yeah that was in 1.8, but the system was perfectly viable.Yeah; must be before 2.0 because the hyperlanes are green instead of cyan.
yeah that was in 1.8, but the system was perfectly viable.
You colonized all that and made it into a 1 system sector with a "fleet admiral" governor.
That would be 17 easily identifiable starports in one system with cheaper ship construction.
2.0 would look like this:
View attachment 347120
I don't know of any mod that would do that and I can't think of a way of doing it with the console that isn't so tedious that you'd want to eat a bullet.Do you know if there is a way to identify rocky planets which are too big/small for the event without using the console or mods?
So, if this Horizon signal event is repeated, we can have endless tomb worlds?yeah that was in 1.8, but the system was perfectly viable.
You colonized all that and made it into a 1 system sector with a "fleet admiral" governor.
That would be 17 easily identifiable starports in one system with cheaper ship construction.
2.0 would look like this:
View attachment 347120
You can't do this event more than once per game.So, if this Horizon signal event is repeated, we can have endless tomb worlds?
But just to be clear, the Horizon Signal event chain can only trigger once. It's not farmable in the sense that you can go through it multiple times.
I dont get it. How to farm Horizon Signal? Is it a way, a bug ? to farm Horizon Signal event?considering that's the only meaning of the word, it means the Horizon Signal is NOT farmable.
It's not so much farmable as it's relatively trivial to force trigger the event in 100% of games you play.I dont get it. How to farm Horizon Signal? Is it a way, a bug ? to farm Horizon Signal event?
I don't know of any mod that would do that and I can't think of a way of doing it with the console that isn't so tedious that you'd want to eat a bullet.
What I did was to write a php script to parse the savegame file to generate a list of systems with information on available planets.
View attachment 347137
Iirc, mamalian is normal #10.What are the rest of the portrait types that you end up with after the Messenger modifications?
So, you're authoritarian, so you can resetlle and prevent migration... But you only put one species of your main race on your homeworld? You missed out on the engineer/physicst combo!I've been going a different route that's similarly exploitative.
Syncretic Evolution (not necessary but worked well enough), Authoritarian / Fanatic Spiritualist - although really, spiritualist alone is enough.
Trigger the event, but go down the Evolutionary path before you finish. Because we're going to evolve them away your initial traits don't matter that much - I just used traditional/intelligent. Since you get so much society research from the building and quests, it synergizes pretty well.
Pick the system you want to convert. If Zanaam is in the game, that's a guaranteed four size 25s. Settle it and the like.
Finish the evolutionary path. Make sure there's at least one each of your main and syncretic species on your new homeworld, and engineer them with the traits you want everywhere. I picked Fertile, Erudite, Robust, Sedentary and Repugnant.
Then finish the Messenger connection. If you want, restrict it to your capitol world - you're going to re-engineer everyone in a little bit anyways. This helps you keep your ethics if you want. However, now you've got both Intelligent and Erudite - normally restricted to picking only one. For my syncretic species, I picked Robust, Fertile, Industrious. They don't get Intelligent from the Messenger connection, so I don't see the point in making them mediocre at research when your main species has +30% to all.
Then finish the rest of the line. Boom. Every species in the system gets Tomb habitability, Repugnant and Natural Physicists. With Robust that's 90% habitability to all non-tomb worlds, 100% on tombs, +30% to engineering and sociology and +45% to physics, and -2 trait points remaining.