Gotta Agree, but how about a different idea
I agree with the original poster from Hong Kong. Rome (and IMHO CK) should not be so obsessively Eurocentric.
I obviously do not support the PRC's delusional revisionist history, but thankfully this communist fantasy afaik does not start until the 1890s (where they begin with very creative reinterpretations of Dr. Sun Yat Sen's philosophy to fit into their world view). So ancient history will not run into any censorship problems in the mainland.
There are numerous historical sources, both Chinese and Roman, that detail the interactions between the two civilizations. Eventually, there was even a military clash (but during late roman Empire times only. Han won against the Roman mercs.)
So why limit it to just Europe again? In history, NOTHING happens in a vacuum (thus making studying regional or national history rather irrelevant imho). Since there historically were interactions between the two, why not include the whole old world?
Granted, gameplay wise this will cause a surreal experience of two parallel worlds if stuff like troop movement and logistics were modelled correctly. But this gives hotshot players the opportunity of creating really ahistorical endings, like Roman Legions in Xinjiang or a chinese funded insurrection against the romans. And who doesn't play Paradox games for the potential of ahistorical outcomes?
Rebuild the Second Rome? You can do that in EU 2. Kick the drug pushing British out of Asia? Vicky is for you. Conquer the world as a resurgent CSA ala "Bring on the Jubilee"? Try that in HOI. The bigger the scope the better.
Now unrealistic dreams aside, I find the idea of licensing the engine to do a EU: Rome and China a good idea. More importantly it has been done before for EU 2 by Hong Kong Based typhon games. Unfortunately, Asian Dynasties was so bugged to be unplayable (the moment I click the merchants tab it CTD) and patch policy is rather lacking. That was a big disappointment for me as I wanted to play as my namesake and retake the mainland from the Manchu. Checking the event files did uncover the hard work this company did to localize EU2, with numerous flavour events.
Why not give it another go though, perhaps with a Taiwanese company? The market for historical numerically oriented (AKA number crunchers) games is big in Asia. While Paradox games are viewed as rather niche in the west, number crunchers (ie gameplay over graphics) are very mainstream and span all genres. Koei's line of Empire games is a good example, and I am aware of some child/pet raising simulations which are a (frustrating) excercise at juggling numbers. The last time I checked the shelves, the big wargames was the "Strategic Warfare Simulation" (very nice) series that has only numbers and symbols, and the less said about the entirely stat determined RPGs the better (although the storylines are decent). As for historical interest, I once played a "Chinese Civilization" called China II: Everlasting Empires, of which the highlight was playing as Sun Yat Sen (instead of Sid Meier's default Mao) as leader of China and smacking Mao (he is still there), Elizebeth and Ceasar.
Currently on my hard drive is a real time tactics game called Han and Rome, which was modelled after S:TW. The time period is completely off from Eu Rome (late empire), but this matchup is one of the biggest and most interesting what ifs in history.
Paradox should at least consider expanding the scope to include the East, at least to just to keep in line with their EU brand name, with an emphasis on Universalis. Barring that, auction the rights to an asian localisation off and see a ton of new sales if this time the localisation is done right.
(P.S and OT) China was feudalistic for a relatively short time in the 5000+ years of history. The Zhou dynasty was the last dynasty where feudalism had a strong hold. After that it only briefly popped up during times of chaos. It is rather hard for lords and knights to cow the peasants when knight/general killing crossbows were widespread from a very early time. For an interesting excercise read the ROTK and count the number of general deaths (especially from bow and crossbow fire), and compare that to you favourite European martial romance. Even historical info supports this claim. I recall a group of 250 mounted sergeants (not even knights!) who went to a crusade. Only 3 died from combat wounds. Is medieval combat just a orderly affair of running down the other side's peasants?
I read some of the posts above and see many misconceptions. First is the misconception of "Oriential Despotism". While there technically was an emperor for most of China's history, the control he exerted is very limited. The Chinese proverb " the Sky is high and the Emperor is far away" is a reflection of this. The day to day existence was largely libertarian, and the emperor was at least useful when he crushed local wannabe warlords. In addition, peasants were comparatively well armed (to outshoot the nomads with crossbows), and if some local bad guy springs up and tries to control other people's lives there was always the Xia, which unlike the European Knight Errants were not limited to nobles.
A very hands off approach is the key to economic prosperity, which explains China's population.
Now some may point to the PRC and say "That's no libertarian place". The PRC is motivated by a foreign ideaology (communism) and largely exist today due to foreign intervention (I am looking at you Russia and to some extent Japan). In contrast, Libertarian thought can be seen extensively in Taoist thought.
(P.P.S and still OT). I am rather amused by the claims that China did not spread disease to kill lots of people. Have we forgotten about the black plague? That actually most probably originated in China and killed 1/3 of Europe. Now that gives me a surreal picture of a localised CK where my Chinese "conquistador" spreads disease to kill European "natives". :rofl: