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unmerged(141364)

Corporal
May 7, 2009
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Hrr Drr.
I'm a nub to HoI 2 so I would like to see how am I doing so far.

Some things to know about me:
  • Complete Warmonger

So yeah.
A few games I've played are(All from 1936):
My Russian Empire Campaign
The German Imperial Empire Campaign
The Polish Defense Agency Campaign(Defending Poland)
The Bladed Croissant Empire(French Campaign)
The First Romanian Empire
Finland Forever
And of course, Amerikrr Frk Yrr!

The best game I've played was as Germany, some screenies:

The German Imperial Army
TotalArmySpecficis.jpg


ZOMG I WUB IT! <3 <3 <3
Maus.jpg


Rommel and His Men
RommelArmy.jpg


The German Imperial Empire
SuccessfulBlitzisSuccesful.jpg


ZOMG RUSSIAN BLITZKREIG!
(Blue = Prewar Border Red = Post Russian Blitz Border Purple = German Counter-Offensive Border)
GermanCounterBlitz.jpg



FINLAND!
FinnishEmpire.jpg


Oh Roman-ia, Roman-ia!
RomanianEmpire.jpg



---
Please move this to the correct place if need be Moderators.
 

Tommy4ever

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Your doing reasonably well. The Finnish and Romanian Empires aren't too impressive though as it looks like you just attacked and destroyed much weaker countires and avoided a big fight.

You did pretty well as Germany by managing to turn back the Soviets, it can be difficult to stop the Russians when they have the momentum. But it isn't agood idea to put Heavy tanks on your Panzers as they really slow them down and also if you have a bigger army promote your Generals to keep them under their command limit.

Anyway pretty good, if you managed to survuve the German Blitz as Poland or France then your doing great ;)
 

Pal

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MjG Rommel with 10 divisions, one of which is a HQ and the others tanks? There you made several big newbie mistakes. The biggest one is being over command limit. Your nine panzer divisions are effectively fighting as (9/5)=1.8 divisions, as all units but the first (which is a HQ) get the 80% penalty for being over command limit. A MjG can only command 1 division. I'd recommend you to switch to auto-promote leaders, as Rommel will get promoted to General by 1943 all by himself without losing skill points. Alternatively you could promote him manually now, with this formation he should either be field marshal or you should take away one div from his stack as a general.

Second mistake: Having a HQ commanded by someone lower than General. The HQ won't do anything useful if you don't appoint a General or Field Marshal to it. You are operating at 50% effectiveness in all assaults this way...

Third "mistake" (debatable): Having so many tanks in a single corps. Usually each tank div will get its own corps with its own commander, especially as Germany. You are losing out on battle flexibility in exploiting breakthroughs, and also on leader experience (you only have one leader accumulating exp instead of 10).

Fourth "mistake" (debatable): Not mixing arm with mot. You are missing out on the combined arms bonus. If you assign each tank division its own corps and commander, then you can attach up to two motorized divisions (with AC or SPART brigades for maximum effectiveness) to that formation when the respective leader gets (auto-)promoted to LtG or higher.
 

unmerged(141364)

Corporal
May 7, 2009
49
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MjG Rommel with 10 divisions, one of which is a HQ and the others tanks? There you made several big newbie mistakes. The biggest one is being over command limit. Your nine panzer divisions are effectively fighting as (9/5)=1.8 divisions, as all units but the first (which is a HQ) get the 80% penalty for being over command limit. A MjG can only command 1 division. I'd recommend you to switch to auto-promote leaders, as Rommel will get promoted to General by 1943 all by himself without losing skill points. Alternatively you could promote him manually now, with this formation he should either be field marshal or you should take away one div from his stack as a general.

Second mistake: Having a HQ commanded by someone lower than General. The HQ won't do anything useful if you don't appoint a General or Field Marshal to it. You are operating at 50% effectiveness in all assaults this way...

