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Wizzington

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Do not use this thread to report issues you are still experiencing, head to bug forum or tech support or we won't be able to help you!

1.12.2:
- Mods can now properly upload shader and pdf files.
- Fixed a CTD related to releasing countries that are set to be in a PU in history files.
- Fixed a crash related to display of completion text for “Keep Rival out of Italy” mission.
- Fixes issues typing on OSX with a trackpad attached.
- CIdler::OnAltF4 is now called again when Alt-F4 pressed (fixes Ironman not saved on Alt-F4)
- Changed default anisotropic filtering to 4 (if supported) since "max supported" could cause performance problems.
- Fixed bug where you would get 601 days travel time to any overseas inland provinces if your capital was inland.
- Fixed some cases of startup crash (other cases were caused by outdated linux OS)
- Fixed looting which was simply not happening.

1.12.1:
- Fixed a bug where the AI would declare suicidal wars due to incorrectly calculating defensive call acceptance
- Forts can no longer take control of other provinces with forts (capital, mothballed or otherwise)
- Fixed a bug where the AI would accept concede defeat as the only concession even when they had 100% warscore.
- Fixed a bug where single player games started with the 'Only host can save' setting would be unable to be loaded (old saves with this issue will still be broken)
- Fixed a bug where some AIs would constantly mothball and unmothball forts (this could cause serious performance hit on lower end machines as well)
- Fixed a bug where the AI would continously march back and forth between two provinces in a fort's ZoC
- Fixed exploit where you could give away ally's provinces even if not occupied in coalition war.
- Fixed a bug where rebels would spawn at very low morale when there were hostile units in their spawn province.
- Fixed an issue with steam workshop removing supported_version from .mod files
- Fixed an issue where .mod files would be printed with garbled data, resulting in CTD on launch
- Fixed an exploit where you could give away the provinces of your war allies even if they were not occupied (you should only be able to give away your own unoccupied provinces)
- Unit movement lock can no longer be bypassed by issuing another move order.
- Fixed artillery models for several different unit packs to have the correct infantry model accompanying it.
- Lowered cost of diplomatic annexation from 10 to 8 dip points per development (since there's more ways to decrease adm cost)
- Autonomy from diploannexation is now 60 (down from 75)
- Fixes issues using the MacBook trackpad when interacting with the map on OSX.
- Fixed a CTD in AI province conquest weight calculation
- Fixed a CTD related to rebels in uncolonized provinces
- Game no longer crashes when forcing nations with subjects to revoke claims.
- Save games saved in 1.12 no longer cause CTDs in 1.11 (only applies to saves made after this hotfix is applied)
- The '+' key should now increase game speed correctly on US/UK keyboards.
- Fixed issue where foreign Separatists defecting to your country caused your country to act as if it was just released.
- Spain can no longer form Andalusia and vice versa (preventing endless nation forming loop for prestige)
- 'One family to rule them all' achievement can no longer trigger in regency.
 
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Wizzington

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Should the oos issues be at least lessened by this or have you guys not been able to fix them?

Please link to specific issues, I can't comment on something as vague as 'the OOS issues'.
 
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Czone

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Please link to specific issues, I can't comment on something as vague as 'the OOS issues'.
I would assume that the beta players (say, Levi, Viking, Ram) have posted about this in the beta forum(s?). I can't really link to a specific issue, but in both mp games I've attempted we had massive out of sync issues. We would get into game and within an ingame year there would be a bunch of people that went out of sync. We tried to old trick of saving and then getting back into game, but even then another mass out of sync would occur.
Because I was the host in both games (one without any mods on, the other with Primi 2) for the most part, and I didn't get oos myself when I wasn't hosting, I didn't see the specific oos codes, but from what I gathered there were different ones every time.
Primi has been postponed a week, so has the Warring Walruses campaign if I heard right. It's a very big issue and is currently making multiplayer very difficult to do, if not nigh impossible.
 
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Wizzington

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I would assume that the beta players (say, Levi, Viking, Ram) have posted about this in the beta forum(s?). I can't really link to a specific issue, but in both mp games I've attempted we had massive out of sync issues. We would get into game and within an ingame year there would be a bunch of people that went out of sync. We tried to old trick of saving and then getting back into game, but even then another mass out of sync would occur.
Because I was the host in both games (one without any mods on, the other with Primi 2) for the most part, and I didn't get oos myself when I wasn't hosting, I didn't see the specific oos codes, but from what I gathered there were different ones every time.
Primi has been postponed a week, so has the Warring Walruses campaign if I heard right. It's a very big issue and is currently making multiplayer very difficult to do, if not nigh impossible.

Post a bug report with OOS codes.
 

Czone

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LemonMonk

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Are Ironman saves fixed, so that they do not magically turn into non-Ironman saves now? I was previously on a roll with Austria before the game crashed and it stopped being Ironman.
 
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Czone

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Are Ironman saves fixed, so that they do not magically turn into non-Ironman saves now? I was previously on a roll with Austria before the game crashed and it stopped being Ironman.
- CIdler::OnAltF4 is now called again when Alt-F4 pressed (fixes Ironman not saved on Alt-F4)

I assume that's the fix.
 

Hazlet95

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Any word on reworking of AT since it's impossible to get AT early now? I mean by the 1500s I should at least be able to have the event "The Janissaries" happen as Otto. I'm not saying make it so perma 100 is simple but make it at least feasible without having to get some without taking a mil idea.
 

pharaomatic

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- CIdler::OnAltF4 is now called again when Alt-F4 pressed (fixes Ironman not saved on Alt-F4)

I assume that's the fix.

Hope, you're right, but wanna see it before I believe it.
 

AlknicTeos

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please fix the numbers for development costs given (tooltip), and development effeciency is doing nothing right now
 

_gnoe_

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Please link to specific issues, I can't comment on something as vague as 'the OOS issues'.
Well the specific issue is that with a 30 man multiplayer game you roll a random oos. Last primi session we had about every oos from the list while we rehosted for an entire hour ending up postponing the campaign until things are fixed. If you had tested your game properly you would have known of its stability issues.

Furthermore, please remove the hotjoin option altogether. It hasn't worked since I started playing eu4 well over a year ago and it doesn't seem it will ever be fixed. Now it just sits there as a trophy of incompetence luring people into wasting game time by trying it out and going oos anyway.
Any word on reworking of AT since it's impossible to get AT early now? I mean by the 1500s I should at least be able to have the event "The Janissaries" happen as Otto. I'm not saying make it so perma 100 is simple but make it at least feasible without having to get some without taking a mil idea.
Just send mercs in there to die stacked with at ideas.
If that doesn't work cheese your at missions.
 
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Wizzington

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Wizzington

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If you had tested your game properly you would have known of its stability issues.

Please read last week's DD before trouting out this tired falsehood again.
 
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