Holy crap -- is the Market *actually working*?! (2.2.4)

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The Grumpy Buddha

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I just have to give a shout out to the devs to making the Market make a helluva lot more sense. Sure, occasionally Alloys drop to almost 1 energy each -- so, maybe an overcorrection -- but it now makes sense to build Generator districts, and sometimes, a whole helluva lot of them.

In my last game, minerals were as cheap as 0.30 to buy sometimes, and 3.0 at other times -- food ranged from maybe 1.3 to buy to as cheap as 0.29 (btw, this was the full 30% market fee) -- in general, I felt like sometimes goods were a little too cheap, but not *always* too cheap, so it made sense to build the Matter Decompressor, etc. (Alloys were as cheap as 1.2, but were generally 3-5 and once jumped to ~11).

In general, though, goods were probably a little cheaper on the external market than on the initial internal one, and a single Energy was worth (before fee), more than a single Mineral or a single Food. Which is as I hoped it would be.

Not saying it is perfect or makes perfect sense -- and it might have overcorrected slightly in the sense that Energy occasionally seems *too* good -- but overall, MUCH more playable than before.
 
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Spacemadnesss

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I'm not sure I noticed this for the current version but if true then that's excellent, while playing the infamous december release you were able to easily cheese the market using (in my case) agrarian idyll by overspecializing and selling heaps by the planetload to balance my economy. If the food price had ever crashed I would have been dead.
 

The Grumpy Buddha

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I'm not sure I noticed this for the current version but if true then that's excellent, while playing the infamous december release you were able to easily cheese the market using (in my case) agrarian idyll by overspecializing and selling heaps by the planetload to balance my economy. If the food price had ever crashed I would have been dead.

Again, this was with a 30% Market Fee, but the "Sell" price for food for me dropped to 0.18 or so at one point, maybe even lower (and if I had been selling 1000 food a month, it would definitely have been lower -- I never sold more than 350 or so a month).

So, yeah, for the vast majority of the game, farm cheese (lol) was not as good as just straight Energy, even with it easier to get food +% bonuses early and the 6:4 advantage for farms vs generators.
 

Matoro_TBS

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In my last run I sold ~300-500 food monthly to cover my budget defict, and eventually I pushed sell price for food to 0.31 EC or something like that. So I sold more food to cover the loss which made food even cheaper...
Did same thing with minerals and managed to get minimum sell price of 0.41 EC per mineral.
 

Vilcoyote

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Using my mod "more volatil market" which tweak the rebalance equation of the market, I remark that when the difficulty increase, ai tends to lack money so selling ressources become their main energy income and then the market goes down a lot
 

Grzegorz Grzybek

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I just finished 2.2.4 campaign (previous one was before 2.0) and general impression about market is very good.
Prices were changing according to some rule, though I missed the price charts from Victoria 2.

The only thing was that after I conquered entire galaxy (even small one), I started to wonder to and from whom I'm selling/buying the goods? There was no one left (I was playing to get some achievements).
 

Velorian

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I have been noticing that when minerals and food sell on the market for for instance 0.5 credits, the AI is still willing to buy them for like 2 credits, even when they have plenty of food and minerals. Has anyone else had the same experience?
Yes, the AI doesn't seem to value resources based on market prices at all.

I've several times bartered a few thousand minerals to a slightly higher amount of credits, despite minerals being worth 0.18 credits on the market.
 

Matoro_TBS

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The only thing was that after I conquered entire galaxy (even small one), I started to wonder to and from whom I'm selling/buying the goods? There was no one left (I was playing to get some achievements).

I remember this was reasoned in the dev diaries with private corporations. Basically there are thousands of private corporations doing business in the market, which explains why it never runs out of anything.