So the CS II trailer made me a bit nervous, and I've seen content creators on YouTube echoing the same sentiment.
One of the things that me and many others disliked the most about Cities Skylines was how it pretty much forced you to build a North American car-centric city. Your city was primarily connected to the outside world by a highway, all assets you built had to be directly connected to roads, and public transport services and pedestrian and cycle paths weren't even available until your city had grown. There was also no mixed zoning, so cities never felt quite real. Heck, you couldn't even have things like pedestrian shopping streets without mods or DLCs.
I was sure this would be adressed for Cities Skylines II, with all the feedback the Finnish (!) devs have been receiving on this, and the increasing popularity of urbanism that promotes giving cities back to the people and not building everything around private car ownership, but the trailer just shows what appears to be car-centric cities. Where are the bikes, boats, and trains? I know this game will have all those things, it'd be really strange if it didn't, but when they aren't in the trailer at all, that makes me concerned. There is a single bike in the trailer, and it's shown in a clearly car-centric street, even with cars parked on pavements. The trailer says "start from the beginning", and shows nothing but car infrastructure, perpetuating the myth that modern cities are "built for the car" (Not Just Bikes has entered the chat).
Maybe they made the announcement trailer this way so as not to scare away North Americans who are such a big part of the potential player base, but I just really hope CS II won't be another game that forces you to build everything around the car.
(PS: spare me the stupid false dilemmas like "but cities need roads, what about emergency vehicles if you ban cars, what if I need to haul three bookcases and seven shopping bags from IKEA, etc." in replies, please. I get enough of those in urbanist comments threads)
One of the things that me and many others disliked the most about Cities Skylines was how it pretty much forced you to build a North American car-centric city. Your city was primarily connected to the outside world by a highway, all assets you built had to be directly connected to roads, and public transport services and pedestrian and cycle paths weren't even available until your city had grown. There was also no mixed zoning, so cities never felt quite real. Heck, you couldn't even have things like pedestrian shopping streets without mods or DLCs.
I was sure this would be adressed for Cities Skylines II, with all the feedback the Finnish (!) devs have been receiving on this, and the increasing popularity of urbanism that promotes giving cities back to the people and not building everything around private car ownership, but the trailer just shows what appears to be car-centric cities. Where are the bikes, boats, and trains? I know this game will have all those things, it'd be really strange if it didn't, but when they aren't in the trailer at all, that makes me concerned. There is a single bike in the trailer, and it's shown in a clearly car-centric street, even with cars parked on pavements. The trailer says "start from the beginning", and shows nothing but car infrastructure, perpetuating the myth that modern cities are "built for the car" (Not Just Bikes has entered the chat).
Maybe they made the announcement trailer this way so as not to scare away North Americans who are such a big part of the potential player base, but I just really hope CS II won't be another game that forces you to build everything around the car.
(PS: spare me the stupid false dilemmas like "but cities need roads, what about emergency vehicles if you ban cars, what if I need to haul three bookcases and seven shopping bags from IKEA, etc." in replies, please. I get enough of those in urbanist comments threads)
- 19
- 14
- 3
- 1