Hold the Line, Bring back Sectors.

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Dec 10, 2018
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You all know the mission and what is at stake. I have come to trust each of you with my life, but I have also heard murmurs of discontent. I share your concerns.
We are trained for war and galactic domination. For surviving against mid and late game crises. For crushing innocent aliens and selling them on the slave market. We would be legends, but the records are sealed., thanks to the EUGDPR.
Glory in battle is our way, and modding and probably other skills as well.
Think of our heroes Blondy, History Wiz, Great Khan Michal Jackson: the Silent Step, who defeated a nation and race with a single shot. Or the Ever Alert, who kept armies at bay with hidden facts and game mechanics.
These giants do not seem to give us solace here, but they are not all that we are. Before the many updates, there was the modding community. Before diplomacy, there were soldiers, many many soldiers.
Our influence stopped the EA but before that, we held the line. Our influence stopped the Bethesda, but before that, we held the line!
Our influence will bring back SECTORS! in the battle today, we will hold the line!


I despise the new sector system.
This is sad considering that I've more than 2000 Hours in Stellaris, at every point I played the game and for better and for worse I found the game fun.
After this last update (and the DLC which was the first DLC I ever pre-ordered and probably the last ) the game is a micro-managing mess. Besides the fact that I am obsessive about having sectors that make sense both in size and geographic sense (i.e. the sectors develop along lanes. ) it is also no longer any fun to play the game and I have 0 control over how and where they are formed. 0, zilt, nada, niente. WHY?

Yes I know that the Sectors had their issues, but they were tolerable. They allowed me to leave the administration of most of my empire in the hands of questionable birocrats whilst I did the fun stuff.
Now I have 0 control over where and when my sectors are created. They do nothing in regards to building and resource administration in fact now I have to spend most of my time micro-managing many many planets and distributing resources and doing the stuff which my previously incompetent governers used to do. Yes they were incompetent, I get it, but is this what anyone thinks of as fun? Being a beaten down birocrat in what is supposed to be your own empire.

Maybe I have less patience for this sort of stuff, but I can't play the game anymore, after 100 in-game years, birocratic bull is most of what I do.

I've searched for some mods out there to see if I could find something to bring back the sectors but nothing so far. If anyone knows of one please let me know I would be in your debt. If anyone knows of a good modding tutorial for Stellaris please let me know, I am willing to give it a shot myself, just to make the game playable again.
 
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Xeorm

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Better yet, ditch the old sector system entirely and have a toggle for planets to be auto-managed. Like any other 4x game. None of this silly sector nonsense.
 

Truly_xtreem

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I agree, I play most of my games as a DA, I take alot of worlds and seeing them all on the screen, even when collapsed is annoying, I only want to see my core systems in the list, the ones I actually care about, I think it is more the fact I don't want to see them, they can make all the other changes, but I don't want to see them, my legion of puppets should not be seen.
 
Dec 10, 2018
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Better yet, ditch the old sector system entirely and have a toggle for planets to be auto-managed. Like any other 4x game. None of this silly sector nonsense.

Not really, Sectors make sense from an administration point of view and have great potential when it comes to political events either moded or official updates
 

Qilue

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I would like a game option to enable/disable sectors.

EDIT
It is self-explanatory. You spend most of the time managing a multitude of individual planets. Is that what the ruler of the empire does? Or is that fun?

For some of us, yes.
 

praftd

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It is self-explanatory. You spend most of the time managing a multitude of individual planets. Is that what the ruler of the empire does? Or is that fun?

Would you rather sit around doing nothing? Planetary management is the majority of the game. Always has been. And the current (albeit buggy) system is far more interesting and engaging than before.

And no, you are not a ruler of anything, you are a human playing a game.
 

tngen toppa

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At the moment i feel like playing the Imperium of Man in every campaign i do and not in a good way,the micro is horrible and no matter how much work i put into organizing it,it never ends....
Its still tolerateable up to 6 planets or so,but as soon as you bring slavery,robotics,genetics and planet fokus into it,it already becomes quite a mess.
And once you actually get to conquer stuff it just all explodes in magnitude and you just dread the work you have to do now.Fumbling through the suboptimal UI just to misclick once and having some shit unemployd not adapted pop be locked in unemployment ruler strata for the cmoing years or something of the like.
It is not fun,dont get me wrong the idea and what could be done is fun,every time i fire up the game i do it because i see the potential of what i could do,but once you hit mid to late game and your empire gets to a certain size it just stops being fun and starts being a tedious chore...