Third "mistake" (debatable): Having so many tanks in a single corps. Usually each tank div will get its own corps with its own commander, especially as Germany. You are losing out on battle flexibility in exploiting breakthroughs, and also on leader experience (you only have one leader accumulating exp instead of 10).

Fourth "mistake" (debatable): Not mixing arm with mot. You are missing out on the combined arms bonus. If you assign each tank division its own corps and commander, then you can attach up to two motorized divisions (with AC or SPART brigades for maximum effectiveness) to that formation when the respective leader gets (auto-)promoted to LtG or higher.


1. Yes, my friend has already made me aware of that.

2. Then Rommel shall be a Field Marshal.

3. That is the only Army with full tanks good sir, I use it as my Spear Head, thus the Heavy Tanks my Tanks have.
 

Tommy4ever

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I think the heavy tanks are one of the biggest mistakes of all because they slow down your Panzers far too much. If you want some extra punch then use SPArty
 

Pal

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I think the heavy tanks are one of the biggest mistakes of all because they slow down your Panzers far too much. If you want some extra punch then use SPArty

Seconded, although that depends on your style. Some players just like historical builds and that means heavy tanks FTW! :) From a gameplay perspective that is inferior to SP-Art, of course. But the other issues are more serious as they are really worsening his overall combat effectiveness (like the OCL penalty or the HQ wastage). ;)
 

blue emu

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I think the heavy tanks are one of the biggest mistakes of all because they slow down your Panzers far too much. If you want some extra punch then use SPArty
SP-Art is certainly superior to HARM-I, and also a sensible choice if you are NOT including a slower unit (Motorized, for example) to get the Combined Arms bonus. For Combined Arms Corps, though... the second model of HARM is a reasonable choice.

Personally, I would still go with SP-Art instead, even in a CA Corps... but the decision is by no means as cut-and-dried as you claim: "one of the biggest mistakes of all".

... but then, I wouldn't normally USE a pure-Armor Corps anyway, even as a spearhead. It's not an economic way of projecting power on the battlefield.
 

unmerged(88743)

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on my current Romania game, i think i started just like you did and annexed Hunguary and Austria and pretty much started WW2 much to early for the Germans. Once in ur position i allied with the allies and we beat up on germany and divided it between france russia and me. Then i just went south and beat up Yougoslavia and Turky whch had annexed bulguria and Grecee. Now i want checkoslavakia but they are are puppet if Russia so could be a nicd big war....just some thoughts for your game/
 

Tommy4ever

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Mar 3, 2007
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www.krauselabs.net
Building IC, building Army, Researching moar, etc.

I never attacked until 1944 or so.

The longer you wait as germany the more the playing field is evened, especially against the US and Russia. Germany is a dominant force from 1939-1942 due to techs, but by 1943-1944 the units the US and Russia will be churning out will be equal in quality to your units. German units in 1939 have 2x the amount of org as allied units, are (usually) more advanced (due to better tech teams) and have better generals. If you are having problems conquering the world in 1944, thats why.

The biggest mistake you seem to be making is creating way too many armored divisions, i'm not sure how else your TC would be this overloaded, unless you have like 300 units in the deployment queue:

SuccessfulBlitzisSuccesful.jpg


An overloaded TC, especially 3x overloaded, makes your army useless. The overloaded TC is the "silent killer" in HOI2, especially for maneuver armies like the Germans.

Also, how did you acquire so much oil? And why aren't you in the negatives right now? I can't think of anything besides cheating, especially if you do have as many armor units as it seems.

In the future your armies should be comprised 75% of unbrigaded infantry. the Remaining 25% should be brigaded sp-ART armor (most common), marines, and paratroopers (least common)
 
Last edited:

unmerged(141364)

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May 7, 2009
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I waited to build my crap up because that's what I saw as the problem of RL Germany, they charged in too fast, without enough industry to fight a 2+ front war, weak technologies in key areas, etc. I only have 50 Armor'd divisions(see Unit Charts), my TC is overloaded because the Russians blitz'd me while my army was preparing to invade England(I tend to leave borders unguarded), so I had to Redeploy all my Divisions to warsaw, where I would lay my counter attack. In the last picture I presented of my current war with Russia, it shows the progress I've made. And I don't use cheats.
 

