fine. I get what you guys were trying to accomplish. It even works well for kingdom-sized realms. But it doesn't scale at all. The execution really needs work on big empires, which is what most of your dedicated players at this stage are running -- I mean, you're letting us form the Roman Empire now.
 
Last edited:

Gunnarr

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Good post

And I agree with your take on how it to be fixed
 

cybrxkhan

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My thoughts on your points:

What Is Messed Up

1. To be honest, I can understand vassals with even +50 relations rebelling against you. Just because they like you doesn't mean they want to gain power, take advantage of a situation, survive out there - this is the medieval world, every dynasty is going to do what it takes to survive. However, I do agree if it's, say, +80 or +100 relations then it's ridiculous. Additionally, whether they like you or not, there needs to be some logic in what occurs. Sure, they like you, but maybe they're also ambitious and envious, that makes more sense. I think that relations is not the problem - it's that the factions are so arbitrary, they don't take into account everything about the revolters in question.

2. N/A

3. Agreed.

4. Agreed.


What Needs to Happen

1. Same as #1 above: vassals revolting even with relatively high positive relations, fine. But it has to make sense. If they're friendly with you, married to your daughter, content, completely surrounded by your territory, and so on, they shouldn't be revolting.

2. Agreed.

3. Agreed.

----

I would like to add that claimant factions are also a bit out of whack, at least from my experience. In England, there are at least 10-15 claimants in 1066. Because of this, the AI constantly declares claimant wars right after a new claimant is installed. For instance, in the game I was playing, we had William get overthrown by some random Norweigian (I'm assuming one of Harald Hardrararara's sons); then he was overthrown in favor of a Saxon (I forgot); and then that Saxon was overthrown in favor of another Saxon (Ulf) thanks to a faction led by Robert Curthose; and then right after that, Robert led another faction to attempt to install his father William back on the throne; I don't know what happened after that (perhaps William died, or, because I wasn't paying attention, William got the throne and was then overthrown by someone else), but then after William's death, Robert led his own faction to claim the throne and won - after this there was peace in England, possibly because most of the claimants had died out. And all this within about two decades. It's ridiculous. I mean, I know England wasn't the most peaceful of places during this time, but I would think this sort of chaos is more suitable to a Byzantine Empire or something.

Claimant wars, while not as ridiculous, have to also make sense. Why the heck would you, the revolter, immediately revolt via faction war against the guy you just installed via a faction war so you can install a different guy on the throne even though you yourself and your family have claims to the title? It makes no sense.


I think ultimately, the biggest issue with factions, other than the free troops, is that they make no sense. The AI just seems to choose them randomly and flips a coin or something, instead of figuring out whether it makes sense in the situation.
 

Ciccillo Rre

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With an empire centered in England but of similar size - although the travel distances were shorter - I had a couple of hard faction wars (one I also lost it, but fighting) but never huge problems

I also think that vassals with positive opinions of you may join faction wars if they like the faction leader more and they are relatively big/powerful enough

I do not think that OPM count vassals whose claim on a kingdom I am just pressing should ever do it instead (it happened to me in that game)
 

Kalderus

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I honestly think the free-troops event should either stop all-together, or at least have some logic to it. Currently, it's entirely random, when it should instead be tied to the culture/religion of prvinces or revolt risk against you (ie: provinces of your culture and religion with low revolt risk that you haven't committed atrocities against should not have thousands of peasants eager to destroy you just because some other idiot noble decides he wants his independence). In addition, if the free-troops event does fire, it should at most give the faction leader a peasant army, all of which should be regular attrition light infantry, equal in size to his own levies and retinue combined, not ten or fifty times his own levies+retinue or just levies, and there certainly shouldn't be any cavalry or anything besides light infantry. If I'm not mistaken, the event clearly states that peasants, not time/space-travelling cavaliers, are flocking to his side, and thus it should represent that. I can hardly see there being 180k highly trained and equipped peasants sitting around in Kwarizim ready to attack at any moment.
 

chimosh

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Some interesting points.

I do agree that factions need to be looked at and tweaked.

But I do not agree in making you rule a empire of that size easy, I want paradox to make it near impossible for you to hold an empire of that size. Factions always wanting independence can get a bit tedious, maybe they need to add more events, or make the other factions more of a threat.

But in no means should you be able to hold an empire of that size for a long period of time. Its bullshit.
 

Kalderus

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Some interesting points.

I do agree that factions need to be looked at and tweaked.

But I do not agree in making you rule a empire of that size easy, I want paradox to make it near impossible for you to hold an empire of that size. Factions always wanting independence can get a bit tedious, maybe they need to add more events, or make the other factions more of a threat.

But in no means should you be able to hold an empire of that size for a long period of time. Its bullshit.

