Just headline question.
I get all that neat sub-buildings (and it's nice to have some kind of research center for province!), but what about titular mechanics? I didn't get how Disease Resistance, Diseases and Depopulation actually works.
As I found by event digging, having hospital in province speed up restoration from depopulation. Also I found that having hospital adds chance that disease in province don't drop prosperity.
<whine>(also I should notice it's not neat from developers to make me datamine events folder just to find basic info)whine<whine>
Can somebody add something?
I get all that neat sub-buildings (and it's nice to have some kind of research center for province!), but what about titular mechanics? I didn't get how Disease Resistance, Diseases and Depopulation actually works.
As I found by event digging, having hospital in province speed up restoration from depopulation. Also I found that having hospital adds chance that disease in province don't drop prosperity.
<whine>(also I should notice it's not neat from developers to make me datamine events folder just to find basic info)whine<whine>
Can somebody add something?
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