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King

Part Time Game Designer
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Dec 7, 2001
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  • Crusader Kings II
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New Hot Fix out for Armageddon


******Change Log ******
- Fixed a couple of annoying things in the scenario set up
- Did some further tweaks to the tech teams
- Got the right tags in the AI files.
- The cost when serial building units with attachments should now be correct.
- Attack time can now be moved back.
- The ship values should now not be changed when a nation is annexed.
- The lockup that some times occurred when selecting battle cruisers is fixed
- Fixed a few spelling errors
- The increases in supply, fuel and minimum fire distance should now be correct when building attachments


Get it Here
http://www.gamersgate.com/patches/Armageddon_10a.exe

Enjoy your holiday weekend.
 
Thanx a lot. One question though, will the naval brigades 2-5 work correctly now after reloading a game?
 
PanzerMike said:
Yay! Just in time for the long weekend ahead. Now let's hope the naval attachment 2-5 also work correctly! Thanks PI.

Thank you =)

(did you include the fixes from the community patch aswell?)
 
King said:
New Hot Fix out for Armageddon


******Change Log ******
- Fixed a couple of annoying things in the scenario set up
- Did some further tweaks to the tech teams
- Got the right tags in the AI files.
- The cost when serial building units with attachments should now be correct.
- Attack time can now be moved back.
- The ship values should now not be changed when a nation is annexed.
- The lockup that some times occurred when selecting battle cruisers is fixed
- Fixed a few spelling errors
- The increases in supply, fuel and minimum fire distance should now be correct when building attachments


Get it Here
http://www.gamersgate.com/patches/Armageddon_10a.exe

Enjoy your holiday weekend.

Thanks :)

What about the bug, that you can instantly join a fight, even if the last fight just endet? Normally you got 48h of standing, before you can join another fight or just move on.
 
Danielos said:
There is no mention of naval brigades being corrected. Do they work as intended now?


They should work OK now,becouse annextion was( by reasons not clear to me) a trigger to naval atachment bug.And in the log is that fix mentioned.
It should work now I hope.
Lets see.
 
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