Holdings should take longer to develop.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Riamus

Lt. General
29 Badges
Jul 21, 2020
1.569
3.636
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Age of Wonders II
  • Age of Wonders III
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Warlock: Master of the Arcane
In CK2, no matter the start date, within 200 years all holding slots in a county were used and fort levels were very high, making it very time consuming and costly to siege anything. Hopefully that is better balanced this time around so it will take the full span of the game to develop counties fully.
It has been started in the video about counties that they are designed so that development of the county should be slow enough to take much of your game to complete. That doesn't mean a min-max game can't finish sooner, of course. As far as buildings, I don't know that there is anything to prevent making them early if you have the resources.
 
  • 1Like
  • 1
Reactions: