HoIIV - Developer Diary 11 - Map & Graphics -[ NO COUNTERS DISCUSSION ]

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Modo

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Love the tiny font everywhere. I bet it will scale wonderfully for higher resolutions, as usual.
 

LarryLeica

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Love the tiny font everywhere. I bet it will scale wonderfully for higher resolutions, as usual.

Was hoping Hoi4 would finally have some sort of scalable UI as it's getting tiresome now in 2014 to not be able to see important info on a larger screen. Given the direction HOI4 looks to be taking based on the DDs I think I'll give this one a miss sadly...
 

misterbean

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I saw the video yesterday regarding the map and it is starting to look good. The general feel of the map will take some getting used to, but other than that, I feel pretty good about it right now.

edit: Maybe a bit of a dumb question, but how did you guys rotate the map like that?
 

podcat

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edit: Maybe a bit of a dumb question, but how did you guys rotate the map like that?

its a special mode in the dev build where you can control the camera with an xbox controller
 

jrgen3

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That won't be possible in game? I thought that would be a nice addition.
They have that mode in CKII and EUIV as well, but they have not and probably will not include it in the main game.
 

FarEast

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Already someone said, some provinces position in Japanese were many difference position for real position in Hoi3
That's one of reason why Japanese is not a lot of fan compared to other like game.
If your home town were different .....

I want to check once more for Japanese province name and positon etc.
 

podcat

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That won't be possible in game? I thought that would be a nice addition.

It doesnt have much use during real playing and it not really at a level where it works good enough to release. You have to be careful when using it because all sorts of bugs pop up etc. If we have some time left over at some point it could probably be improved to a level where it could be enabled from console etc
 

SpanglishEmpire

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It doesnt have much use during real playing and it not really at a level where it works good enough to release. You have to be careful when using it because all sorts of bugs pop up etc. If we have some time left over at some point it could probably be improved to a level where it could be enabled from console etc

Its very rare occasions where I have difficulty clicking around a sprite if the province above is smaller, Though 99% of the time I would want the world the right way up.
 

Darkath

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It doesnt have much use during real playing and it not really at a level where it works good enough to release. You have to be careful when using it because all sorts of bugs pop up etc. If we have some time left over at some point it could probably be improved to a level where it could be enabled from console etc

Just a console toggle would be nice, especially for AARs etc.

You want fans to take nice screenshots of the game, yes ? :p
 

illathid

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Already someone said, some provinces position in Japanese were many difference position for real position in Hoi3
That's one of reason why Japanese is not a lot of fan compared to other like game.
If your home town were different .....

I want to check once more for Japanese province name and positon etc.

Well most provinces will not be named in HoI4, so this shouldn't be as much of a problem any more.
 

Modo

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Was hoping Hoi4 would finally have some sort of scalable UI as it's getting tiresome now in 2014 to not be able to see important info on a larger screen. Given the direction HOI4 looks to be taking based on the DDs I think I'll give this one a miss sadly...
My 5 years old 30-inch monitor is 2560x1600. I am switching to even higher resolution next year. There are mods that make things sensible @1920x1200, which will be about half resolution for me soon. GG, Paradox.
 

TheRomanRuler

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My 5 years old 30-inch monitor is 2560x1600. I am switching to even higher resolution next year. There are mods that make things sensible @1920x1200, which will be about half resolution for me soon. GG, Paradox.
Why any higher? You just need faster computer and UI in games looks really small (tough you may be fine with that, and it depends on a game)
 

Modo

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Why any higher? You just need faster computer and UI in games looks really small (tough you may be fine with that, and it depends on a game)
I need more space for work, and multiple monitors are not feasible for my layout (and you would obviously have the same problem with HoI stretched over multiple monitors). A 34" LED monitor will draw about 1/3 to half the power of the old 30" LCD. Well-designed games look truly gorgeous at this resolution -- imagine your big ass TV, but basically without pixelization. The only issue to overcome is the idiotic use of bitmaps instead of vector shapes for UI rendering.
 

illathid

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Jesus, is this true?:sad:

I already explained all that in an earlier post, but lets do it again

1. all the text clutters up the map and is expensive to render
2. nobody actually knows where a province is based on the name, there is just too many of them
3. provinces are for moving units about. There is no province view, everything like that are on states now.
4. states are what you fight over, they have names and are few enough that you can hope to remember the names in areas you control (unless you are russia etc). There are also victory points identifying areas of interest and cities. These are also shown with names
5. provinces need to be a certain size to function for gameplay as well as a certain shape, this means that names can be at best a rough approximation to something nearby, and this is a lot easier to find relevant stuff when on state level and avoids all the misdirected complaining about the names being wrong for something never intended to represent a political or geographic province.
6. between state names, region names and VP names there isnt a whole lot of use for a province name.

There are no good reasons to include them whatsoever outside nostalgia. An AAR that relies on province names to illustrate something can do it much better using references and pictures.

For reference.
 

Axe99

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The only issue to overcome is the idiotic use of bitmaps instead of vector shapes for UI rendering.

Is this maybe to help with making it more moddable? Don't get me wrong, I'm in the 'would love a scalable UI camp', just trying to think of the potential costs of moving to vectors for UI.
 
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