• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Beamed

American Tyrant
108 Badges
Dec 23, 2006
2.415
7
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
Hullo again. I know I'm bombarding this board with random questions suddenly, so I suppose I'd best make this quick.

I've noticed that tons of units are modified by your ruling law, and then slightly modified by the various powers you give the different population types in your provinces. All's well and good. But never have I seen even a single archer cavalry unit. Are they only available to Mongols, are they unlocked by a tech later, or..?
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Hullo again. I know I'm bombarding this board with random questions suddenly, so I suppose I'd best make this quick.

I've noticed that tons of units are modified by your ruling law, and then slightly modified by the various powers you give the different population types in your provinces. All's well and good. But never have I seen even a single archer cavalry unit. Are they only available to Mongols, are they unlocked by a tech later, or..?

As far as I know, they are exclusive Mongol units.
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.126
1.880
  • 200k Club
  • 500k Club
The Turkish Steppy Company is a mercenary unit for orthodox rules and it consist of light cavalry and horse archers.


Code:
##############################
# The Turkish Steppe Company #
##############################

# Level 0, before 1150
character_event = {
	id = 1224
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = orthodox }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
		modifier = {
			condition = { type = stability value = 1 }
			factor = 0.9
		}
		modifier = {
			condition = { type = stability value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = stability value = 3 }
			factor = 0.9
		}
		modifier = {
			condition = { type = not value = { type = stability value = 0 } }
			factor = 1.1
		}
		modifier = {
			condition = { type = not value = { type = stability value = -1 } }
			factor = 1.1
		}
		modifier = {
			condition = { type = not value = { type = stability value = -2 } }
			factor = 1.1
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 631
				culture = turkish
				mercenaries = yes
				strength = {
					light_cav = 300
					archer_cav = 700
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.126
1.880
  • 200k Club
  • 500k Club
I see arabs with horse archers all the time.

I think it's not just limited to Mongols and Arabs, but the AI. Even if you play as an Arab or Mongol ruler you don't get to filed horse archers.

Muslims can only get them through events and when I come to think of it the Mongols also seem to only get them through events.