I just have to give a shout out to the devs to making the Market make a helluva lot more sense. Sure, occasionally Alloys drop to almost 1 energy each -- so, maybe an overcorrection -- but it now makes sense to build Generator districts, and sometimes, a whole helluva lot of them.
In my last game, minerals were as cheap as 0.30 to buy sometimes, and 3.0 at other times -- food ranged from maybe 1.3 to buy to as cheap as 0.29 (btw, this was the full 30% market fee) -- in general, I felt like sometimes goods were a little too cheap, but not *always* too cheap, so it made sense to build the Matter Decompressor, etc. (Alloys were as cheap as 1.2, but were generally 3-5 and once jumped to ~11).
In general, though, goods were probably a little cheaper on the external market than on the initial internal one, and a single Energy was worth (before fee), more than a single Mineral or a single Food. Which is as I hoped it would be.
Not saying it is perfect or makes perfect sense -- and it might have overcorrected slightly in the sense that Energy occasionally seems *too* good -- but overall, MUCH more playable than before.
In my last game, minerals were as cheap as 0.30 to buy sometimes, and 3.0 at other times -- food ranged from maybe 1.3 to buy to as cheap as 0.29 (btw, this was the full 30% market fee) -- in general, I felt like sometimes goods were a little too cheap, but not *always* too cheap, so it made sense to build the Matter Decompressor, etc. (Alloys were as cheap as 1.2, but were generally 3-5 and once jumped to ~11).
In general, though, goods were probably a little cheaper on the external market than on the initial internal one, and a single Energy was worth (before fee), more than a single Mineral or a single Food. Which is as I hoped it would be.
Not saying it is perfect or makes perfect sense -- and it might have overcorrected slightly in the sense that Energy occasionally seems *too* good -- but overall, MUCH more playable than before.
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