HOI4's Frankenstein problem: is it made from different "body parts"?

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Vityviktor

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With every new expansion, I get a nasty feeling about how the game developement is being quite irregular. Some of the expansions are introducing interesting mechanics, but locked to certain countries, leaving the rest with the lacking default feeling, unless they're covered in their own expansion. This is extremely noticeable when comparing national focus trees coming in different DLCs, and seeing how bad do they interact with each other (for instance, AI Czechoslovakia agreeing to being annexed to Austria-Hungary, even if it's in a faction to protect its own independence...; or the lack of interaction between India and Japan because their trees were in different DLCs, and I'm sure there would be a lot of these problems between Turkey-Bulgaria-Greece, and the countries from Death of Dishonor DLC).

But this is not just about the focus trees: also the mechanics. For example, take a look at the new political faction system for Bulgaria in the upcoming expansion. I don't understand why is not expanded to other countries (maybe non-aligned countries, like Bulgaria). The same about the US Congress in Man the Guns, which could make Democratic nations definitely more fun. The way to gain suppor for an upcoming fascist uprising (Man the Guns, Mosley path) or a Civil War (La Resistance, Spain) could be exported to countries in which somebody is trying to set up or prevent a coup. Etc, etc.

In an ideal world, most of these mechanics introduced in regional DLCs would be expanded to the rest of the countries, making the overall game (specially the political and diplomatic part of it) more complex and fleshed out. Maybe not at release, but in later updates. And the same could be said about focus trees being incoherent with their neighbours after they got their own DLC.
 
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GSP Jr

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The problem with doing that (from PDX's POV) is that some people paid for those improvements (DLC's) and they can't turn around now and give it to people for free.
If you look through the game files, there are hundreds? maybe thousands? of places where DLC improvements are behind pay-wall checks.
They will not give away for free what others had to pay for, if they do, nobody will ever pay for a DLC again.

No way they could introduce the House of Lords for the UK for free without the US players screaming bloody murder having to pay for Congress.

The issue with focus trees not being interacting well with other trees is a major problem, from DLC to DLC.
Especially if one major goes rouge and 'breaks history' the trees never adjust and some become laughably silly.

A few expansions ago, when they started Decisions, it was hoped by some that decisions could replace the railroaded, non-dynamic focus trees, but it looks like that will never happen.

I agree with you that the game has a cobbled-together-with-duct-tape-and-baling-wire frankenstein feel to it.
 
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MobiusTwo

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I agree with everything you said except for when you wrote that the Congress mechanic makes playing as the US more fun. The way Congress is portrayed in-game is an ahistorical mess, and feels far more like an artificial barrier to prevent you from completing your focus tree. Eventually, you usually end up with complete or near-complete control of Congress anyway, and you still get spammed with annoying events about eight Senators randomly going against their party to vote for your ideas.
 
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GSP Jr

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The way Congress is portrayed in-game is an ahistorical mess, and feels far more like an artificial barrier to prevent you from completing your focus tree.

How many times have you re-elected FDR and seen 'congressional support' completely gone.
The game sets congress randomly with no regard to President. Sitting Presidents *usually* don't lose support when getting re-elected.
Especially FDR in this time period.
 
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Harin

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I suppose the Frankenstein was created through their business model, lack of resources to fix all nations at once, and deciding to continue improving the game in bite sizes their resources can handle, years after release.

In the "old-days", developers released version 1.0 and two to five years later, released version 2.0 with comprehensive improvements. On the surface, it would seem to be a great system. In reality, version 2.0 was rarely as good as the original, or it broke as many things as it fixed. The main problem was the player was stuck with version 1.0 for a long time.

Which method is better? Is there a better method than the two main options?

Personally, I would love to see the developers give the HOI4 team the resources to fix ALL the known, documented, bugs, upgrade EVERY nations' focus trees, and fix the mechanics that do not model WW2 appropriately; all within one year. In that perfect world, I will probably find my perfect HOI4. In the meantime, I will have to agree with the OP.
 
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safe-keeper

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Implementing single features out of whole focus trees? I wouldn't have a problem with that. If I buy the DLC with the US focus tree, I get the focus tree and the others in that pack (MtG, wasn't it?). I don't care if other countries also get, say, congress and senate systems later.
 
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