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TheChronoMaster

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can't load my game now..crashes to desktop..

No two patches are ever guaranteed save game compatible, no matter how small the changes. Try starting a new game, saving that, and loading it to see if you have the same issue.
 

Golladan

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How much did the loyalty penalty for estates was reduced ?
The happiness from revoking land was halved. The max influence cap from estate controlled provinces was reduced to 40. The monthly loyalty loss from not having enough territory was reduced to 0.25.
 
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17blue17

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No mention in the patch about the missing triggers for provincegroups and superregions

The mods are on hold waiting for this. It has been reported in the mod forum post opened by WIZ about 1.14 modding and I also posted in the main thread in the main forum about 1.14. Why no action????????

Please do another hot fix soon so the mod can get their custom regions working again.

:(:(:(:(

EDIT: I see Captain Gars mentions he has created them but when can we see them in a hot fix???????????
 
Last edited:

Shatterfury

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The happiness from revoking land was halved. The max influence cap from estate controlled provinces was reduced to 40. The monthly loyalty loss from not having enough territory was reduced to 0.25.
Hmmm....is it me or that makes the game more manageable by a considerable margin ?
I have to test it.

Thank you very much for the info.
 

Ccd9

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I had Silesia game ready for achievement and got it fine when i formed Poland. Finished up Riga game and it has edited/another user error. So make sure you check before you grind em out.
 

doktorstick

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- Forts can no longer control territory in countries whose owner is at war with the fort province's owner. Note that this only applies to ownership, so for example if Poland is at war with Lithuania, forts in Poland cannot project a ZoC over Lithuanian-owned land, but if Poland takes control of a Lithuanian fort it can then project a ZoC in Lithuanian land despite being controlled by Poland. This should fix the issues with units starting 'stuck' because they were in a ZoC when war was declared.

What if Poland sieges down said Lithunian lands in your first example? Does it now project it's ZoC on those lands? Seems like it should.

Code:
allies = you + ally members
enemies = them dirty bastards

if fort is in alliance land:
  project ZoC on allies' provinces and allies' controlled provinces
else:
  project ZoC on allies' and enemies' lands
 

Wizzington

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That means that in theory armies can still be bug-trapped to 2 provinces, but it's now less likely because you'll have to jump a mothballed fort or something.

There is also an experimental fix for all bug-trapping that isn't in hotfix cause it isn't tested enough yet, but yes it should be quite rare now.
 
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Wizzington

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Game is completely broken now; can't load existing games or start new games (both ironman and normal). All options crash to desktop.

Verify your files and compare checksum, if you have mods running try disabling them.
 
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Atheen

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After hotfix, I reloaded my Burgundy game. After a while I wanted to check achievements and it said "This game is meant to played as Japan". Then I exited to main menu, noticed there is still ironman icon in my save game however, "PLAY" button states "Save game belongs to another user or edited", I've loaded it and achievement window now also stated "Save game belongs to another user or edited". I was 150 years into this game, please respond if this is a UI issue or ironman is infact gone. :mad:
 

Phibs

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Anybody have the content pack forts in game? I still see the old ones.
 

Kapi96

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Glad to see the hotfix release already. Ironically just after I had another one of those delete save CTDs, oh well wasn't too far in so no big loss :)

Just hope rebels have been nerfed enough though. They were kind of insane before.