gonna brainstrom here for future references:
1) seperate turkmen and turkish cultures. let turkmen be the original central asian nomads, and as they settle and mix with iranic and levantines, let them turn Turkish like norse or anglo-saxons change
have seperate sprites and portraits for Turkish culture(more like the Anatolian Turks).
2) Ability for altaics to re-migrate. the settled area they leave behind reverts back to previous culture in some cases and not in other cases so as to represent random Turkification in the middle east. A feudal kingdom can continue under one of the family members that is left behind. Pretty much how there were seljukids from iran, iraq to anatolia.
3) Have flavor events for the rise of Turko-Persian culture,underline this interaction in-game through various events and artwork.
4) Make sure the ghulam issues are represented. Create a possible event chain for Levantine states to raise ghulam retinues(in the intrigue screen). These can be powerful, but as a downside, there should be an event possibility that causes them to overthrow.
Use this to weaken the abbasid blob as it did historically.
5) Get rid of the silly one-culture nomads. Allow nomads to subjugate other "clans", maybe a special casus belli to absorb a clan. This way, clans can be migrated all over the place and represent the mixed stuff they got into. So a turkmen can can also control karluk, cuman or mongol tribes, better reprsenting the cluster they were, creating a more colorful game experience with unique outcomes.
6) Make Sufism a thing. Since conversion of nomadics involved sufi influences( combo of Islam with manicheanism, buddhism...etc) make new heresies with their event chains such as Alevism that was common among nomads.
*learn to mod
