• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
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Wiz

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Here is the promised hotfix. Please let us know if there are any further technical issues through the bug forum. Hotfixes are always save game compatible, so 1.12 saves should be fine.

- Fixed a bug where the AI would declare suicidal wars due to incorrectly calculating defensive call acceptance
- Forts can no longer take control of other provinces with forts (capital, mothballed or otherwise)
- Fixed a bug where the AI would accept concede defeat as the only concession even when they had 100% warscore.
- Fixed a bug where single player games started with the 'Only host can save' setting would be unable to be loaded (old saves with this issue will still be broken)
- Fixed a bug where some AIs would constantly mothball and unmothball forts (this could cause serious performance hit on lower end machines as well)
- Fixed a bug where the AI would continously march back and forth between two provinces in a fort's ZoC
- Fixed exploit where you could give away ally's provinces even if not occupied in coalition war.
- Fixed a bug where rebels would spawn at very low morale when there were hostile units in their spawn province.
- Fixed an issue with steam workshop removing supported_version from .mod files
- Fixed an issue where .mod files would be printed with garbled data, resulting in CTD on launch
- Fixed an exploit where you could give away the provinces of your war allies even if they were not occupied (you should only be able to give away your own unoccupied provinces)
- Unit movement lock can no longer be bypassed by issuing another move order.
- Fixed artillery models for several different unit packs to have the correct infantry model accompanying it.
- Lowered cost of diplomatic annexation from 10 to 8 dip points per development (since there's more ways to decrease adm cost)
- Autonomy from diploannexation is now 60 (down from 75)
- Fixes issues using the MacBook trackpad when interacting with the map on OSX.
- Fixed a CTD in AI province conquest weight calculation
- Fixed a CTD related to rebels in uncolonized provinces
- Game no longer crashes when forcing nations with subjects to revoke claims.
- Save games saved in 1.12 no longer cause CTDs in 1.11 (only applies to saves made after this hotfix is applied)
- The '+' key should now increase game speed correctly on US/UK keyboards.
- Fixed issue where foreign Separatists defecting to your country caused your country to act as if it was just released.
- Spain can no longer form Andalusia and vice versa (preventing endless nation forming loop for prestige)
- 'One family to rule them all' achievement can no longer trigger in regency.
 
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panther29

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Macbook fixed!

EDIT: Quick question, when will Hormuz get NI's?
 
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Thank you Wiz and PDX!
 
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"- Forts can no longer take control of other provinces with forts (capital, mothballed or otherwise)"

What's that?
 

Wiz

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winddy

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Will you plan to fix console command bug soon? I can't press alt+21 anymore. :(
 

tom025

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Well done paradox :)
 

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There are too many high-tech fort in western Europe. Will it be changed at next major patch?
 
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Willem IV

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@Wiz, Thanks and have a great weekend
 
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Knibis

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Nice, quit my game and waited an hour for this when i was gonna integrate a vassal so to not get that 10 Dip per Development..
 
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Paul31264

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"- Forts can no longer take control of other provinces with forts (capital, mothballed or otherwise)"

What's that?
If you had two forts directly next to each other, one of them just recaptured the other one after it had been sieged by an enemy. Now you'll have to actually siege a province with a fort to get it back.
 
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ahyangyi

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Cooooooool! (And thank you for managing to release the patch before the weekend!)
 

Fugu

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Honestly, good job with the patch and quick fix. Waiting eagerly for the more fine tuned "proper" update!
 
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