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jacobsighs

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Just what the title suggests. I suggest that the Hostile Coring effect increases the time it takes to create a core, rather than the admin point cost. Thus a province would not cost twice the MP, but twice as long to core.
 
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kitemasaki

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Won't happen. This suggestion is just a way to make the game easier.

Defeats the entire purpose of being apprehensive about coring those provinces. Nobody would care that it takes longer if it is cheaper. Because of this, it won't happen.
 
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FleetingRain

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Won't happen. This suggestion is just a way to make the game easier.

Defeats the entire purpose of being apprehensive about coring those provinces. Nobody would care that it takes longer if it is cheaper. Because of this, it won't happen.

Now, if it affected coring speed and overextension...
 
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Wizzington

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If you want to make the modifier pointless it's better to suggest just removing it...
 
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Five_X

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decrease speed of coring and add years of separatism.

This is actually a really good idea, and better represents what HCC is supposed to be: local nobility/people not accepting foreign rule.

If it increased years if separatism, I'd think "Ouch, I might want to take my time eating North Africa" rather than "Man, all these ADM points..."
 
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zerosius

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If you want to make the modifier pointless it's better to suggest just removing it...
Ok then i suggest removing it. It does not add anything to the game, and in my opinion fails to represent what it was designed for. Instead you could add a province modifier that gives more seperatism or lowered province outputs for a long amount of time, to represent the hindered integration of regions that now use the Coring Cost Modifier.
 

Frozen Yakman

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I don't particularly care if the cost goes down but how about this for a better effect:

1) Never Surrender: gives the province an unrest modifier equal to ceiling(cost modifier / 10) (i.e. 50% hostile coring cost gives 5 unrest). This modifier is permanent until the hostile core is revoked
2) Strength of the Underclass: gives the province a rebel strength modifier equal to the cost + 100% (i.e. 50% hostile coring cost means that when rebels spawn, 50% more rebels appear than normal (20 rebels normal = 30 rebels with the modifier)). This modifier affects all kinds of rebels spawned from the province
3) Whispers inflame rebellion: Neighboring hostile cores give an unrest modifier equal to the number of neighboring hostile cores from the same country, this modifier doubles after the printing press is invented. So if you conquer three provinces in a line from Bohemia, the two endpoints would get +1(+2 with print press) unrest; while the center point would get +2 (+4 with printing press) unrest.

This would make revoking cores a very important war goal.
 
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FleetingRain

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If you want to make the modifier pointless it's better to suggest just removing it...

How about my suggestion, Wiz? Hostile core-creation would increase overextension and decrease coring speed by the same %, instead of making it cost more ADM points.

Also, Frozen Yakman's suggestions sound great and also make hostile core-creation more realistic and integrated into the gameplay, in my opinion.
 

jacobsighs

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If you want to make the modifier pointless it's better to suggest just removing it...

Oh Wiz, I'm hurt.

Now to be serious, my suggestion would not make the modifier pointless. Slowing coring time would mean more unrest and some lingering over-extension. It would not make it pointless, but it would definitely be a nerf.
 
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