This is a lightweight mod that makes empires be more centered around homeworlds for population growth. Populations grow much more slowly but grow faster on capitals then elsewhere. As a result capitals are important as a source of immigrants. The goal is to create a notion about the natural growth of an empire where manpower is a scarce resource that slowly spreads from the developed core to the new colonies. You can grab new planets without consequence... they just wont do you much good.
To install:
Unzip in Documents\Paradox Interactive\Stellaris\mod\
Changes:
Population growth base need raised to 120
Population growth base multiplier set at +300%
Population growth rate reduced to 1 with .25 per additional food
Population growth multiplier reduction (i.e. faster growth) for capital
Population growth multiplier reduction for planetary government buildings
Immigration food need reduced to 1
Immigration allowed to worlds with up to 25% less happy then origin world
Immigration pressure of crowding increased
Immigration malus to move towards capital
Research penalty for pops removed
1% research penalty for planets added
Influence upkeep of outposts removed
Influence cost of outposts reduced to 100
Thoughts about future changes:
Colony ships should probably be made more expensive
Fleet limit bonus of space stations should be severely reduced
Cost of later technologies should be increased
Alternative buildings with high influence cost should be available for "tall" empires
Fiddle around with control of space, depending on what Paradox does to those mechanics in the next couple of patches. Hopefully it will be possible to have different empires living side by side.
Things I can't do that I'm looking for ways to work around:
Create an influence build cost for stations besides outposts
Create an influence build cost for colony ships
Make population growth a percentage of number of pops
To install:
Unzip in Documents\Paradox Interactive\Stellaris\mod\
Changes:
Population growth base need raised to 120
Population growth base multiplier set at +300%
Population growth rate reduced to 1 with .25 per additional food
Population growth multiplier reduction (i.e. faster growth) for capital
Population growth multiplier reduction for planetary government buildings
Immigration food need reduced to 1
Immigration allowed to worlds with up to 25% less happy then origin world
Immigration pressure of crowding increased
Immigration malus to move towards capital
Research penalty for pops removed
1% research penalty for planets added
Influence upkeep of outposts removed
Influence cost of outposts reduced to 100
Thoughts about future changes:
Colony ships should probably be made more expensive
Fleet limit bonus of space stations should be severely reduced
Cost of later technologies should be increased
Alternative buildings with high influence cost should be available for "tall" empires
Fiddle around with control of space, depending on what Paradox does to those mechanics in the next couple of patches. Hopefully it will be possible to have different empires living side by side.
Things I can't do that I'm looking for ways to work around:
Create an influence build cost for stations besides outposts
Create an influence build cost for colony ships
Make population growth a percentage of number of pops