Of course there are ways around it,ways to make it less tedious.Dont even bother with specialisation in the first place,just go for things that reduce pops needs.Just to generalized planets.Dont do migration pacts or if you do be very selective and dont conquer any planets,just vassalize EVERYTHING.
The last few years with every update and every dlc we basically got new way of controling and managing your empire,but with 2.2 basically all of that became so frustratingly tedious that you are back to base game....
 

Rezca

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I agree, I play most of my games as a DA, I take alot of worlds and seeing them all on the screen, even when collapsed is annoying, I only want to see my core systems in the list, the ones I actually care about, I think it is more the fact I don't want to see them, they can make all the other changes, but I don't want to see them, my legion of puppets should not be seen.

Just finished my first 2.2 game as a Hive Mind, and by the end my Planets tab had a lot of scrolling to be done to reach the other tabs. Sure it only took like a second to get down to the bottom, but it would be nice to pick some of the fringe colonies that I colonized for the heck of it or to secure a resource and then just have the AI handle it while I focus on the good planets. Or once I'm done and through with a planet, just remove it from the list. After a point I'm pretty sure there's not much I'm going to need to do with it other than enact a Decision if things do start getting out of hand or replace a building, but for the most part once a planet's reached that fully developed state I don't really notice it much anymore and having a dozen or two of said planets clogging up the list.... xD

Just having another "Auto-Manage" tab or something and planets being handled in such a manner get tossed into there would be nice, and you can swap them in or out as needed.

*edit*
You can turn on autobuild from the Planets and Sectors menu...
Oh wow I didn't know this, thanks for the tip! I guess my comment's irrelevant now xD
 

praftd

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Yes, sectors still exist, all that's changed is that you cannot create them as you want but they still exist and will still manage planets for you.

Suboptimally, but the sector AI was always like that. People complaining about micro probably still managed sector olanets manually in older versions.
 

Hyomoto

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It seems pretty evident, though I admit I certainly understand any skepticism, that sectors are being reframed for political purposes. What I don't understand right now is the hatred for them. Want them to manage your planet? Do it. Don't? Ignore them entirely.

Given the historic sector hate, so much so they have their own dedicated quarantine topic, this one comes off as parody. Bring back the system people so hotly contested it's a bannable offense to open a topic on it? I'm not sure there's much of a strong argument there.
 

Kinkness

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Would you rather sit around doing nothing? Planetary management is the majority of the game. Always has been. And the current (albeit buggy) system is far more interesting and engaging than before.

And no, you are not a ruler of anything, you are a human playing a game.

Then you're missing the point a large number of people have when playing this game. Role-playing a nation.. As a player role playing my nation, I want to be able to put management where management makes sense, and automate where it should be automated.

Even just as a human playing a game, I don't want to always have to waste 15 minutes every 10 minutes re adjusting my planets in a convoluted new system because I have 50 planets all demanding my attention at any given time.. Sometimes I want to just focus on the war effort, or focus on a specific sector, or area that's struggling.
------------

I myself try to Roleplay as whatever leader is currently the leader of my n ation. If they are farm oriented, war oriented, trade oriented, I try to play how I'd imagine they'd play and give commands in ways I'd see them giving commands.. A trade oriented leader most likely won't want to get into direct conflicts, but would rather play the system and allies to fight for him, where as a research oriented leader will focus on building science buildings (even knocking down other types of buildings to make way for more science). etc.

it's quite fun to play this way, and roleplaying the faction I should not be having 9 sector admins doing F all nothing and forcing me to micro manage my galactic empire..

--------------

Likewise taking away sectors I feel is a massive miss oppertunity to add more depth and immersion to the game.. As sectors themselves get their own unique "cultures" and "thoughts" (much like how on this single planet alone, there are so many different cultures and thoughts within nations, and within states within nations.. stupid to think on a galactic empire this wouldn'ts till be the case, even by sectors). Having a sector that's close to the borders of an enemy state could start seeing that sector and or planets start to become lenient and understanding of your former enemy... (Similar to the Communist situation in America during the Cold War, or New Mexico/Arizona having so many mexicans who are more lenient to immigrants, etc.)

Such a massive missed opportunity as a whole. This whole system could easily tie heavily into the government types as well which are still horribly lack luster...