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NickSlip

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Sep 15, 2014
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Just watching the previews really make me think the grid could benefit from an extra two tiles in depth, making lots 6 tiles deep. That way, factories and high rises could occupy bigger lots relative to houses. Also don't know why so many houses are taking up 4x4 lots in the first place...
 

GMeador

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Things are built on a grid. Houses fit in a grid. Businesses fit in basically the same size grid.
Nothing's to scale.
If you were expecting 'reality', it is confusing.
 

charlesnew

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Just watching the previews really make me think the grid could benefit from an extra two tiles in depth, making lots 6 tiles deep. That way, factories and high rises could occupy bigger lots relative to houses. Also don't know why so many houses are taking up 4x4 lots in the first place...

Well, you can zone it so that it's 2 tiles deep. That would make 2 tile deep houses.
 

Greygor69

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So 4*4 is a max size for everything? :blink: What the...

No, just for Zoned items.

In the recent Modding posts it mentions this more, plopables can be larger but you're recommended not to go mad with it.


Possibly this will be revisited once they start getting feedback after launch day from players, and possibly not as well. It is an issue for the Agriculture and any solution they can find there would be gratefully received by me.
 

Hannodb

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So 4*4 is a max size for everything? :blink: What the...

I don't think the problem is the 4*4 grid.

Rather, I think houses should be only 2-3 tiles large. This would fix the issue just as well.

But....I can get used to it as it is. I remember all the previous SimCities, as well as CXL had scaling issues as well, and it never bothered me.

At least in this game, there will be a variety of plot sizes, unlike CXL where EVERYTHING fits in basically 2 different plot sizes.
 

erbse

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Feb 17, 2015
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I don't think the problem is the 4*4 grid.

Rather, I think houses should be only 2-3 tiles large. This would fix the issue just as well.

But....I can get used to it as it is. I remember all the previous SimCities, as well as CXL had scaling issues as well, and it never bothered me.

But then the roads are bigger then the houses. Looks also strange. Could be that I'm wrong.
 

Greygor69

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When I was thinking about Agriculture and Post-Launch I did wonder about one thing.

At the moment Zones are attached to Roads and that's probably why all zones are a standard max size (you can see that in the vids).

Then when you paint the zones the game tries to fill in buildings as best it can based on the zoning type and the number of zone squares you've painted. At least that's how I understand it.

If the core game is flexible enough I wonder if you could

- Introduce A new Palette with Non-Zoned Road Types (When you lay them no Zoning is attached)
- Another Palette that lets you paint and attach zones to those roads.

If so, and without knowing any of the code or how difficult it would be, the existing zoning code is unchanged as you still have the original zoned roads. Then new zoning rules can be brought into the code to address the new road and zone types filling them based on Assets and available space.

Not sure if this would work
 

Rayykz

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Feb 4, 2015
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Kind of confused about this.
809985.jpg
 

Inge Jones

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Well it's like I said. On this planet, because it's daytime all the time, the place gets quite hot, so they introduced a bill of human rights that gives every person in every family a minimum amount of living space so it doesn't get too stuffy. Thats why there are fewer people per apartment block and the houses are comparatively large.
 

CalPolyFan

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Oct 11, 2014
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Well it's like I said. On this planet, because it's daytime all the time, the place gets quite hot, so they introduced a bill of human rights that gives every person in every family a minimum amount of living space so it doesn't get too stuffy. Thats why there are fewer people per apartment block and the houses are comparatively large.

Sorry, but what you wrote doesn't make much sense.. "It's daytime all the time, hot, bill of human rights, too stuffy, houses are large.. wth are you talking about?"

Anyway, like I said before, the 4x4 zone size "issue" is the biggest flaw of this entire game.