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ragnarian

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hi, trying to find a way to change a culture in a mod to have the sylvanian holding graphics (not intending to make a mod, its just for personal use) but everything ive done hasnt worked, could someone help me figure out what to move/change

the mod im changing adds new cultures, im trying to change them to have the sylvanian graphics.
 
I was just doing that the other day for CK2 ATE. I managed to get Kislev holdings to work for every culture that used Canadian gfx.

Documents\Paradox Interactive\Crusader Kings II\mod\geheimnisnacht\gfx\interface\holdings\sylvanian

That is where the Sylvanian holding images are held. Make a holdings folder in gfx\interface\ of the mod you are changing and add the whole sylvanian folder into that new folder.

Documents\Paradox Interactive\Crusader Kings II\mod\modyouarechaning\gfx\interface\holdings\sylvanian

Should look like that.

Now that the pictures are in the new mod you need to find the gfx your culture uses. Look in your mods equivalent of below to find your culture.

Documents\Paradox Interactive\Crusader Kings II\mod\After the End Fan Fork\common\cultures

ex.
prairielander = {
graphical_cultures = { canadiangfx westernslavicgfx }

Prarielander uses canadiangfx as its primary. Note your primary down.

Documents\Paradox Interactive\Crusader Kings II\mod\geheimnisnacht\interface\wh_holding_icons.gfx

Inside here starting at the line ### Sylvanian Holdings there are a bunch of these that instruct the game to use the sylvanian holding pictures for sylvaniangfx cultures.

spriteType = {
name = "GFX_settlement_castle_sylvaniangfx"
texturefile = "gfx//interface//holdings//sylvanian//placeholder_castle_sylvanian.tga"
noOfFrames = 1
norefcount = yes
}

There is one per picture so you need to copy them all to a gfx file in your mods interface folder. Below is the one I used for example.

Documents\Paradox Interactive\Crusader Kings II\mod\After the End Fan Fork\interface\000_ate.gfx

Finally change name = "GFX_settlement_castle_sylvaniangfx" to name = "GFX_settlement_castle_canadiangfx" for the dozen or so sprite types you copied over. Your primary gfx you noted down earlier not canadian obviously.

After that the game will know to use the holding pictures you added for every culture that uses that gfx.