It really saddens me that so much effort has been put into something so useless that is also not even good at what it hopes to accomplish.
The map looks as horrible as any other 3d paradox map, the information conveyed is the same, and the resources used to make it a waste.
Imagine if all the time spent on this travesty were instead used to make an actually good looking 2d map, or perhaps a globe with less detail.
Yes +1! This is not a FPS game! Paradox you think new buyers will be attracted? I hope so.
I would prefer the developer time go into the AI. Or, how about displaying counters of a stack with an animated sequence of which one is shown on top of stack so that all units can be seen just by watching the province animation sequence? How about a super zoom mode that shows all the underlying brigades and/or battalions that comprise the units using their NATO symbols? Will there be hot keys to temporarily hide counters so we can see the underlying map without obstruction? Or alternately you could have the counters "blink" on and off so you can see the underlying map without having to do anything. Fog of war only needs to have some indication that limited or no enemy data is being displayed. Incomplete counters lacking data works for partial fog of war. If you are going to use fog banks, please allow a much better view of the underlying terrain and any other features that would normally appear on the map. How about showing rail "lines" in provinces with infrastructure that is high enough to mean rail is present, with say, single rail line for level 5-6, and multi-rail lines for higher infrastructure, and "broken" rail symbols for areas that have temporary infrastructure damage that effects rail. How about having little industry icons that depend on the level of industry in a province? How about a region highlight effect such as crosshatch red lines for cut off regions that are out of supply or have low isolated supply? How about making your port and airport icons be different depending of the level of structure? If you must use the little graphic unit figures, how about a little bubble window that is line connected to each figure that lists all the additional data that would normally appear on a NATO counter? How about animated symbols such as moving arrows that shows every possible action the unit could be taking - (be it moving, attacking, retreating, entrenching, entraining, detraining, loading, unloading, rebuilding, in reserve, repairing or building)? (Not part of the battle plan system, but an inherent part of the display system indicating actions/modes of all units at all times?). We are strategic war gamers and alternate history buffs first, not FPS action gamers. We want
DATA that means something, not artistic eye candy for its own sake. How about a transparent color overlay that represents the level of supply on the map? How about main strategic bridges icons and damaged bridge icons?
How about a mapping/graphics system based on 3d polar coordinates like Google Earth uses? Zooming available to what ever level desired. Get rid of all the problems associated with a rectangular map systems. Use actual latitude/longitude/elevation for everything and plot the map the same way Google Earth does it?