But magical, teleporting attrition-free 180k alien heavy cavalry spawning in a small desert town is totally realistic and not bullshit.
 

mr_human_555

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What needs to be done:

1. In addition to all that have been mentioned, it is also logical to put someone in power if the noble is allied with the pretender (same dynasty or royal marriage)
2. Totally agree with this
3. The system of scaling it with retinue size itself is fine, but they need some scaling. For example, I'd rather have those 180k men split equally between all revolters. And make them non-attrition immune. That way the amount of support gathered in single counties independence war can be modelled correctly; instead of the historical 20k peasants supporting the count, now we have an 180k doomstack that will be eaten by attrition to become 20k doomstack in matters of weeks/months
 

Johnconner

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Some interesting points.

I do agree that factions need to be looked at and tweaked.

But I do not agree in making you rule a empire of that size easy, I want paradox to make it near impossible for you to hold an empire of that size. Factions always wanting independence can get a bit tedious, maybe they need to add more events, or make the other factions more of a threat.

But in no means should you be able to hold an empire of that size for a long period of time. Its bullshit.

Absolutely. It should be difficult to hold together a large empire.
But thats not the problem here. Events that make sense could help keep an empire apart. Still, there are better ways to do it. It makes no sense that a pious, brilliant, well liked ruler ruling over a realm of people of the same religion and culture would have to deal with hundreds of thousands of powerful, elite, trained soldiers. It makes no sense that a stable and powerful land has to surrender when a count from nowhere takes three boarder provinces. To force a peace they should have to threaten the realm and come close to taking Moscow. As is it is tearing apart an empire with no logic or sense. We might as well have aliens capture parts of the realm each year for all the sense it makes.
 

unmerged(26764)

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Mar 14, 2004
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One additional note about the scaling of alien-paradropped elite doomstacks that also deserves mention. The rebels get troops equal to your retinue cap. But of course, you can't actually buy your entire retinue cap because good quality troops cost several retinue points each. So in this case, my cap is about 200k but my actual retinue is 100k -- 75K cultural heavy infantry and 25k cavalry (20k light and 5k heavy).

But the rebels are getting elite troops in number equal to the cap. So here, the rebel 180k includes 64k heavy infantry, 21k light cavalry, 2.5k heavy cavalry and a handful of horse archers -- about equal to my retinue -- PLUS 40k light infantry, 30k archers, and 16k pikemen. It seems like the person who coded this forgot to take into account that better troops cost more than one retinue point. The rebels are getting quality PLUS quantity. that's double messed up.
 
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NoobRage

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I think the whole % of liege`s levies is nonsense. The game only considers the levies you can raise, but doesnt consider the levies already raised. Thats why every time you go to war the total % of liege`s levies goes up. I once had the Duke of Cyprus control 70% of my levies just because i didnt want the trouble of transporting his levies over the sea.

So, in my humble opinion, either:

1- Replace "% of liege`s levies" with "% of realm`s holdings"
2- Fix "% of liege`s levies" to include the levies that are raized.

The event should also be changed:

1- Instead of the whole retinue limit, use give them the same % of the retinue limit as the realm`s levies.
 

Dracko81

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Valinn, I do agree with most of what is said about war score and percentage to happen. I'd really appreciate the 100 relation vassals to drop their support of factions, before anything is actually changed though. At the moment with minor bugs in the faction system that cause a 100 rel vassal to support an independance war can cause increased risk and as such does that allow for viable testing, of the issues raised.

Also, from the look of those screenshots you do no have king vassals? Except volga? Have you tried playing with dynastic Kings vassals? I have found that king vassals while stronger, are usually fairly easy to deal with, especially if they are dynastic.

But if you are running a super empire with duchy vassals then you will always have issues trying to keep them all happy and end up with constant independance revolts.
 

Myrten

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First of all thanks for sharing all that information, these free troops looks broken indeed, but...

2. In big empires, independence wars like this are constant and inevitable. They can fire at any level of support. When you have dozens of vassals, you can't keep them all happy. Somebody is going to be ambitious. Somebody you can't bribe enough. So at this stage of the game, they come every few years no matter how nice you are to your vassals or what you do. You just figured it into the game plan.

That's not true, this empire of mine is 100% stable.


I used to bribe every single vassal which joined faction but TBH I even doubt it's necessary unless you have short rule penalty as it almost never gets above 5%. I had only ONE faction war in this game which I actually provoked myself in first 10 years to purge all feudal vassals from ERE.

Currently with +32 from long reign lowest vassal relation I have is +70. It might be a Roman thing only since I got +15 relation from Augustus and +10 from Born in the Purple.

Few notes:
  • I go for diplomacy education always
  • Rome is a nation of priests and burghers :D Only feudal vassals are 3 family run kingdoms on the outskirts.
  • I have city and church levies at minimum since crowns laws give me already higher minimum levies.
  • I repress every vassal who is not orthodox greek.
 

unmerged(26764)

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Also, from the look of those screenshots you do no have king vassals? Except volga? Have you tried playing with dynastic Kings vassals? I have found that king vassals while stronger, as usually fairly easy to deal with, especially if they are dynastic.

