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alteration

First Lieutenant
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May 15, 2016
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I got the idea from a mod on the workshop that bounds the influence to the fleet and not to planets.

General Mechanics:
- You start with 2 arc ships, they are like mobile habitats that can host 10-12 pops. You build on them like on a normal planet, with a small malus on mineral production (well you can't mine on a ship, but let's say you get those minerals from the stuff you find in space) and a little bonus on research output (you are in space).
- The influence is spread by the arcs, the more are the arcs you have, the more is the influence radius.
- The influence is not contested with the arcs (planets always have influence priority)
- When an arc is destroyed, you have few years to repair it, meanwhile the pops inside start dyng
- An occupied planet needs at least one arc linked to it or else the pops begin to die
- Borders restrictions are not applied to nomads, even tho they get massive opinion malus if they enter without permission
- When arcs exceed the core systems limit (is doubled for arcs) you can assign them to fleets like sectors, you can still move them but the rest is controlled by ai
- Nomad Government is chosen like hive minds, but they still have 3 free points, however the ai rarely spawn nomad races (would kinda break the gameplay i guess).
- Nomads have unique civics like hive minds that determine the gameplay, you can play like aliens in Indipendence Day that wipe the shit out of everyone and turn planets into tomb worlds (maybe in late game tho), or like vasari in SoaSE that destroy the planets to get massive amounts of resources (late as well), like quarians in ME, be more bounded to planets or to arcs, get arcs with more fire power and so on.
- Arc ships work like habitats, you build them with construction ships then send a colony ship, they also work as space station

Early Game: You have to find an habitable planet. Once you find one, the arcs can link to it and drop population on it. You can deploy the buildings you have on the arcs very cheaply and almost instantly on the planet, and you get an insane boost for few years, like 200% for each resource. However, since you are a nomad race, this bonus will exponentially decrease after this time, forcing you to find another home (the malus stays for several years).

Mid Game: At this point, only few free planets are left, you are forced to cooperate or to fight with the other races. If you chose to cooperate (and if they do as well), you can link the arcs to already occupied planets. In this case both the arcs and the planets get some kind of bonus untill the time is expired.
If they don't, well you know how this will end.

Late Game: You have so many arcs that you don't need to settle somewhere, plus several researches made you so indipendent that the space is even better.

What do you think? I would like to see this as next DLC/expansion
 
Last edited:

Sheriff Godwin Law

Lt. General
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Not bad. I think you give up a lot of flavor by using a government type with no ethos. And it might even be better to give them some sort of malus that strengthens non-ethos factions, to represent how much more fractious a nomad civilization could be.

Otherwise, I like it.