There are a few things, since the sector overhaul that bother me as well. Some are purely aesthetic, others functional.
- As far as I understand it, every system within two jumps of the first colonised planet, is bundled into a sector. This leads to the problem, that often enough only one or two colonisable planets (including the sector capital) are within the newly created sector. If there is a larger gap of non-habitable systems between colonisable planets this can, in the worst case, lead to one system that will never be part of a sector by natural means (meaning without creating a habitat); or, if you build a habitat, to one-system sectors. This is stupid. It not only makes no sense, it is ugly as hell when you look at the galaxy map. Precreate sectors during the galaxy generation process. This way, there wouldn't be any systems without sectors, also the sector layout would look more natural. Just make shure that every empire capital is in the center of a sector (looks best).
- The automation function is virtually non-existend. As long as you have to manually assign resources to a sector, we can't really speak of any automation what-so-ever. I thought one possible use of sectors was supposed to be, to relieve the player of to much micromanagement. But at the moment I either have to babysit all of my colonies or all of my automated sectors. At least, the outliner gives me an indicator if anything is wrong with any of my planets. If I want to see if my sectors still have enough resources I have to open the sector window. This is not only tedious and bad design, it also destroys the whole purpose of having sectors at all. There should be a symbol in the outliner that show us if a sector is automated (if shown), and if they have enough resources. Also: I can understand that it could be potentially bad if a sector uses the global resource storage, but we really shouldn't have to manually assign them. So either, let them freely use the global resources, or let them keep a part of the ones the sector generates, but only if it is managed automatically.
- This is only partially a problem with the sectors, but definitely one that got worse since the so-called sector overhaul:
Since 2.2 using the outliner is... pure hell. Its use was already questionable pre 2.2. It tends to be overcrowded, because there are to many things in it, that aren't shown anywhere else. Since there are only a few informations that you need all the time, move some information into existing windows or create new windows and show them there:
Redesign the Sector and Planet view: It should get some usefull filters, and it should display every information that the outliner, as of today, shows for planets and sectors. Let us favourite planets and sectors, and only show those for quick access in the outliner.
Give us a fleet window. It should display every fleet, and every single ship that isn't part of a fleet. We should be able to set the fleet and bombardment stances from there, there should also be a checkbox to enable automatic exploration of science vessels. There also should be a link to the fleet manager in there too. Also: Filters, you can't never have enough filters. Ships and fleet should stay in the outliner, since we always need a fast way to access them.
Then, design a Starbase, Outpost, whatever window. It should show every starbase, with the currently installed modules, and it should be possible to directly build new ships, alter or build new modules and upgrade a starbase or Outpost from there. And, guess what? Filters, still can't have enough of those.
The whole business thing that came with MegaCorp, can't recall how it is called again, should be integrated into the planet and sector view, possibly into its own tab.
Did I forget something? Ah, yes: Ongoing terraforming should be integrated into the Expansion planner, ongoing annexations of anykind should be integrated in to the diplomacy view. Both with a checkbox to favorite them, thus showing them in the outliner.
There is also no need to show every faction in the outliner. Just give us the option to favorite some factions, and show us a warning if something needs our attention (for example if one get's to strong).
So in short: Move everything that isn't needed all the time into the existing windows, creating new ones as needed, and use the outliner for the thing it normally is used for: To give us quick access to anything, that is so vital, that we need to have allways quick access to. There shouldn't be any information in the outliner that we can't also see somewhere else.