Pal

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I waited to build my crap up because that's what I saw as the problem of RL Germany, they charged in too fast, without enough industry to fight a 2+ front war, weak technologies in key areas, etc.

Actually, the problem of Germany IRL was tat they waited too long to take on the bear and postponed Barbarossa several months because of the Italian messing in the Balkans. In this game, Germany will have a much much much much much easier Barbarossa in 1940 than in 1944. Simple math: SU has more total manpower, more monthly manpower and more industrial capacity than Germany, while Germany has better sliders and a huge advantage in doctrines early on which diminishes around 1942 and is then totally turned around. Waiting to build up your forces is a typical newbie mistake. Not something to be ashamed of, but something you'll laugh about once you've become acquainted to how HoI2 works. :)
 

blue emu

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Also, how did you acquire so much oil? And why aren't you in the negatives right now? I can't think of anything besides cheating...
It's perfectly possible to get that much Oil by trading by 1939, let alone by 1944. No cheating needed... and I see no justification for accusing him of it.

I agree with the above posters that Germany is better off trying to make as much progress as possible before 1942. In fact, there is quite a strong argument for carefully fighting a series of "limited wars" against Hungary, Italy and Republican Spain before 1939, which will leave you in a very strong position at the Danzig crisis... allowing you to conquer all of Europe by Spring 1940, and invade Russia while they are still weak in early Summer 1940. You should be able to force a Russian Surrender before Christmas 1940.

See my thread : The Anschluss of Everybody, March 1938.
 
Last edited:
Mar 3, 2007
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www.krauselabs.net
It's perfectly possible to get that much Oil by trading by 1939, let alone by 1944. No cheating needed... and I see no justification for accusing him of it.
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Yeah... but a noob who gives 10 armored divisions to a major general doesn't know the importance of early game trading like a HOI2 vet, hence why I said that. It wasn't a serious accusation anyway.
 

unmerged(141364)

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May 7, 2009
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Yeah... but a noob who gives 10 armored divisions to a major general doesn't know the importance of early game trading like a HOI2 vet, hence why I said that. It wasn't a serious accusation anyway.
It's called Auto Initiate Trades, Auto Reply trades.


It's perfectly possible to get that much Oil by trading by 1939, let alone by 1944. No cheating needed... and I see no justification for accusing him of it.

I agree with the above posters that Germany is better off trying to make as much progress as possible before 1942. In fact, there is quite a strong argument for carefully fighting a series of "limited wars" against Hungary, Italy and Republican Spain before 1939, which will leave you in a very strong position at the Danzig crisis... allowing you to conquer all of Europe by Spring 1940, and invade Russia while they are still weak in early Summer 1940. You should be able to force a Russian Surrender before Christmas 1940.

See my thread : The Anschluss of Everybody, March 1938.
Yup.

Actually, the problem of Germany IRL was tat they waited too long to take on the bear and postponed Barbarossa several months because of the Italian messing in the Balkans. In this game, Germany will have a much much much much much easier Barbarossa in 1940 than in 1944. Simple math: SU has more total manpower, more monthly manpower and more industrial capacity than Germany, while Germany has better sliders and a huge advantage in doctrines early on which diminishes around 1942 and is then totally turned around. Waiting to build up your forces is a typical newbie mistake. Not something to be ashamed of, but something you'll laugh about once you've become acquainted to how HoI2 works. :)

When Soviet Union zerg rushed me, I had about 550 total IC and they had roughly 350 IC, so I beat them there, but they probably get me on Manpower. Although I do see the problem in waiting too long to build your forces, I don't seem to be having much trouble in my wars, only problem is the frustration of waiting for my transports to be built to invade Britain.