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balmung60

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Why are South American and Andean split into two tech groups anyway?
Two reasons. First, Andean is +150% cost, while South American is +250% cost. Second, so they can have different maps and not auto-share maps.
In my opinion, discussing why Paradox wants to follow their design decision is a matter of speculation. The "why" isn't the issue that should be discussed. The issue that should be discussed is what we can suggest the development team change, while keeping the apparently critical design criterion of "Hordes must reform or die" in mind, in order for Horde gameplay to be more satisfactory. If I missed a statement recently that says that "reform or die" is no longer the focus for future Horde gameplay, then I guess I'm wrong here.

Anyways, looking back at the OP after drinking a few cups of coffee has shown me why my response doesn't fit. My sleep deprived mind read the first statement as an implied suggestion to fix it. I stick by my statement, however, that having the reforming mechanic tied to the Nomad tech group might be an adequate fix. Maybe have the decision code posted above applied to the game but adding it to all nations in the Nomad tech group that might change governments without reforming.

However, I certainly don't agree with the criterion that "Hordes must reform or die." Let that be clear. However, I prefer to suggest solutions that stay within design criteria that seem to have a critical, must-have priority.
Well, with the second decision, I made, any nomad tech nation can reform (unless it manages to become a theocracy or republic, though that could be handled with one additional line each), literally any independent nomad tech nation that has completed Innovative, Administrative, or Economic Ideas and has 200 ADM and +3 Stability can reform. Add the other one to let subject CNs reform and that covers pretty much any situation that you could find a nomad tech nation in.
 

Xinkc

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Sounds reasonable to me, and your suggestion would be a good alternative if they don't want to give units.

They should really assign units to the Andean group though. CNs with no possible units sounds painful.

Definitely sounds painful. I'm glad I didn't continue a MP game as them now.
 

TheMeInTeam

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Definitely sounds painful. I'm glad I didn't continue a MP game as them now.

If you westernize first (generally you would unless denied it) it probably wouldn't come up, as the game would then see the western hat and pick that as CN unit tech group. This is more of a nasty trap issue.