Horde Pretender Events Should Not Fire at Low Manpower

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hazbot

Úlfhéðnar of the İdel
81 Badges
Nov 2, 2014
188
630
  • Crusader Kings II: Horse Lords
Can we take a minute to talk about the fact that Horde pretender events fire all of the time, like, incessantly?

If you haven't declared war in your first week, bam, pretender rebels within the first month.

You're barely out of a war and your armies are still reinforcing, bam, pretender rebels within three months of a war's end.

You've just engaged a bunch of pretender rebels that sprang up about a week ago, bam, two more rise up before you're even done killing the first.

Obviously the message here is that as a horde you should be at war whenever possible, but ignoring the fact that hordes were not always at war with everyone simultaneously, this system fails because it limits the amount of time I can possibly be at war.

Let me explain:

I'm just done with a war, and although I won, my manpower is seriously drained, and my units need reinforcing, so I decide to sit down and let my armies reinforce and my manpower regain. Big shocker, three months in, a rebel uprising occurs, and the newly reinforced army needs reinforcing again now, and I have ended up barely regaining any manpower at all since all of what I had regained I had to throw at stopping the rebellion. And then another one happens next month. And then another after that. Are you beginning to see the problem here? This doesn't even make sense from a realism standpoint, much less a gameplay standpoint, what kind of absolute dolt says "Our Xan is weak and peaceful, nevermind the fact that our nation is war-ravaged and still recovering from losses, I'm going to ravage and cause more losses because the Xan refuses to march our collapsing army towards a well-organised and prepared target! I'm sure that my efforts to overthrow him will result in our nation being far more war ready, what with the fact that I'll be killing the army that's already strained for recruits!" you know, maybe I'll march to war once in a while if these morons didn't keep killing my army all of the time?

There are really currently two solutions for a player:

1. Enter a war against a weaker opponent and just stand your armies at their borders until your manpowers is regained.

2. Get a far away ally who'll drag you into a war that you don't intend on really fighting in anyway.

Both of which are really contrary to the purpose of this mechanic and actively encourage players to join wars to not fight in them, rather than joining wars and fighting in them as they should.

The event already doesn't fire at low war exhaustion, but this just encourages horde players to do everything to increase war exhaustion so their manpower can recover, really these events are tied to the wrong variable.
 
  • 3
Reactions:
Upvote 0

Hazbot

Úlfhéðnar of the İdel
81 Badges
Nov 2, 2014
188
630
  • Crusader Kings II: Horse Lords
Update: This is ridiculous, I already made the point about how ridiculous these events are but in practice they don't just slow down your ability to regain manpower, they anhilate it. It's been 2 years since my last war and I have actually lost more manpower than I have regained. I should not be declaring war in order to regain my manpower but that's my only sane option at the moment since wars are genuinely less damaging to my manpower pool than these revolts are. To give a scale of how bad it is, I came out of the war with 20,000 troops. I now have 6,000.

In the end I just no-CB declared a war against an OPM that doesn't border me. I'm not going to fight them, I'm just going to sit here and wait for my manpower to recover while they are completely unable to reach me. The -2 stab hit is nothing compared to the rebel onslaught.
 
Last edited:

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
The mot alarming thing is that taking a -2 stab hit actually makes rebels less of a problem in this scenario. Game-play aside, that's hilarious.
 

ThePatriotOfDreumel

Queen of Nothing, A Lack of Things and Emptiness.
61 Badges
May 6, 2015
2.278
3.160
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
In my qara qoyunlu game, one week into the game, I got 3 events for being at peace, while I was building an army!
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
Maybe this whole thing should just go away? I mean, I understand that Hordes are supposed to be at war as frequent as possible, but it's not like in this game we need a special reason to go to war, especially with horde CB's.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Maybe this whole thing should just go away? I mean, I understand that Hordes are supposed to be at war as frequent as possible, but it's not like in this game we need a special reason to go to war, especially with horde CB's.

Maybe they should tone it down or make it a disaster type thing with visible progress; some small amount for not being at war and larger amounts for having less than two and zero war exhaustion and for having half / full manpower?