- Nov 8, 2008
Imho you did a great job in that regard. The AI really has its moments sometimes. In one MP game I didnt notice the enemy player actually left the game as the AI actually gave me a harder time to encircle than the player.- AI now attempts to detect and react to many encirclement opportunities, both against itself and against enemies. Includes evacuating dangerous areas and cutting off bottlenecks.
- Detecting potential encirclement situations is a really hard problem. A human, with her superior pattern recognition abilities, can take a glance at a map and point out such situations in practically no time at all. A computer, not so much. The thing is that you need to consider the relation between at least five or so provinces to detect the smallest encirclements, and for large ones the number gets really big. Computers are inherently bad at considering more than one relation at a time. While the approach for narrower bottlenecks and larger encirclement patterns is somewhat different, and particularly the latter is not 100% accurate, but where to draw the line between potential encirclement is not always clear anyway. The type of reaction varies a bit depending on the situation detected, but all in all the AI is better at countering attempts at encirclement and to try to act on opportunities they get. Though there is of course room for some improvement I must say I am quite happy with the number of situations the AI is actually able to detect with relatively few false positives. I hope this makes the game both more challenging and engaging for you!