But if you are running a super empire with duchy vassals then you will always have issues trying to keep them all happy and end up with constant independance revolts.

At this point, only Kwarzim and Volga are kings. I used to have Sweden and Poland as kings as well. I find that it's really not much better, so I've gone back to dukes. The problem is you can't always bribe or placate every vassal. Sometimes everything you do still gets them to only +55 and they still may revolt. And one or two of those king is enough to start a revolt almost by himself. So I find dukes easier to control.

The big kingdoms are too much to trust to one vassal I find -- so Lithuania, Rus, Ruthenia, and Hungary are out of the question. The little ones like Taurica are fine, but they're really no different from dukes. I know some people think managing kings is easier, but that hasn't been my experience. No matter what you do you're going to get unhappy vassals somewhere (with unhappy meaning less then +80). So then it's just about managing revolters, and I'd rather deal with dukes.
 

feastonthrones

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I agree totally with your plans on how to improve the factions system. Having de-jure vassals seek independence is bizarre especially if they like you, and I agree should never revolt. If vassals outside your de-jure entitlement seek independence then they have logical and I use the word loosely 'legal' motivations, even if they like you, they can would historically seek independence, so a independence faction in that case makes sense. I also agree that the war-score maths needs fixing. For an independence revolt to make serious headway into the war-score they should have taken a decent chunk of your empire/kingdom. 5 territories is absurd and doesn't make any historical sense at all. Even 10 would be acceptable, at least then your armies would be able to reach the conflict zone before you were automatically beaten. So the maths needs fixing absolutely. Its just not fair. Please Paradox take into consideration what this man has said.
 

chimosh

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Absolutely. It should be difficult to hold together a large empire.
But thats not the problem here. Events that make sense could help keep an empire apart. Still, there are better ways to do it. It makes no sense that a pious, brilliant, well liked ruler ruling over a realm of people of the same religion and culture would have to deal with hundreds of thousands of powerful, elite, trained soldiers. It makes no sense that a stable and powerful land has to surrender when a count from nowhere takes three boarder provinces. To force a peace they should have to threaten the realm and come close to taking Moscow. As is it is tearing apart an empire with no logic or sense. We might as well have aliens capture parts of the realm each year for all the sense it makes.

FFS.

I said I agreed that factions need to be looked at and tweaked. The sentence doesn't argue with your findings, nor with the game mechanics that are currently in place....... "I agree" Was written... I dunno maybe people need reading glasses. Your just repeating exactly the same thing the OP said.... which I said "I agree".

My last sentence was just clarifying that whatever changes take place that ruling an empire of that size should be hard.
 
Last edited:

Dracko81

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That's not true, this empire of mine is 100% stable.

Currently with +32 from long reign lowest vassal relation I have is +70. It might be a Roman thing only since I got +15 relation from Augustus and +10 from Born in the Purple.

Few notes:
  • I go for diplomacy education always
  • Rome is a nation of priests and burghers :D Only feudal vassals are 3 family run kingdoms on the outskirts.
  • I have city and church levies at minimum since crowns laws give me already higher minimum levies.
  • I repress every vassal who is not orthodox greek.

Using priests seems a little too much of powergaming to me tbh.

http://cloud-2.steampowered.com/ugc/937007313393485572/D21093EBC9F4D827CBBD586703842B1628432799/

Slightly larger empire fully feudal no priests, no doges. Long reign +7 currently, I also never gift my vassals and still have all my minor titles that can be handed out. So large stable empires are possible if managed properly, without using the priest option.
 

unmerged(26764)

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[*]Rome is a nation of priests and burghers :D Only feudal vassals are 3 family run kingdoms on the outskirts.

I think this is the difference. Although I have found bishops annoyingly prone to joining independence factions as well.

I too use diplomacy, and my kings are usually grey eminences. But this is all feudal vassals, almost all of them Russians of my Raskolnikov dynasty. I am also ERE emperor so I have Born in the Purple, but no Augustus.

Medium crown authority. But I have low taxes on feudal vassals. I hate to do it, but with the retinue system I need the money. There's just no way I can fund a 200k cap retinue reinforcing on the income from my personal holdings -- and it's all packed with cities. That's been a big change with the new patch. My king that reigned for 40 years stopped getting revolts at some point. This guy was king for maybe 10 years at this point.

But again, most of my vassals love me. Most are +100. These revolters are mostly +40-50. They're also mostly the Greeks, Poles, and Swedes that I haven't been able to replace with Russians yet. No way I'm just going to revoke titles given the faction system, so I have to use plots and do it slowly.

Another difference may be that you conquered most of your lands using Imperial conquest so you got fresh happy Greek vassals. Most of mine I used claim wars, so I inherited a lot of wrong cultured vassals that I had to replace over time. They often come with the nasty foreign conquerer penalty too.
 
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