How do housing use modifiers from Bulky/Double Jointed, Communal/Solitary, Slave/AI Servitude stratum, and the Servant job interact? Do the modifiers stack additively or multiplicatively?
Slavery and Servant stack such that a servant (or livestock) only takes up 0.25 housing.Stuff like slavery are multiplicative, the rest is all additive I believe. e.g. a Robot under slavery takes 50% less housing (.5), with the -10% trait it takes .45, adding on Byzantine Bureaucracy makes it .4.
That explains my issue. I'm used to multiplicative stacking being a bad thing because I do a lot of tabletop gaming, where stacking percentage modifiers is almost always done with positive numbers.If you're interested in that topic I started a discussion here (called ways to reduce housing or smth like that) and there have been a few informative posts so far.
To answer your question: When it comes to negative additive multipliers they actually scale better. Basically how adding positive bonuses becomes less and less effective (diminishing returns) adding negative modifiers becomes more and more effificient.