With every new expansion, I get a nasty feeling about how the game developement is being quite irregular. Some of the expansions are introducing interesting mechanics, but locked to certain countries, leaving the rest with the lacking default feeling, unless they're covered in their own expansion. This is extremely noticeable when comparing national focus trees coming in different DLCs, and seeing how bad do they interact with each other (for instance, AI Czechoslovakia agreeing to being annexed to Austria-Hungary, even if it's in a faction to protect its own independence...; or the lack of interaction between India and Japan because their trees were in different DLCs, and I'm sure there would be a lot of these problems between Turkey-Bulgaria-Greece, and the countries from Death of Dishonor DLC).
But this is not just about the focus trees: also the mechanics. For example, take a look at the new political faction system for Bulgaria in the upcoming expansion. I don't understand why is not expanded to other countries (maybe non-aligned countries, like Bulgaria). The same about the US Congress in Man the Guns, which could make Democratic nations definitely more fun. The way to gain suppor for an upcoming fascist uprising (Man the Guns, Mosley path) or a Civil War (La Resistance, Spain) could be exported to countries in which somebody is trying to set up or prevent a coup. Etc, etc.
In an ideal world, most of these mechanics introduced in regional DLCs would be expanded to the rest of the countries, making the overall game (specially the political and diplomatic part of it) more complex and fleshed out. Maybe not at release, but in later updates. And the same could be said about focus trees being incoherent with their neighbours after they got their own DLC.
But this is not just about the focus trees: also the mechanics. For example, take a look at the new political faction system for Bulgaria in the upcoming expansion. I don't understand why is not expanded to other countries (maybe non-aligned countries, like Bulgaria). The same about the US Congress in Man the Guns, which could make Democratic nations definitely more fun. The way to gain suppor for an upcoming fascist uprising (Man the Guns, Mosley path) or a Civil War (La Resistance, Spain) could be exported to countries in which somebody is trying to set up or prevent a coup. Etc, etc.
In an ideal world, most of these mechanics introduced in regional DLCs would be expanded to the rest of the countries, making the overall game (specially the political and diplomatic part of it) more complex and fleshed out. Maybe not at release, but in later updates. And the same could be said about focus trees being incoherent with their neighbours after they got their own DLC.
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