Chain of command in HOI3 was pretty dumb also. What was the purpose of all those HQ units on the map outside of causing a battle delay? Not to mention this was another human only exploit. Some claimed it added to immersion but many others said it was micromanagement hell.
While I'm used to playing board games I also learned in life to be open to trying new and different things. I can tell Podcat cares about the game. He enjoys playing HOI games. So I am more than willing to give this a shot. Those writing off the game saying they will never buy it are making an emotional choice right now. As Spock says there are two possibilities:
1) The design will work as Podcat intends and the game well worth buying.
2) The design fails to meet the intended design goals and few buy the game.
To claim you know for a fact that #2 is reality means you can predict the future. People have every right to be skeptical. Hell I'm a big skeptic in many things. But a skeptic is not someone that is a fanatic or ideologue but instead is someone that requires proof and yet willing to be shown that proof.
There are so many great things we have seen about HOI4. While I might be a skeptic on how models will actually work I'm also willing to wait to find out without saying I'll never buy this game. Who knows it might actually turn out to be the best game PDS has ever created. Time will tell. That's just my opinion.
EDIT:
Maybe the :sad: list got longer but let's also keep in mind thelist.
1) New air combat mechanism that is way more accurate
2) New division builder that is many times better than any previous HOI game.
3) While not much ahs been shown the resources and how production ahs drastically improved.
4) Country specific goals and ideas.
5) Big improvements in naval combat.
Plus others.
If you don’t like sprites then it does not matter how much the game play is improved , I cannot and I will not invade the USSR with a 100 or more little soldiers because to me that will look absolutely ridiculous. I don’t want to see them firing at each other, I don’t want to see the recoil of a tank firing its gun because to me it will just look childish.
There is almost nothing about the map that says to me that this is a game about WWII, Germany looks barren , no roads, no railways not even the names of provinces nothing besides a few 3D buildings to make you feel that this is the 20th century.
I can deal with that but to have a division represented by single toy soldier not a hope in hell.
:sad: no divisional leaders
:sad: no hierarchical chain of command
:sad: no province names!
:sad: no option to play with Hoi3-like 3D counters.
Has actually anybody confirmed yet there will be no Chain of Command? Just a matter of panicing at the right time.
Sarcastic comment or not they are my only hope. I just wonder if even their highly talented team can sort out this mess.we will always Black ICE
Yes.Has actually anybody confirmed yet there will be no Chain of Command? Just a matter of panicing at the right time.
I respectfully disagree. Stance and tech level should be shown on the counter with a number, letter or directional arrow. If I have to quint at a model to try and figure out what tech level it is or what direction it is facing, then I won't really be able to enjoy the game. In HoI3, the tech level could be deduced from the relative strength indicators and the movement direction of the counters was also well indicated as well as their supply status and attack delay status, and this could be seem out to quite a high zoom level. What happens in HoI4 when I am zoomed out to the point where the model is not discernable? The counters need to hold all this information in a quick, easy to see manner, and if the couners do have that info the model is superfulous unless you like the graphics (which is fine if you do! but some of us prefer less clutter).Counters.
So when designing hoi4 we decided we wanted both a pretty model that could show stuff a counter couldnt (stances, tech levels, maybe more) and a counter below it giving you as much information as quickly and completely as possible.
Yes I think your new counter system is fine, great even. But this makes the models all the more superfluous.HoI3 style counters stopped being useful when zooming out, or when stacks were too big, so our new counter system can summarize information for you in a much better way. They will stack by category so that you can see how much of a stack is made up of armor for example, as well as when zooming out instead of overlapping into a giant mess like in previous games they combine to show a summarized stack over areas.
In complex wargame design clarity trumps beauty. It's ok to have beautiful things, but ultimately it must be immediately clear what a thing is. What you judge to be "uglier" many of us would judge to be "more useful" and therefore better.You can either make a 2d overlay like we have currently, so the only difference would be to turn off the 3d models. I am not going to do something I feel adds nothing and just makes the game ugly, but I am sure someone will make a mod that does this.
I fear this is the crux of the problem, people value shiny above utility in video games, and you are right a more utilitarian interface might not sell as well. But at the same time... it really does not seem to be that difficult to satisfy both camps. At this point I do feel like a discarded old dinosaur, where even the fairly simple proposition of switching between iconography and fancy graphics is deemed too much trouble, even though it existed in all previous titles.I also feel there is a large overlap between this crowd and people who only want a 2d map as well. These people I am sad to say we will never be able to make happy with the release of hoi4. A 2d game is possible to make, but its not a game anyone in the team wants to make, or that has a chance of selling as much as a nicer looking 3d one. If you are in this camp, get together and make a 2d mod. Its definitely possible, but its a lot of work we really cant justify doing if we want to keep making games and not starve on the streets.
I think you are using "better" in a subjective sense. It is very very easy to make something that is better or just as good, but that look uglier to your eye. on the other hand such a thing might still make the game play better and actually be more accessible to people who have trouble telling apart 3d models. Even telling apart a char b and a panther will be difficult for some, let alone trying to figure out which appearance of a 3d infantry man represents which tech level. If you realize that stance and tech are better represented numerically and iconographically, then it's hard to see what benefit 3d models bring except eye candy for those who like it. Sometimes simpler is better.if there is enough interest there is of course the possibility of DLC, but as I tried to explain above, its not easy to make something that is better or just as good.
Problem is to know if #1 is really true I have to buy the game which then is taken as a sign of "great success". It's the catch-22 Yossarian.1) The design will work as Podcat intends and the game well worth buying.
2) The design fails to meet the intended design goals and few buy the game.
To claim you know for a fact that #2 is reality means you can predict the future. People have every right to be skeptical. Hell I'm a big skeptic in many things. But a skeptic is not someone that is a fanatic or ideologue but instead is someone that requires proof and yet willing to be shown that proof.