So where are the counters?
*runs off to hide*
Snoopy
i agree...it's just not a HoI counter without counters...I aint waisting my coin on this junk....
sarcasmEnd;
So where are the counters?
*runs off to hide*
Snoopy
Okay, first of all I'm sorry for not reading all the way through.
But why the hell are the devs so entitled and so unprofessional?
- Even if we gave each province a name it doesnt matter. Nobody (except maybe 5 ppl with photographic memory) is going to know where something is just based on a name where there are 10,000 names out there. When we need to refer to something by name we use the state name, a nearby victory point/city or supply goto buttons/alerts to just take you there (its also nicer because we can get battle names that fit how they were historically called like Battle of Midway from fighting in waters nearby the island).
Im more than ok on the province name thing. Usually on Hoi III I really dont care about any provinces on the map, too much of them, too much useless information on map, who cares, I just want to take Paris or London, If the region mode has a good implementation (better that hoi II or hoi III,when regions where a bit "meh") I prefer this new system.
- Even if we gave each province a name it doesnt matter. Nobody (except maybe 5 ppl with photographic memory) is going to know where something is just based on a name where there are 10,000 names out there. When we need to refer to something by name we use the state name, a nearby victory point/city or supply goto buttons/alerts to just take you there (its also nicer because we can get battle names that fit how they were historically called like Battle of Midway from fighting in waters nearby the island).
And there still be a "look for" command?
Im more than ok on the province name thing. Usually on Hoi III I really dont care about any provinces on the map, too much of them, too much useless information on map, who cares, I just want to take Paris or London, If the region mode has a good implementation (better that hoi II or hoi III,when regions where a bit "meh") I prefer this new system.
In HoI3 there were too many names (the logical problem with 15.000+ provinces)! The new way seems there much more comfortable. Also I think it's no problem, when it says: battle at Delhi, when the real battle is a few provinces away ... It's like battle of Leningrad or Moscow. That battles also didn't take place right in the cities but next to them! And with 'battle of Delhi' at least you know, where it is ... insteat of 'battle of Faridabat' for example ....
I agree it might help if it was confirmed that there was vital information in the 3D models, such that turning them off and leaving that in the base game could potentially confuse general customers (while people getting counter mods are generally going to be a bit more informed), but if this was a game by EA, Activision, Ubisoft or a bunch of others they would just give us the dev diary, we’d be lucky to get any responses to our questions, and any that we did get would be in corporate speak (no Von Rundstedt dolls to speak of) and tell us very little. What you’re getting, on the other hand, is a pretty good explanation of why it is the way it is (“it’s the teams vision, and there’s important info in the models as well as the counters” – which is a very fair response – it’s PDS’ game, not ours), the game being designed in a way to allow it to be relatively easily made model-free, and having all that confirmed within a day or two of the dev diary going live, by the team lead on a weekend. I’m not sure what your gaming experience is beyond PDS, but it sounds like your perspective has been spoiled a little by the treatment you’ve got here.
We also know that a visual mod to have a counters-only set-up won’t mess with the checksum (so presumably won’t mess up ironman or achievements or what-have-you) so beyond it requiring a bit of work by an enthusiast group (adjust the shaders for the models, reposition the counters – all being well by using the model coordinates so not requiring edits for every province), you won’t be missing out on anything, and we know from some posts that there are people that will put together counter-only mods.
So the team who are getting paid to produce a game get their vision of the game, but have made the effort so that with a little modding people who want NATO symbols only can have them, people that want models-only can presumably have them. How is this not a good response?
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Eh, it just depends on writing. It will be bad for AARs that are like "I moved a division to Klang" but let's be honest - without a map, that is not a useful reference. Most of the HOI III community won't be able to place Klang or Cox's Bazaar any random province anyway. So you'd need to provide a picture. It's the same thing.I have what I hope is a constructive solution to the province name question. As an avid (OK compulsive) detailed AARer, I cannot envisage doing an AAR that refers to "the raging battle six provinces to the north east of Odessa, the one with the bend of the river, not far from that mountain spur"
The day and night cycle is going to get very annoying at fast speeds,better when it was in the minimap. the FOW is going to be annoying to look at while making plans, I hope those cities also turn their lights off during wartime too.
Also allow us to use NATO counters, i'm not too keen on having to buy a million skins like HoI3.