Yet another strange quirk resulting of the oddity that is the non-upgrading horde units...while traditional hordes are able to switch with reform government, that decision seems to be tied to the horde government itself.
Now since CNs inherit tech group, but get their own government, horde CNs are eternally screwed because there is *no* way at all to get other units. therefore, the game is basically unplayable for a horde CN after the 1650 mark at best.
Due to the unfathomable circumstances that leave horde tech as only tech in the game without unit upgrades, even american tribes start punching you for fun and money at that point. Westernization is possible straight away, but being current in miltech only gets you so far against reformed tercios with four times as many pips.
To be fair, this is a relatively obscure scenario, but so is the decision to make horde units completely without upgrades - a design oddity that if chosen to keep that way also requires that all scenarios have a way to work around it. I am not asking to get foreign core recruitment back, but seriously, noticing that you are completely and utterly screwed 100y into a game is not fun, and this is not the only problem the horde unit exception has caused. why cling to a mechanic that is both unnecessary and takes gameplay opportunities away?
Now since CNs inherit tech group, but get their own government, horde CNs are eternally screwed because there is *no* way at all to get other units. therefore, the game is basically unplayable for a horde CN after the 1650 mark at best.
Due to the unfathomable circumstances that leave horde tech as only tech in the game without unit upgrades, even american tribes start punching you for fun and money at that point. Westernization is possible straight away, but being current in miltech only gets you so far against reformed tercios with four times as many pips.
To be fair, this is a relatively obscure scenario, but so is the decision to make horde units completely without upgrades - a design oddity that if chosen to keep that way also requires that all scenarios have a way to work around it. I am not asking to get foreign core recruitment back, but seriously, noticing that you are completely and utterly screwed 100y into a game is not fun, and this is not the only problem the horde unit exception has caused. why cling to a mechanic that is both unnecessary and takes gameplay opportunities away?