Introduction
It’s been quite a long time since I wanted to write an AAR because I like stories and I like explaining things, but I did not feel like I had any legitimacy to do so and to create something unique and interesting. My English is not perfect so I can’t write an history book type AAR, and even if I’m probably better than the average player, I can’t impress you with those insane Very Hard campaigns featuring epic results with terribly bad starting positions. With the release of CoC and patch 1.22, I finally decided to jump into it, and to present you one of the uncommon ways in which I play the game. I've been doing these campaigns since quite some time, and I suddenly realized that if I enjoyed them, some people might enjoy them as well.
As we all know, one of the main issues of strategy games is that after you overcame your initial struggles, you’re usually left with the only challenge of conquering the biggest amount of land in the smallest amount of time. I appreciate the challenge of nearing perfection, minmaxing your run and having to think at multiple things at once without doing mistakes, but the most epic part is definitely the initial struggle when you are surrounded by many bigger foes. That’s why I often like to restrain myself to those early stages of a run.
I start as a random country, I play for about 20 years until the situation is significantly better, and then I reload the save as another random nation and keep hopping between tags. Not only does it prevent me to become too powerful, but it also eliminates the boring part of waiting for manpower to replenish or AE to vanish, and there is a lot of storytelling to be had. You try your best to help a country to survive, you then leave it in the hands of the AI for two decades, and you have this insanely exciting moment when you reload the save where you can check what happened to your previous little baby on the other side of the globe. There is nothing as frustrating as seeing that the AI completely messed up, and nothing as rewarding as seeing them become a major player. I really enjoy doing this, so I thought I could share this peculiar experience.
I’ll do two posts for each nation: one increasingly long post to look at the current state of the world and of our previous nations, and also to introduce my new country, and the second one where I will go through these 10-20 years of gameplay. I do not fix myself an arbitrary time in a nation, it’s about having fun and exploiting opportunities. Some nations are utterly doomed when you pick them, or are locked without any expansion opportunity, so I’ll try to fix the economy and get defensive alliances, and leave them after 8 years if there isn’t anything interesting. Others have plenty of roads to take and stopping will be difficult so I might play for 30 years occasionally. The only real rule is to leave the country in a stable state (so I won't take 20 loans to win 2 impossible wars and look cool, and then let the AI deal with the interest), and in a better shape. The real goal is that the nation I play thrives for the next decades.
No need to describe state of the world here, so let’s instantly see where the game puts me!
That's Kathiawar. The purple stain of India. Like any purple stain, it does not even has connection between the different parts of its country because a core is owned by a filthy Sunni nation.
I'm not even mentioned here, that says a lot about how weak I am.
But how exactly?
Development 3 provinces, 13 development
Income 2,02 (+0,16)
Army 4/1/0 (7 FL)
Tech 3/3/3, no ideas
Ok, that’s not the worst start of the game, but that’s usually one of the first nations to disappear. I have 3 neighbours who are all stronger than me (Sind has 9 FL, Mewar has 11, Gujarat has 14) and I am Hindu so most people in India hate me, especially the major players.I have an atrocious starting ruler even if he is strict, and I am tribal (I have feudalism at least). I can’t afford any advisor and I am in the hardest node to control in India. I sense a lot of fun!
And what about diplomacy?
Mewar and Sind rival me (Gujarat is too big), and I rival them back, they are my only valid targets anyway. Gujarat owns one of my cores, I take the mission to reclaim it. That’s the obvious first goal of the campaign. I improve relations with rivals of my neighbours, if I get an alliance I might go somewhere. I pick Shakti to get the well needed military boosts. And… Let’s unpause!
As we all know, one of the main issues of strategy games is that after you overcame your initial struggles, you’re usually left with the only challenge of conquering the biggest amount of land in the smallest amount of time. I appreciate the challenge of nearing perfection, minmaxing your run and having to think at multiple things at once without doing mistakes, but the most epic part is definitely the initial struggle when you are surrounded by many bigger foes. That’s why I often like to restrain myself to those early stages of a run.
I start as a random country, I play for about 20 years until the situation is significantly better, and then I reload the save as another random nation and keep hopping between tags. Not only does it prevent me to become too powerful, but it also eliminates the boring part of waiting for manpower to replenish or AE to vanish, and there is a lot of storytelling to be had. You try your best to help a country to survive, you then leave it in the hands of the AI for two decades, and you have this insanely exciting moment when you reload the save where you can check what happened to your previous little baby on the other side of the globe. There is nothing as frustrating as seeing that the AI completely messed up, and nothing as rewarding as seeing them become a major player. I really enjoy doing this, so I thought I could share this peculiar experience.
I’ll do two posts for each nation: one increasingly long post to look at the current state of the world and of our previous nations, and also to introduce my new country, and the second one where I will go through these 10-20 years of gameplay. I do not fix myself an arbitrary time in a nation, it’s about having fun and exploiting opportunities. Some nations are utterly doomed when you pick them, or are locked without any expansion opportunity, so I’ll try to fix the economy and get defensive alliances, and leave them after 8 years if there isn’t anything interesting. Others have plenty of roads to take and stopping will be difficult so I might play for 30 years occasionally. The only real rule is to leave the country in a stable state (so I won't take 20 loans to win 2 impossible wars and look cool, and then let the AI deal with the interest), and in a better shape. The real goal is that the nation I play thrives for the next decades.
No need to describe state of the world here, so let’s instantly see where the game puts me!
That's Kathiawar. The purple stain of India. Like any purple stain, it does not even has connection between the different parts of its country because a core is owned by a filthy Sunni nation.
I'm not even mentioned here, that says a lot about how weak I am.
But how exactly?
Development 3 provinces, 13 development
Income 2,02 (+0,16)
Army 4/1/0 (7 FL)
Tech 3/3/3, no ideas
Ok, that’s not the worst start of the game, but that’s usually one of the first nations to disappear. I have 3 neighbours who are all stronger than me (Sind has 9 FL, Mewar has 11, Gujarat has 14) and I am Hindu so most people in India hate me, especially the major players.I have an atrocious starting ruler even if he is strict, and I am tribal (I have feudalism at least). I can’t afford any advisor and I am in the hardest node to control in India. I sense a lot of fun!
And what about diplomacy?
Mewar and Sind rival me (Gujarat is too big), and I rival them back, they are my only valid targets anyway. Gujarat owns one of my cores, I take the mission to reclaim it. That’s the obvious first goal of the campaign. I improve relations with rivals of my neighbours, if I get an alliance I might go somewhere. I pick Shakti to get the well needed military boosts. And… Let’s unpause!